/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_tools.hxx" #define _SV_POLY_CXX #include #include #include #include #include #include #include #ifndef _VECTOR2D_H #include #endif #ifndef _POLY_HXX #include #endif #include #include #include #include #include #include #include #include #include #include #include // ======================================================================= DBG_NAME( Polygon ) // ----------------------------------------------------------------------- #define EDGE_LEFT 1 #define EDGE_TOP 2 #define EDGE_RIGHT 4 #define EDGE_BOTTOM 8 #define EDGE_HORZ (EDGE_RIGHT | EDGE_LEFT) #define EDGE_VERT (EDGE_TOP | EDGE_BOTTOM) #define SMALL_DVALUE 0.0000001 #define FSQRT2 1.4142135623730950488016887242097 // ----------------------------------------------------------------------- static ImplPolygonData aStaticImplPolygon = { NULL, NULL, 0, 0 }; // ======================================================================= ImplPolygon::ImplPolygon( sal_uInt16 nInitSize, sal_Bool bFlags ) { if ( nInitSize ) { mpPointAry = (Point*)new char[(sal_uIntPtr)nInitSize*sizeof(Point)]; memset( mpPointAry, 0, (sal_uIntPtr)nInitSize*sizeof(Point) ); } else mpPointAry = NULL; if( bFlags ) { mpFlagAry = new sal_uInt8[ nInitSize ]; memset( mpPointAry, 0, nInitSize ); } else mpFlagAry = NULL; mnRefCount = 1; mnPoints = nInitSize; } // ----------------------------------------------------------------------- ImplPolygon::ImplPolygon( const ImplPolygon& rImpPoly ) { if ( rImpPoly.mnPoints ) { mpPointAry = (Point*)new char[(sal_uIntPtr)rImpPoly.mnPoints*sizeof(Point)]; memcpy( mpPointAry, rImpPoly.mpPointAry, (sal_uIntPtr)rImpPoly.mnPoints*sizeof(Point) ); if( rImpPoly.mpFlagAry ) { mpFlagAry = new sal_uInt8[ rImpPoly.mnPoints ]; memcpy( mpFlagAry, rImpPoly.mpFlagAry, rImpPoly.mnPoints ); } else mpFlagAry = NULL; } else { mpPointAry = NULL; mpFlagAry = NULL; } mnRefCount = 1; mnPoints = rImpPoly.mnPoints; } // ----------------------------------------------------------------------- ImplPolygon::ImplPolygon( sal_uInt16 nInitSize, const Point* pInitAry, const sal_uInt8* pInitFlags ) { if ( nInitSize ) { mpPointAry = (Point*)new char[(sal_uIntPtr)nInitSize*sizeof(Point)]; memcpy( mpPointAry, pInitAry, (sal_uIntPtr)nInitSize*sizeof( Point ) ); if( pInitFlags ) { mpFlagAry = new sal_uInt8[ nInitSize ]; memcpy( mpFlagAry, pInitFlags, nInitSize ); } else mpFlagAry = NULL; } else { mpPointAry = NULL; mpFlagAry = NULL; } mnRefCount = 1; mnPoints = nInitSize; } // ----------------------------------------------------------------------- ImplPolygon::~ImplPolygon() { if ( mpPointAry ) { delete[] (char*) mpPointAry; } if( mpFlagAry ) delete[] mpFlagAry; } // ----------------------------------------------------------------------- void ImplPolygon::ImplSetSize( sal_uInt16 nNewSize, sal_Bool bResize ) { if( mnPoints == nNewSize ) return; Point* pNewAry; if ( nNewSize ) { pNewAry = (Point*)new char[(sal_uIntPtr)nNewSize*sizeof(Point)]; if ( bResize ) { // Alte Punkte kopieren if ( mnPoints < nNewSize ) { // Neue Punkte mit 0 initialisieren memset( pNewAry+mnPoints, 0, (sal_uIntPtr)(nNewSize-mnPoints)*sizeof(Point) ); if ( mpPointAry ) memcpy( pNewAry, mpPointAry, mnPoints*sizeof(Point) ); } else { if ( mpPointAry ) memcpy( pNewAry, mpPointAry, (sal_uIntPtr)nNewSize*sizeof(Point) ); } } } else pNewAry = NULL; if ( mpPointAry ) delete[] (char*) mpPointAry; // ggf. FlagArray beruecksichtigen if( mpFlagAry ) { sal_uInt8* pNewFlagAry; if( nNewSize ) { pNewFlagAry = new sal_uInt8[ nNewSize ]; if( bResize ) { // Alte Flags kopieren if ( mnPoints < nNewSize ) { // Neue Punkte mit 0 initialisieren memset( pNewFlagAry+mnPoints, 0, nNewSize-mnPoints ); memcpy( pNewFlagAry, mpFlagAry, mnPoints ); } else memcpy( pNewFlagAry, mpFlagAry, nNewSize ); } } else pNewFlagAry = NULL; delete[] mpFlagAry; mpFlagAry = pNewFlagAry; } mpPointAry = pNewAry; mnPoints = nNewSize; } // ----------------------------------------------------------------------- void ImplPolygon::ImplSplit( sal_uInt16 nPos, sal_uInt16 nSpace, ImplPolygon* pInitPoly ) { const sal_uIntPtr nSpaceSize = nSpace * sizeof( Point ); //Can't fit this in :-(, throw ? if (mnPoints + nSpace > USHRT_MAX) return; const sal_uInt16 nNewSize = mnPoints + nSpace; if( nPos >= mnPoints ) { // Hinten anhaengen nPos = mnPoints; ImplSetSize( nNewSize, sal_True ); if( pInitPoly ) { memcpy( mpPointAry + nPos, pInitPoly->mpPointAry, nSpaceSize ); if( pInitPoly->mpFlagAry ) memcpy( mpFlagAry + nPos, pInitPoly->mpFlagAry, nSpace ); } } else { // PointArray ist in diesem Zweig immer vorhanden const sal_uInt16 nSecPos = nPos + nSpace; const sal_uInt16 nRest = mnPoints - nPos; Point* pNewAry = (Point*) new char[ (sal_uIntPtr) nNewSize * sizeof( Point ) ]; memcpy( pNewAry, mpPointAry, nPos * sizeof( Point ) ); if( pInitPoly ) memcpy( pNewAry + nPos, pInitPoly->mpPointAry, nSpaceSize ); else memset( pNewAry + nPos, 0, nSpaceSize ); memcpy( pNewAry + nSecPos, mpPointAry + nPos, nRest * sizeof( Point ) ); delete[] (char*) mpPointAry; // ggf. FlagArray beruecksichtigen if( mpFlagAry ) { sal_uInt8* pNewFlagAry = new sal_uInt8[ nNewSize ]; memcpy( pNewFlagAry, mpFlagAry, nPos ); if( pInitPoly && pInitPoly->mpFlagAry ) memcpy( pNewFlagAry + nPos, pInitPoly->mpFlagAry, nSpace ); else memset( pNewFlagAry + nPos, 0, nSpace ); memcpy( pNewFlagAry + nSecPos, mpFlagAry + nPos, nRest ); delete[] mpFlagAry; mpFlagAry = pNewFlagAry; } mpPointAry = pNewAry; mnPoints = nNewSize; } } // ----------------------------------------------------------------------- void