/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sw.hxx" #include #include #include "swtypes.hxx" #include "shdwcrsr.hxx" using namespace ::com::sun::star; SwShadowCursor::~SwShadowCursor() { if( USHRT_MAX != nOldMode ) DrawCrsr( aOldPt, nOldHeight, nOldMode ); } void SwShadowCursor::SetPos( const Point& rPt, long nHeight, sal_uInt16 nMode ) { Point aPt( pWin->LogicToPixel( rPt )); nHeight = pWin->LogicToPixel( Size( 0, nHeight )).Height(); if( aOldPt != aPt || nOldHeight != nHeight || nOldMode != nMode ) { if( USHRT_MAX != nOldMode ) DrawCrsr( aOldPt, nOldHeight, nOldMode ); DrawCrsr( aPt, nHeight, nMode ); nOldMode = nMode; nOldHeight = nHeight; aOldPt = aPt; } } void SwShadowCursor::DrawTri( const Point& rPt, long nHeight, sal_Bool bLeft ) { long nLineDiff = ( nHeight / 2 ); long nLineDiffHalf = nLineDiff / 2; // Punkt oben Point aPt1( (bLeft ? rPt.X() - 3 : rPt.X() + 3), rPt.Y() + nLineDiffHalf ); // Punkt unten Point aPt2( aPt1.X(), aPt1.Y() + nHeight - nLineDiff - 1 ); long nDiff = bLeft ? -1 : 1; while( aPt1.Y() <= aPt2.Y() ) { pWin->DrawLine( aPt1, aPt2 ); aPt1.Y()++, aPt2.Y()--; aPt2.X() = aPt1.X() += nDiff; } } void SwShadowCursor::DrawCrsr( const Point& rPt, long nHeight, sal_uInt16 nMode ) { nHeight = (((nHeight / 4)+1) * 4) + 1; pWin->Push(); pWin->SetMapMode( MAP_PIXEL ); pWin->SetRasterOp( ROP_XOR ); pWin->SetLineColor( Color( aCol.GetColor() ^ COL_WHITE ) ); // 1. der Strich: pWin->DrawLine( Point( rPt.X(), rPt.Y() + 1), Point( rPt.X(), rPt.Y() - 2 + nHeight )); // 2. das Dreieck if( text::HoriOrientation::LEFT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach rechts DrawTri( rPt, nHeight, sal_False ); if( text::HoriOrientation::RIGHT == nMode || text::HoriOrientation::CENTER == nMode ) // Pfeil nach links DrawTri( rPt, nHeight, sal_True ); pWin->Pop(); } void SwShadowCursor::Paint() { if( USHRT_MAX != nOldMode ) DrawCrsr( aOldPt, nOldHeight, nOldMode ); } Rectangle SwShadowCursor::GetRect() const { long nH = nOldHeight; Point aPt( aOldPt ); nH = (((nH / 4)+1) * 4) + 1; long nWidth = nH / 4 + 3 + 1; Size aSz( nWidth, nH ); if( text::HoriOrientation::RIGHT == nOldMode ) aPt.X() -= aSz.Width(); else if( text::HoriOrientation::CENTER == nOldMode ) { aPt.X() -= aSz.Width(); aSz.Width() *= 2; } return pWin->PixelToLogic( Rectangle( aPt, aSz ) ); }