/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SVBORDER_HXX #define _SVBORDER_HXX #include "tools/toolsdllapi.h" #include class TOOLS_DLLPUBLIC SvBorder { long nTop, nRight, nBottom, nLeft; public: SvBorder() { nTop = nRight = nBottom = nLeft = 0; } SvBorder( const Size & rSz ) { nTop = nBottom = rSz.Height(); nRight = nLeft = rSz.Width(); } SvBorder( const Rectangle & rOuter, const Rectangle & rInner ); SvBorder( long nLeftP, long nTopP, long nRightP, long nBottomP ) { nLeft = nLeftP; nTop = nTopP; nRight = nRightP; nBottom = nBottomP; } sal_Bool operator == ( const SvBorder & rObj ) const { return nTop == rObj.nTop && nRight == rObj.nRight && nBottom == rObj.nBottom && nLeft == rObj.nLeft; } sal_Bool operator != ( const SvBorder & rObj ) const { return !(*this == rObj); } SvBorder & operator = ( const SvBorder & rBorder ) { Left() = rBorder.Left(); Top() = rBorder.Top(); Right() = rBorder.Right(); Bottom() = rBorder.Bottom(); return *this; } SvBorder & operator += ( const SvBorder & rBorder ) { Left() += rBorder.Left(); Top() += rBorder.Top(); Right() += rBorder.Right(); Bottom() += rBorder.Bottom(); return *this; } SvBorder & operator -= ( const SvBorder & rBorder ) { Left() -= rBorder.Left(); Top() -= rBorder.Top(); Right() -= rBorder.Right(); Bottom() -= rBorder.Bottom(); return *this; } sal_Bool IsInside( const SvBorder & rInside ) { return nTop >= rInside.nTop && nRight >= rInside.nRight && nBottom >= rInside.nBottom && nLeft >= rInside.nLeft; } long & Top() { return nTop; } long & Right() { return nRight; } long & Bottom() { return nBottom; } long & Left() { return nLeft; } long Top() const { return nTop; } long Right() const { return nRight; } long Bottom() const { return nBottom; } long Left() const { return nLeft; } }; TOOLS_DLLPUBLIC Rectangle & operator += ( Rectangle & rRect, const SvBorder & rBorder ); TOOLS_DLLPUBLIC Rectangle & operator -= ( Rectangle & rRect, const SvBorder & rBorder ); //========================================================================= #endif