ImplPolygon::ImplRemove( sal_uInt16 nPos, sal_uInt16 nCount ) { const sal_uInt16 nRemoveCount = Min( (sal_uInt16) ( mnPoints - nPos ), (sal_uInt16) nCount ); if( nRemoveCount ) { const sal_uInt16 nNewSize = mnPoints - nRemoveCount; const sal_uInt16 nSecPos = nPos + nRemoveCount; const sal_uInt16 nRest = mnPoints - nSecPos; Point* pNewAry = (Point*) new char[ (sal_uIntPtr) nNewSize * sizeof( Point ) ]; memcpy( pNewAry, mpPointAry, nPos * sizeof( Point ) ); memcpy( pNewAry + nPos, mpPointAry + nSecPos, nRest * sizeof( Point ) ); delete[] (char*) mpPointAry; // ggf. FlagArray beruecksichtigen if( mpFlagAry ) { sal_uInt8* pNewFlagAry = new sal_uInt8[ nNewSize ]; memcpy( pNewFlagAry, mpFlagAry, nPos ); memcpy( pNewFlagAry + nPos, mpFlagAry + nSecPos, nRest ); delete[] mpFlagAry; mpFlagAry = pNewFlagAry; } mpPointAry = pNewAry; mnPoints = nNewSize; } } // ----------------------------------------------------------------------- void ImplPolygon::ImplCreateFlagArray() { if( !mpFlagAry ) { mpFlagAry = new sal_uInt8[ mnPoints ]; memset( mpFlagAry, 0, mnPoints ); } } // ======================================================================= inline void Polygon::ImplMakeUnique() { // Falls noch andere Referenzen bestehen, dann kopieren if ( mpImplPolygon->mnRefCount != 1 ) { if ( mpImplPolygon->mnRefCount ) mpImplPolygon->mnRefCount--; mpImplPolygon = new ImplPolygon( *mpImplPolygon ); } } // ----------------------------------------------------------------------- inline double ImplGetAngle( const Point& rCenter, const Point& rPt ) { const long nDX = rPt.X() - rCenter.X(); return( atan2( -rPt.Y() + rCenter.Y(), ( ( nDX == 0L ) ? 0.000000001 : nDX ) ) ); } // ----------------------------------------------------------------------- Polygon::Polygon() { DBG_CTOR( Polygon, NULL ); mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } // ----------------------------------------------------------------------- Polygon::Polygon( sal_uInt16 nSize ) { DBG_CTOR( Polygon, NULL ); if ( nSize ) mpImplPolygon = new ImplPolygon( nSize ); else mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } // ----------------------------------------------------------------------- Polygon::Polygon( sal_uInt16 nPoints, const Point* pPtAry, const sal_uInt8* pFlagAry ) { DBG_CTOR( Polygon, NULL ); if( nPoints ) mpImplPolygon = new ImplPolygon( nPoints, pPtAry, pFlagAry ); else mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } // ----------------------------------------------------------------------- Polygon::Polygon( const Polygon& rPoly ) { DBG_CTOR( Polygon, NULL ); DBG_CHKOBJ( &rPoly, Polygon, NULL ); DBG_ASSERT( rPoly.mpImplPolygon->mnRefCount < 0xFFFFFFFE, "Polygon: RefCount overflow" ); mpImplPolygon = rPoly.mpImplPolygon; if ( mpImplPolygon->mnRefCount ) mpImplPolygon->mnRefCount++; } // ----------------------------------------------------------------------- Polygon::Polygon( const Rectangle& rRect ) { DBG_CTOR( Polygon, NULL ); if ( rRect.IsEmpty() ) mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); else { mpImplPolygon = new ImplPolygon( 5 ); mpImplPolygon->mpPointAry[0] = rRect.TopLeft(); mpImplPolygon->mpPointAry[1] = rRect.TopRight(); mpImplPolygon->mpPointAry[2] = rRect.BottomRight(); mpImplPolygon->mpPointAry[3] = rRect.BottomLeft(); mpImplPolygon->mpPointAry[4] = rRect.TopLeft(); } } // ----------------------------------------------------------------------- Polygon::Polygon( const Rectangle& rRect, sal_uIntPtr nHorzRound, sal_uIntPtr nVertRound ) { DBG_CTOR( Polygon, NULL ); if ( rRect.IsEmpty() ) mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); else { Rectangle aRect( rRect ); aRect.Justify(); // SJ: i9140 nHorzRound = Min( nHorzRound, (sal_uIntPtr) labs( aRect.GetWidth() >> 1 ) ); nVertRound = Min( nVertRound, (sal_uIntPtr) labs( aRect.GetHeight() >> 1 ) ); if( !nHorzRound && !nVertRound ) { mpImplPolygon = new ImplPolygon( 5 ); mpImplPolygon->mpPointAry[0] = aRect.TopLeft(); mpImplPolygon->mpPointAry[1] = aRect.TopRight(); mpImplPolygon->mpPointAry[2] = aRect.BottomRight(); mpImplPolygon->mpPointAry[3] = aRect.BottomLeft(); mpImplPolygon->mpPointAry[4] = aRect.TopLeft(); } else { const Point aTL( aRect.Left() + nHorzRound, aRect.Top() + nVertRound ); const Point aTR( aRect.Right() - nHorzRound, aRect.Top() + nVertRound ); const Point aBR( aRect.Right() - nHorzRound, aRect.Bottom() - nVertRound ); const Point aBL( aRect.Left() + nHorzRound, aRect.Bottom() - nVertRound ); Polygon* pEllipsePoly = new Polygon( Point(), nHorzRound, nVertRound ); sal_uInt16 i, nEnd, nSize4 = pEllipsePoly->GetSize() >> 2; mpImplPolygon = new ImplPolygon( pEllipsePoly->GetSize() + 1 ); const Point* pSrcAry = pEllipsePoly->GetConstPointAry(); Point* pDstAry = mpImplPolygon->mpPointAry; for( i = 0, nEnd = nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aTR; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aTL; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aBL; for( nEnd = nEnd + nSize4; i < nEnd; i++ ) ( pDstAry[ i ] = pSrcAry[ i ] ) += aBR; pDstAry[ nEnd ] = pDstAry[ 0 ]; delete pEllipsePoly; } } } // ----------------------------------------------------------------------- Polygon::Polygon( const Point& rCenter, long nRadX, long nRadY, sal_uInt16 nPoints ) { DBG_CTOR( Polygon, NULL ); if( nRadX && nRadY ) { // Default berechnen (abhaengig von Groesse) if( !nPoints ) { nPoints = (sal_uInt16) ( F_PI * ( 1.5 * ( nRadX + nRadY ) - sqrt( (double) labs( nRadX * nRadY ) ) ) ); nPoints = (sal_uInt16) MinMax( nPoints, 32, 256 ); if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 ) nPoints >>= 1; } // Anzahl der Punkte auf durch 4 teilbare Zahl aufrunden mpImplPolygon = new ImplPolygon( nPoints = (nPoints + 3) & ~3 ); Point* pPt; sal_uInt16 i; sal_uInt16 nPoints2 = nPoints >> 1; sal_uInt16 nPoints4 = nPoints >> 2; double nAngle; double nAngleStep = F_PI2 / ( nPoints4 - 1 ); for( i=0, nAngle = 0.0; i < nPoints4; i++, nAngle += nAngleStep ) { long nX = FRound( nRadX * cos( nAngle ) ); long nY = FRound( -nRadY * sin( nAngle ) ); pPt = &(mpImplPolygon->mpPointAry[i]); pPt->X() = nX + rCenter.X(); pPt->Y() = nY + rCenter.Y(); pPt = &(mpImplPolygon->mpPointAry[nPoints2-i-1]); pPt->X() = -nX + rCenter.X(); pPt->Y() = nY + rCenter.Y(); pPt = &(mpImplPolygon->mpPointAry[i+nPoints2]); pPt->X() = -nX + rCenter.X(); pPt->Y() = -nY + rCenter.Y(); pPt = &(mpImplPolygon->mpPointAry[nPoints-i-1]); pPt->X() = nX + rCenter.X(); pPt->Y() = -nY + rCenter.Y(); } } else mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } // ----------------------------------------------------------------------- Polygon::Polygon( const Rectangle& rBound, const Point& rStart, const Point& rEnd, PolyStyle eStyle ) { DBG_CTOR( Polygon, NULL ); const long nWidth = rBound.GetWidth(); const long nHeight = rBound.GetHeight(); if( ( nWidth > 1 ) && ( nHeight > 1 ) ) { const Point aCenter( rBound.Center() ); const long nRadX = aCenter.X() - rBound.Left(); const long nRadY = aCenter.Y() - rBound.Top(); sal_uInt16 nPoints; nPoints = (sal_uInt16) ( F_PI * ( 1.5 * ( nRadX + nRadY ) - sqrt( (double) labs( nRadX * nRadY ) ) ) ); nPoints = (sal_uInt16) MinMax( nPoints, 32, 256 ); if( ( nRadX > 32 ) && ( nRadY > 32 ) && ( nRadX + nRadY ) < 8192 ) nPoints >>= 1; // Winkel berechnen const double fRadX = nRadX; const double fRadY = nRadY; const double fCenterX = aCenter.X(); const double fCenterY = aCenter.Y(); double fStart = ImplGetAngle( aCenter, rStart ); double fEnd = ImplGetAngle( aCenter, rEnd ); double fDiff = fEnd - fStart; double fStep; sal_uInt16 nStart; sal_uInt16 nEnd; if( fDiff < 0. ) fDiff += F_2PI; // Punktanzahl proportional verkleinern ( fDiff / (2PI) ); // ist eingentlich nur fuer einen Kreis richtig; wir // machen es hier aber trotzdem nPoints = Max( (sal_uInt16) ( ( fDiff * 0.1591549 ) * nPoints ), (sal_uInt16) 16 ); fStep = fDiff / ( nPoints - 1 ); if( POLY_PIE == eStyle ) { const Point aCenter2( FRound( fCenterX ), FRound( fCenterY ) ); nStart = 1; nEnd = nPoints + 1; mpImplPolygon = new ImplPolygon( nPoints + 2 ); mpImplPolygon->mpPointAry[ 0 ] = aCenter2; mpImplPolygon->mpPointAry[ nEnd ] = aCenter2; } else { mpImplPolygon = new ImplPolygon( ( POLY_CHORD == eStyle ) ? ( nPoints + 1 ) : nPoints ); nStart = 0; nEnd = nPoints; } for(; nStart < nEnd; nStart++, fStart += fStep ) { Point& rPt = mpImplPolygon->mpPointAry[ nStart ]; rPt.X() = FRound( fCenterX + fRadX * cos( fStart ) ); rPt.Y() = FRound( fCenterY - fRadY * sin( fStart ) ); } if( POLY_CHORD == eStyle ) mpImplPolygon->mpPointAry[ nPoints ] = mpImplPolygon->mpPointAry[ 0 ]; } else mpImplPolygon = (ImplPolygon*) &aStaticImplPolygon; } // ----------------------------------------------------------------------- Polygon::Polygon( const Point& rBezPt1, const Point& rCtrlPt1, const Point& rBezPt2, const Point& rCtrlPt2, sal_uInt16 nPoints ) { DBG_CTOR( Polygon, NULL ); nPoints = ( 0 == nPoints ) ? 25 : ( ( nPoints < 2 ) ? 2 : nPoints ); const double fInc = 1.0 / ( nPoints - 1 ); double fK_1 = 0.0, fK1_1 = 1.0; double fK_2, fK_3, fK1_2, fK1_3, fK12, fK21; const double fX0 = rBezPt1.X(); const double fY0 = rBezPt1.Y(); const double fX1 = 3.0 * rCtrlPt1.X(); const double fY1 = 3.0 * rCtrlPt1.Y(); const double fX2 = 3.0 * rCtrlPt2.X();; const double fY2 = 3.0 * rCtrlPt2.Y();; const double fX3 = rBezPt2.X(); const double fY3 = rBezPt2.Y(); mpImplPolygon = new ImplPolygon( nPoints ); for( sal_uInt16 i = 0; i < nPoints; i++, fK_1 += fInc, fK1_1 -= fInc ) { Point& rPt = mpImplPolygon->mpPointAry[ i ]; fK_2 = fK_1, fK_3 = ( fK_2 *= fK_1 ), fK_3 *= fK_1; fK1_2 = fK1_1, fK1_3 = ( fK1_2 *= fK1_1 ), fK1_3 *= fK1_1; fK12 = fK_1 * fK1_2, fK21 = fK_2 * fK1_1; rPt.X() = FRound( fK1_3 * fX0 + fK12 * fX1 + fK21 * fX2 + fK_3 * fX3 ); rPt.Y() = FRound( fK1_3 * fY0 + fK12 * fY1 + fK21 * fY2 + fK_3 * fY3 ); } } // ----------------------------------------------------------------------- Polygon::~Polygon() { DBG_DTOR( Polygon, NULL ); // Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es // die letzte Referenz ist, sonst Referenzcounter decrementieren if ( mpImplPolygon->mnRefCount ) { if ( mpImplPolygon->mnRefCount > 1 ) mpImplPolygon->mnRefCount--; else delete mpImplPolygon; } } // ----------------------------------------------------------------------- Point* Polygon::ImplGetPointAry() { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); return (Point*)mpImplPolygon->mpPointAry; } // ----------------------------------------------------------------------- sal_uInt8* Polygon::ImplGetFlagAry() { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); mpImplPolygon->ImplCreateFlagArray(); return mpImplPolygon->mpFlagAry; } // ----------------------------------------------------------------------- const Point* Polygon::GetConstPointAry() const { DBG_CHKTHIS( Polygon, NULL ); return (Point*)mpImplPolygon->mpPointAry; } // ----------------------------------------------------------------------- const sal_uInt8* Polygon::GetConstFlagAry() const { DBG_CHKTHIS( Polygon, NULL ); return mpImplPolygon->mpFlagAry; } // ----------------------------------------------------------------------- void Polygon::SetPoint( const Point& rPt, sal_uInt16 nPos ) { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::SetPoint(): nPos >= nPoints" ); ImplMakeUnique(); mpImplPolygon->mpPointAry[nPos] = rPt; } // ----------------------------------------------------------------------- void Polygon::SetFlags( sal_uInt16 nPos, PolyFlags eFlags ) { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::SetFlags(): nPos >= nPoints" ); // we do only want to create the flag array if there // is at least one flag different to POLY_NORMAL if ( mpImplPolygon || ( eFlags != POLY_NORMAL ) ) { ImplMakeUnique(); mpImplPolygon->ImplCreateFlagArray(); mpImplPolygon->mpFlagAry[ nPos ] = (sal_uInt8) eFlags; } } // ----------------------------------------------------------------------- const Point& Polygon::GetPoint( sal_uInt16 nPos ) const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetPoint(): nPos >= nPoints" ); return mpImplPolygon->mpPointAry[nPos]; } // ----------------------------------------------------------------------- PolyFlags Polygon::GetFlags( sal_uInt16 nPos ) const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetFlags(): nPos >= nPoints" ); return( mpImplPolygon->mpFlagAry ? (PolyFlags) mpImplPolygon->mpFlagAry[ nPos ] : POLY_NORMAL ); } // ----------------------------------------------------------------------- sal_Bool Polygon::HasFlags() const { return mpImplPolygon->mpFlagAry != NULL; } // ----------------------------------------------------------------------- sal_Bool Polygon::IsControl(sal_uInt16 nPos) const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetFlags(): nPos >= nPoints" ); PolyFlags eFlags = mpImplPolygon->mpFlagAry ? (PolyFlags) mpImplPolygon->mpFlagAry[ nPos ] : POLY_NORMAL; return( POLY_CONTROL == eFlags ); } // ----------------------------------------------------------------------- sal_Bool Polygon::IsSmooth(sal_uInt16 nPos) const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::GetFlags(): nPos >= nPoints" ); PolyFlags eFlags = mpImplPolygon->mpFlagAry ? (PolyFlags) mpImplPolygon->mpFlagAry[ nPos ] : POLY_NORMAL; return( ( POLY_SMOOTH == eFlags ) || ( POLY_SYMMTR == eFlags ) ); } // ----------------------------------------------------------------------- sal_Bool Polygon::IsRect() const { sal_Bool bIsRect = sal_False; if ( mpImplPolygon->mpFlagAry == NULL ) { if ( ( ( mpImplPolygon->mnPoints == 5 ) && ( mpImplPolygon->mpPointAry[ 0 ] == mpImplPolygon->mpPointAry[ 4 ] ) ) || ( mpImplPolygon->mnPoints == 4 ) ) { if ( ( mpImplPolygon->mpPointAry[ 0 ].X() == mpImplPolygon->mpPointAry[ 3 ].X() ) && ( mpImplPolygon->mpPointAry[ 0 ].Y() == mpImplPolygon->mpPointAry[ 1 ].Y() ) && ( mpImplPolygon->mpPointAry[ 1 ].X() == mpImplPolygon->mpPointAry[ 2 ].X() ) && ( mpImplPolygon->mpPointAry[ 2 ].Y() == mpImplPolygon->mpPointAry[ 3 ].Y() ) ) bIsRect = sal_True; } } return bIsRect; } // ----------------------------------------------------------------------- void Polygon::SetSize( sal_uInt16 nNewSize ) { DBG_CHKTHIS( Polygon, NULL ); if( nNewSize != mpImplPolygon->mnPoints ) { ImplMakeUnique(); mpImplPolygon->ImplSetSize( nNewSize ); } } // ----------------------------------------------------------------------- sal_uInt16 Polygon::GetSize() const { DBG_CHKTHIS( Polygon, NULL ); return mpImplPolygon->mnPoints; } // ----------------------------------------------------------------------- void Polygon::Clear() { DBG_CHKTHIS( Polygon, NULL ); if ( mpImplPolygon->mnRefCount ) { if ( mpImplPolygon->mnRefCount > 1 ) mpImplPolygon->mnRefCount--; else delete mpImplPolygon; } mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } // ----------------------------------------------------------------------- double Polygon::CalcDistance( sal_uInt16 nP1, sal_uInt16 nP2 ) { DBG_ASSERT( nP1 < mpImplPolygon->mnPoints, "Polygon::CalcDistance(): nPos1 >= nPoints" ); DBG_ASSERT( nP2 < mpImplPolygon->mnPoints, "Polygon::CalcDistance(): nPos2 >= nPoints" ); const Point& rP1 = mpImplPolygon->mpPointAry[ nP1 ]; const Point& rP2 = mpImplPolygon->mpPointAry[ nP2 ]; const double fDx = rP2.X() - rP1.X(); const double fDy = rP2.Y() - rP1.Y(); return sqrt( fDx * fDx + fDy * fDy ); } // ----------------------------------------------------------------------- void Polygon::Optimize( sal_uIntPtr nOptimizeFlags, const PolyOptimizeData* pData ) { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( !mpImplPolygon->mpFlagAry, "Optimizing could fail with beziers!" ); sal_uInt16 nSize = mpImplPolygon->mnPoints; if( nOptimizeFlags && nSize ) { if( nOptimizeFlags & POLY_OPTIMIZE_EDGES ) { const Rectangle aBound( GetBoundRect() ); const double fArea = ( aBound.GetWidth() + aBound.GetHeight() ) * 0.5; const sal_uInt16 nPercent = pData ? pData->GetPercentValue() : 50; Optimize( POLY_OPTIMIZE_NO_SAME ); ImplReduceEdges( *this, fArea, nPercent ); } else if( nOptimizeFlags & ( POLY_OPTIMIZE_REDUCE | POLY_OPTIMIZE_NO_SAME ) ) { Polygon aNewPoly; const Point& rFirst = mpImplPolygon->mpPointAry[ 0 ]; sal_uIntPtr nReduce; if( nOptimizeFlags & ( POLY_OPTIMIZE_REDUCE ) ) nReduce = pData ? pData->GetAbsValue() : 4UL; else nReduce = 0UL; while( nSize && ( mpImplPolygon->mpPointAry[ nSize - 1 ] == rFirst ) ) nSize--; if( nSize > 1 ) { sal_uInt16 nLast = 0, nNewCount = 1; aNewPoly.SetSize( nSize ); aNewPoly[ 0 ] = rFirst; for( sal_uInt16 i = 1; i < nSize; i++ ) { if( ( mpImplPolygon->mpPointAry[ i ] != mpImplPolygon->mpPointAry[ nLast ] ) && ( !nReduce || ( nReduce < (sal_uIntPtr) FRound( CalcDistance( nLast, i ) ) ) ) ) { aNewPoly[ nNewCount++ ] = mpImplPolygon->mpPointAry[ nLast = i ]; } } if( nNewCount == 1 ) aNewPoly.Clear(); else aNewPoly.SetSize( nNewCount ); } *this = aNewPoly; } nSize = mpImplPolygon->mnPoints; if( nSize > 1 ) { if( ( nOptimizeFlags & POLY_OPTIMIZE_CLOSE ) && ( mpImplPolygon->mpPointAry[ 0 ] != mpImplPolygon->mpPointAry[ nSize - 1 ] ) ) { SetSize( mpImplPolygon->mnPoints + 1 ); mpImplPolygon->mpPointAry[ mpImplPolygon->mnPoints - 1 ] = mpImplPolygon->mpPointAry[ 0 ]; } else if( ( nOptimizeFlags & POLY_OPTIMIZE_OPEN ) && ( mpImplPolygon->mpPointAry[ 0 ] == mpImplPolygon->mpPointAry[ nSize - 1 ] ) ) { const Point& rFirst = mpImplPolygon->mpPointAry[ 0 ]; while( nSize && ( mpImplPolygon->mpPointAry[ nSize - 1 ] == rFirst ) ) nSize--; SetSize( nSize ); } } } } // ======================================================================= /* Recursively subdivide cubic bezier curve via deCasteljau. @param rPointIter Output iterator, where the subdivided polylines are written to. @param d Squared difference of curve to a straight line @param P* Exactly four points, interpreted as support and control points of a cubic bezier curve. Must be in device coordinates, since stop criterion is based on the following assumption: the device has a finite resolution, it is thus sufficient to stop subdivision if the curve does not deviate more than one pixel from a straight line. */ static void ImplAdaptiveSubdivide( ::std::back_insert_iterator< ::std::vector< Point > >& rPointIter, const double old_d2, int recursionDepth, const double d2, const double P1x, const double P1y, const double P2x, const double P2y, const double P3x, const double P3y, const double P4x, const double P4y ) { // Hard limit on recursion depth, empiric number. enum {maxRecursionDepth=128}; // Perform bezier flatness test (lecture notes from R. Schaback, // Mathematics of Computer-Aided Design, Uni Goettingen, 2000) // // ||P(t) - L(t)|| <= max ||b_j - b_0 - j/n(b_n - b_0)|| // 0<=j<=n // // What is calculated here is an upper bound to the distance from // a line through b_0 and b_3 (P1 and P4 in our notation) and the // curve. We can drop 0 and n from the running indices, since the // argument of max becomes zero for those cases. const double fJ1x( P2x - P1x - 1.0/3.0*(P4x - P1x) ); const double fJ1y( P2y - P1y - 1.0/3.0*(P4y - P1y) ); const double fJ2x( P3x - P1x - 2.0/3.0*(P4x - P1x) ); const double fJ2y( P3y - P1y - 2.0/3.0*(P4y - P1y) ); const double distance2( ::std::max( fJ1x*fJ1x + fJ1y*fJ1y, fJ2x*fJ2x + fJ2y*fJ2y) ); // stop if error measure does not improve anymore. This is a // safety guard against floating point inaccuracies. // stop at recursion level 128. This is a safety guard against // floating point inaccuracies. // stop if distance from line is guaranteed to be bounded by d if( old_d2 > d2 && recursionDepth < maxRecursionDepth && distance2 >= d2 ) { // deCasteljau bezier arc, split at t=0.5 // Foley/vanDam, p. 508 const double L1x( P1x ), L1y( P1y ); const double L2x( (P1x + P2x)*0.5 ), L2y( (P1y + P2y)*0.5 ); const double Hx ( (P2x + P3x)*0.5 ), Hy ( (P2y + P3y)*0.5 ); const double L3x( (L2x + Hx)*0.5 ), L3y( (L2y + Hy)*0.5 ); const double R4x( P4x ), R4y( P4y ); const double R3x( (P3x + P4x)*0.5 ), R3y( (P3y + P4y)*0.5 ); const double R2x( (Hx + R3x)*0.5 ), R2y( (Hy + R3y)*0.5 ); const double R1x( (L3x + R2x)*0.5 ), R1y( (L3y + R2y)*0.5 ); const double L4x( R1x ), L4y( R1y ); // subdivide further ++recursionDepth; ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, L1x, L1y, L2x, L2y, L3x, L3y, L4x, L4y); ImplAdaptiveSubdivide(rPointIter, distance2, recursionDepth, d2, R1x, R1y, R2x, R2y, R3x, R3y, R4x, R4y); } else { // requested resolution reached. // Add end points to output iterator. // order is preserved, since this is so to say depth first traversal. *rPointIter++ = Point( FRound(P1x), FRound(P1y) ); } } // ======================================================================= void Polygon::AdaptiveSubdivide( Polygon& rResult, const double d ) const { if( !mpImplPolygon->mpFlagAry ) { rResult = *this; } else { sal_uInt16 i; sal_uInt16 nPts( GetSize() ); ::std::vector< Point > aPoints; aPoints.reserve( nPts ); ::std::back_insert_iterator< ::std::vector< Point > > aPointIter( aPoints ); for(i=0; impFlagAry[ i ] ); sal_uInt8 P4( mpImplPolygon->mpFlagAry[ i + 3 ] ); if( ( POLY_NORMAL == P1 || POLY_SMOOTH == P1 || POLY_SYMMTR == P1 ) && ( POLY_CONTROL == mpImplPolygon->mpFlagAry[ i + 1 ] ) && ( POLY_CONTROL == mpImplPolygon->mpFlagAry[ i + 2 ] ) && ( POLY_NORMAL == P4 || POLY_SMOOTH == P4 || POLY_SYMMTR == P4 ) ) { ImplAdaptiveSubdivide( aPointIter, d*d+1.0, 0, d*d, mpImplPolygon->mpPointAry[ i ].X(), mpImplPolygon->mpPointAry[ i ].Y(), mpImplPolygon->mpPointAry[ i+1 ].X(), mpImplPolygon->mpPointAry[ i+1 ].Y(), mpImplPolygon->mpPointAry[ i+2 ].X(), mpImplPolygon->mpPointAry[ i+2 ].Y(), mpImplPolygon->mpPointAry[ i+3 ].X(), mpImplPolygon->mpPointAry[ i+3 ].Y() ); i += 3; continue; } } *aPointIter++ = mpImplPolygon->mpPointAry[ i++ ]; if (aPoints.size() >= SAL_MAX_UINT16) { OSL_ENSURE(aPoints.size() < SAL_MAX_UINT16, "Polygon::AdapativeSubdivision created polygon too many points;" " using original polygon instead"); // The resulting polygon can not hold all the points // that we have created so far. Stop the subdivision // and return a copy of the unmodified polygon. rResult = *this; return; } } // fill result polygon rResult = Polygon( (sal_uInt16)aPoints.size() ); // ensure sufficient size for copy ::std::copy(aPoints.begin(), aPoints.end(), rResult.mpImplPolygon->mpPointAry); } } // ----------------------------------------------------------------------- void Polygon::GetIntersection( const PolyPolygon& rPolyPoly, PolyPolygon& rResult ) const { const PolyPolygon aTmp( *this ); aTmp.GetIntersection( rPolyPoly, rResult ); } // ----------------------------------------------------------------------- void Polygon::GetUnion( const PolyPolygon& rPolyPoly, PolyPolygon& rResult ) const { const PolyPolygon aTmp( *this ); aTmp.GetUnion( rPolyPoly, rResult ); } // ----------------------------------------------------------------------- void Polygon::GetDifference( const PolyPolygon& rPolyPoly, PolyPolygon& rResult ) const { const PolyPolygon aTmp( *this ); aTmp.GetDifference( rPolyPoly, rResult ); } // ----------------------------------------------------------------------- void Polygon::GetXOR( const PolyPolygon& rPolyPoly, PolyPolygon& rResult ) const { const PolyPolygon aTmp( *this ); aTmp.GetXOR( rPolyPoly, rResult ); } // ----------------------------------------------------------------------- void Polygon::ImplReduceEdges( Polygon& rPoly, const double& rArea, sal_uInt16 nPercent ) { const double fBound = 2000.0 * ( 100 - nPercent ) * 0.01; sal_uInt16 nNumNoChange = 0, nNumRuns = 0; while( nNumNoChange < 2 ) { sal_uInt16 nPntCnt = rPoly.GetSize(), nNewPos = 0; Polygon aNewPoly( nPntCnt ); sal_Bool bChangeInThisRun = sal_False; for( sal_uInt16 n = 0; n < nPntCnt; n++ ) { sal_Bool bDeletePoint = sal_False; if( ( n + nNumRuns ) % 2 ) { sal_uInt16 nIndPrev = !n ? nPntCnt - 1 : n - 1; sal_uInt16 nIndPrevPrev = !nIndPrev ? nPntCnt - 1 : nIndPrev - 1; sal_uInt16 nIndNext = ( n == nPntCnt-1 ) ? 0 : n + 1; sal_uInt16 nIndNextNext = ( nIndNext == nPntCnt - 1 ) ? 0 : nIndNext + 1; Vector2D aVec1( rPoly[ nIndPrev ] ); aVec1 -= rPoly[ nIndPrevPrev ]; Vector2D aVec2( rPoly[ n ] ); aVec2 -= rPoly[ nIndPrev ]; Vector2D aVec3( rPoly[ nIndNext ] ); aVec3 -= rPoly[ n ]; Vector2D aVec4( rPoly[ nIndNextNext ] ); aVec4 -= rPoly[ nIndNext ]; double fDist1 = aVec1.GetLength(), fDist2 = aVec2.GetLength(); double fDist3 = aVec3.GetLength(), fDist4 = aVec4.GetLength(); double fTurnB = aVec2.Normalize().Scalar( aVec3.Normalize() ); if( fabs( fTurnB ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnB ) > ( 1.0 - SMALL_DVALUE ) ) bDeletePoint = sal_True; else { Vector2D aVecB( rPoly[ nIndNext ] ); double fDistB = ( aVecB -= rPoly[ nIndPrev ] ).GetLength(); double fLenWithB = fDist2 + fDist3; double fLenFact = ( fDistB != 0.0 ) ? fLenWithB / fDistB : 1.0; double fTurnPrev = aVec1.Normalize().Scalar( aVec2 ); double fTurnNext = aVec3.Scalar( aVec4.Normalize() ); double fGradPrev, fGradB, fGradNext; if( fabs( fTurnPrev ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnPrev ) > ( 1.0 - SMALL_DVALUE ) ) fGradPrev = 0.0; else fGradPrev = acos( fTurnPrev ) / ( aVec1.IsNegative( aVec2 ) ? -F_PI180 : F_PI180 ); fGradB = acos( fTurnB ) / ( aVec2.IsNegative( aVec3 ) ? -F_PI180 : F_PI180 ); if( fabs( fTurnNext ) < ( 1.0 + SMALL_DVALUE ) && fabs( fTurnNext ) > ( 1.0 - SMALL_DVALUE ) ) fGradNext = 0.0; else fGradNext = acos( fTurnNext ) / ( aVec3.IsNegative( aVec4 ) ? -F_PI180 : F_PI180 ); if( ( fGradPrev > 0.0 && fGradB < 0.0 && fGradNext > 0.0 ) || ( fGradPrev < 0.0 && fGradB > 0.0 && fGradNext < 0.0 ) ) { if( ( fLenFact < ( FSQRT2 + SMALL_DVALUE ) ) && ( ( ( fDist1 + fDist4 ) / ( fDist2 + fDist3 ) ) * 2000.0 ) > fBound ) { bDeletePoint = sal_True; } } else { double fRelLen = 1.0 - sqrt( fDistB / rArea ); if( fRelLen < 0.0 ) fRelLen = 0.0; else if( fRelLen > 1.0 ) fRelLen = 1.0; if( ( (sal_uInt32) ( ( ( fLenFact - 1.0 ) * 1000000.0 ) + 0.5 ) < fBound ) && ( fabs( fGradB ) <= ( fRelLen * fBound * 0.01 ) ) ) { bDeletePoint = sal_True; } } } } if( !bDeletePoint ) aNewPoly[ nNewPos++ ] = rPoly[ n ]; else bChangeInThisRun = sal_True; } if( bChangeInThisRun && nNewPos ) { aNewPoly.SetSize( nNewPos ); rPoly = aNewPoly; nNumNoChange = 0; } else nNumNoChange++; nNumRuns++; } } // ----------------------------------------------------------------------- void Polygon::Move( long nHorzMove, long nVertMove ) { DBG_CHKTHIS( Polygon, NULL ); // Diese Abfrage sollte man fuer die DrawEngine durchfuehren if ( !nHorzMove && !nVertMove ) return; ImplMakeUnique(); // Punkte verschieben sal_uInt16 nCount = mpImplPolygon->mnPoints; for ( sal_uInt16 i = 0; i < nCount; i++ ) { Point* pPt = &(mpImplPolygon->mpPointAry[i]); pPt->X() += nHorzMove; pPt->Y() += nVertMove; } } // ----------------------------------------------------------------------- void Polygon::Translate(const Point& rTrans) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) mpImplPolygon->mpPointAry[ i ] += rTrans; } // ----------------------------------------------------------------------- void Polygon::Scale( double fScaleX, double fScaleY ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); for ( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPnt = mpImplPolygon->mpPointAry[i]; rPnt.X() = (long) ( fScaleX * rPnt.X() ); rPnt.Y() = (long) ( fScaleY * rPnt.Y() ); } } // ----------------------------------------------------------------------- void Polygon::Rotate( const Point& rCenter, sal_uInt16 nAngle10 ) { DBG_CHKTHIS( Polygon, NULL ); nAngle10 %= 3600; if( nAngle10 ) { const double fAngle = F_PI1800 * nAngle10; Rotate( rCenter, sin( fAngle ), cos( fAngle ) ); } } // ----------------------------------------------------------------------- void Polygon::Rotate( const Point& rCenter, double fSin, double fCos ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); long nX, nY; long nCenterX = rCenter.X(); long nCenterY = rCenter.Y(); for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPt = mpImplPolygon->mpPointAry[ i ]; nX = rPt.X() - nCenterX; nY = rPt.Y() - nCenterY; rPt.X() = (long) FRound( fCos * nX + fSin * nY ) + nCenterX; rPt.Y() = -(long) FRound( fSin * nX - fCos * nY ) + nCenterY; } } // ----------------------------------------------------------------------- void Polygon::SlantX( long nYRef, double fSin, double fCos ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPnt = mpImplPolygon->mpPointAry[ i ]; const long nDy = rPnt.Y() - nYRef; rPnt.X() += (long)( fSin * nDy ); rPnt.Y() = nYRef + (long)( fCos * nDy ); } } // ----------------------------------------------------------------------- void Polygon::SlantY( long nXRef, double fSin, double fCos ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPnt = mpImplPolygon->mpPointAry[ i ]; const long nDx = rPnt.X() - nXRef; rPnt.X() = nXRef + (long)( fCos * nDx ); rPnt.Y() -= (long)( fSin * nDx ); } } // ----------------------------------------------------------------------- void Polygon::Distort( const Rectangle& rRefRect, const Polygon& rDistortedRect ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); long Xr, Wr, X1, X2, X3, X4; long Yr, Hr, Y1, Y2, Y3, Y4; double fTx, fTy, fUx, fUy; Xr = rRefRect.Left(); Yr = rRefRect.Top(); Wr = rRefRect.GetWidth(); Hr = rRefRect.GetHeight(); if( Wr && Hr ) { DBG_ASSERT( rDistortedRect.mpImplPolygon->mnPoints >= 4, "Distort rect too small!" ); X1 = rDistortedRect[0].X(); Y1 = rDistortedRect[0].Y(); X2 = rDistortedRect[1].X(); Y2 = rDistortedRect[1].Y(); X3 = rDistortedRect[3].X(); Y3 = rDistortedRect[3].Y(); X4 = rDistortedRect[2].X(); Y4 = rDistortedRect[2].Y(); for( sal_uInt16 i = 0, nCount = mpImplPolygon->mnPoints; i < nCount; i++ ) { Point& rPnt = mpImplPolygon->mpPointAry[ i ]; fTx = (double)( rPnt.X() - Xr) / Wr; fTy = (double)( rPnt.Y() - Yr) / Hr; fUx = 1.0 - fTx; fUy = 1.0 - fTy; rPnt.X() = (long) ( fUy * (fUx * X1 + fTx * X2) + fTy * (fUx * X3 + fTx * X4) ); rPnt.Y() = (long) ( fUx * (fUy * Y1 + fTy * Y3) + fTx * (fUy * Y2 + fTy * Y4) ); } } } // ----------------------------------------------------------------------- class ImplPointFilter { public: virtual void LastPoint() = 0; virtual void Input( const Point& rPoint ) = 0; }; class ImplPolygonPointFilter : public ImplPointFilter { public: ImplPolygon* mpPoly; // Nicht loeschen, wird dem Polygon zugewiesen sal_uInt16 mnSize; ImplPolygonPointFilter( sal_uInt16 nDestSize ) : mnSize( 0 ) { mpPoly = new ImplPolygon( nDestSize ); } virtual void LastPoint(); virtual void Input( const Point& rPoint ); }; void ImplPolygonPointFilter::Input( const Point& rPoint ) { if ( !mnSize || (rPoint != mpPoly->mpPointAry[mnSize-1]) ) { mnSize++; if ( mnSize > mpPoly->mnPoints ) mpPoly->ImplSetSize( mnSize ); mpPoly->mpPointAry[mnSize-1] = rPoint; } } void ImplPolygonPointFilter::LastPoint() { if ( mnSize < mpPoly->mnPoints ) mpPoly->ImplSetSize( mnSize ); }; class ImplEdgePointFilter : public ImplPointFilter { Point maFirstPoint; Point maLastPoint; ImplPointFilter& mrNextFilter; const long mnLow; const long mnHigh; const int mnEdge; int mnLastOutside; sal_Bool mbFirst; public: ImplEdgePointFilter( int nEdge, long nLow, long nHigh, ImplPointFilter& rNextFilter ) : mrNextFilter( rNextFilter ), mnLow( nLow ), mnHigh( nHigh ), mnEdge( nEdge ), mbFirst( sal_True ) { } Point EdgeSection( const Point& rPoint, int nEdge ) const; int VisibleSide( const Point& rPoint ) const; int IsPolygon() const { return maFirstPoint == maLastPoint; } virtual void Input( const Point& rPoint ); virtual void LastPoint(); }; inline int ImplEdgePointFilter::VisibleSide( const Point& rPoint ) const { if ( mnEdge & EDGE_HORZ ) { return rPoint.X() < mnLow ? EDGE_LEFT : rPoint.X() > mnHigh ? EDGE_RIGHT : 0; } else { return rPoint.Y() < mnLow ? EDGE_TOP : rPoint.Y() > mnHigh ? EDGE_BOTTOM : 0; } } Point ImplEdgePointFilter::EdgeSection( const Point& rPoint, int nEdge ) const { long lx = maLastPoint.X(); long ly = maLastPoint.Y(); long md = rPoint.X() - lx; long mn = rPoint.Y() - ly; long nNewX; long nNewY; if ( nEdge & EDGE_VERT ) { nNewY = (nEdge == EDGE_TOP) ? mnLow : mnHigh; long dy = nNewY - ly; if ( !md ) nNewX = lx; else if ( (LONG_MAX / Abs(md)) >= Abs(dy) ) nNewX = (dy * md) / mn + lx; else { BigInt ady = dy; ady *= md; if( ady.IsNeg() ) if( mn < 0 ) ady += mn/2; else ady -= (mn-1)/2; else if( mn < 0 ) ady -= (mn+1)/2; else ady += mn/2; ady /= mn; nNewX = (long)ady + lx; } } else { nNewX = (nEdge == EDGE_LEFT) ? mnLow : mnHigh; long dx = nNewX - lx; if ( !mn ) nNewY = ly; else if ( (LONG_MAX / Abs(mn)) >= Abs(dx) ) nNewY = (dx * mn) / md + ly; else { BigInt adx = dx; adx *= mn; if( adx.IsNeg() ) if( md < 0 ) adx += md/2; else adx -= (md-1)/2; else if( md < 0 ) adx -= (md+1)/2; else adx += md/2; adx /= md; nNewY = (long)adx + ly; } } return Point( nNewX, nNewY ); } void ImplEdgePointFilter::Input( const Point& rPoint ) { int nOutside = VisibleSide( rPoint ); if ( mbFirst ) { maFirstPoint = rPoint; mbFirst = sal_False; if ( !nOutside ) mrNextFilter.Input( rPoint ); } else if ( rPoint == maLastPoint ) return; else if ( !nOutside ) { if ( mnLastOutside ) mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) ); mrNextFilter.Input( rPoint ); } else if ( !mnLastOutside ) mrNextFilter.Input( EdgeSection( rPoint, nOutside ) ); else if ( nOutside != mnLastOutside ) { mrNextFilter.Input( EdgeSection( rPoint, mnLastOutside ) ); mrNextFilter.Input( EdgeSection( rPoint, nOutside ) ); } maLastPoint = rPoint; mnLastOutside = nOutside; } void ImplEdgePointFilter::LastPoint() { if ( !mbFirst ) { int nOutside = VisibleSide( maFirstPoint ); if ( nOutside != mnLastOutside ) Input( maFirstPoint ); mrNextFilter.LastPoint(); } } // ----------------------------------------------------------------------- void Polygon::Clip( const Rectangle& rRect, sal_Bool bPolygon ) { // #105251# Justify rect befor edge filtering Rectangle aJustifiedRect( rRect ); aJustifiedRect.Justify(); sal_uInt16 nSourceSize = mpImplPolygon->mnPoints; ImplPolygonPointFilter aPolygon( nSourceSize ); ImplEdgePointFilter aHorzFilter( EDGE_HORZ, aJustifiedRect.Left(), aJustifiedRect.Right(), aPolygon ); ImplEdgePointFilter aVertFilter( EDGE_VERT, aJustifiedRect.Top(), aJustifiedRect.Bottom(), aHorzFilter ); for ( sal_uInt16 i = 0; i < nSourceSize; i++ ) aVertFilter.Input( mpImplPolygon->mpPointAry[i] ); if ( bPolygon || aVertFilter.IsPolygon() ) aVertFilter.LastPoint(); else aPolygon.LastPoint(); // Alte ImpPolygon-Daten loeschen und die vom ImpPolygonPointFilter // zuweisen if ( mpImplPolygon->mnRefCount ) { if ( mpImplPolygon->mnRefCount > 1 ) mpImplPolygon->mnRefCount--; else delete mpImplPolygon; } mpImplPolygon = aPolygon.mpPoly; } // ----------------------------------------------------------------------- Rectangle Polygon::GetBoundRect() const { DBG_CHKTHIS( Polygon, NULL ); // Removing the assert. Bezier curves have the attribute that each single // curve segment defined by four points can not exit the four-point polygon // defined by that points. This allows to say that the curve segment can also // never leave the Range of it's defining points. // The result is that Polygon::GetBoundRect() may not create the minimal // BoundRect of the Polygon (to get that, use basegfx::B2DPolygon classes), // but will always create a valid BoundRect, at least as long as this method // 'blindly' travels over all points, including control points. // // DBG_ASSERT( !mpImplPolygon->mpFlagAry, "GetBoundRect could fail with beziers!" ); sal_uInt16 nCount = mpImplPolygon->mnPoints; if( ! nCount ) return Rectangle(); long nXMin, nXMax, nYMin, nYMax; const Point* pPt = &(mpImplPolygon->mpPointAry[0]); nXMin = nXMax = pPt->X(); nYMin = nYMax = pPt->Y(); for ( sal_uInt16 i = 0; i < nCount; i++ ) { pPt = &(mpImplPolygon->mpPointAry[i]); if ( pPt->X() < nXMin ) nXMin = pPt->X(); if ( pPt->X() > nXMax ) nXMax = pPt->X(); if ( pPt->Y() < nYMin ) nYMin = pPt->Y(); if ( pPt->Y() > nYMax ) nYMax = pPt->Y(); } return Rectangle( nXMin, nYMin, nXMax, nYMax ); } // ----------------------------------------------------------------------- double Polygon::GetArea() const { const double fArea = GetSignedArea(); return( ( fArea < 0.0 ) ? -fArea : fArea ); } // ----------------------------------------------------------------------- double Polygon::GetSignedArea() const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( !mpImplPolygon->mpFlagAry, "GetArea could fail with beziers!" ); double fArea = 0.0; if( mpImplPolygon->mnPoints > 2 ) { const sal_uInt16 nCount1 = mpImplPolygon->mnPoints - 1; for( sal_uInt16 i = 0; i < nCount1; ) { const Point& rPt = mpImplPolygon->mpPointAry[ i ]; const Point& rPt1 = mpImplPolygon->mpPointAry[ ++i ]; fArea += ( rPt.X() - rPt1.X() ) * ( rPt.Y() + rPt1.Y() ); } const Point& rPt = mpImplPolygon->mpPointAry[ nCount1 ]; const Point& rPt0 = mpImplPolygon->mpPointAry[ 0 ]; fArea += ( rPt.X() - rPt0.X() ) * ( rPt.Y() + rPt0.Y() ); } return fArea; } // ----------------------------------------------------------------------- sal_Bool Polygon::IsInside( const Point& rPoint ) const { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( !mpImplPolygon->mpFlagAry, "IsInside could fail with beziers!" ); const Rectangle aBound( GetBoundRect() ); const Line aLine( rPoint, Point( aBound.Right() + 100L, rPoint.Y() ) ); sal_uInt16 nCount = mpImplPolygon->mnPoints; sal_uInt16 nPCounter = 0; if ( ( nCount > 2 ) && aBound.IsInside( rPoint ) ) { Point aPt1( mpImplPolygon->mpPointAry[ 0 ] ); Point aIntersection; Point aLastIntersection; while ( ( aPt1 == mpImplPolygon->mpPointAry[ nCount - 1 ] ) && ( nCount > 3 ) ) nCount--; for ( sal_uInt16 i = 1; i <= nCount; i++ ) { const Point& rPt2 = mpImplPolygon->mpPointAry[ ( i < nCount ) ? i : 0 ]; if ( aLine.Intersection( Line( aPt1, rPt2 ), aIntersection ) ) { // Hiermit verhindern wir das Einfuegen von // doppelten Intersections, die gleich hintereinander folgen if ( nPCounter ) { if ( aIntersection != aLastIntersection ) { aLastIntersection = aIntersection; nPCounter++; } } else { aLastIntersection = aIntersection; nPCounter++; } } aPt1 = rPt2; } } // innerhalb, wenn die Anzahl der Schnittpunkte ungerade ist return ( ( nPCounter & 1 ) == 1 ); } // ----------------------------------------------------------------------- sal_Bool Polygon::IsRightOrientated() const { DBG_CHKTHIS( Polygon, NULL ); return GetSignedArea() >= 0.0; } // ----------------------------------------------------------------------- void Polygon::Insert( sal_uInt16 nPos, const Point& rPt, PolyFlags eFlags ) { DBG_CHKTHIS( Polygon, NULL ); ImplMakeUnique(); if( nPos >= mpImplPolygon->mnPoints ) nPos = mpImplPolygon->mnPoints; mpImplPolygon->ImplSplit( nPos, 1 ); mpImplPolygon->mpPointAry[ nPos ] = rPt; if( POLY_NORMAL != eFlags ) { mpImplPolygon->ImplCreateFlagArray(); mpImplPolygon->mpFlagAry[ nPos ] = (sal_uInt8) eFlags; } } // ----------------------------------------------------------------------- void Polygon::Insert( sal_uInt16 nPos, const Polygon& rPoly ) { DBG_CHKTHIS( Polygon, NULL ); const sal_uInt16 nInsertCount = rPoly.mpImplPolygon->mnPoints; if( nInsertCount ) { ImplMakeUnique(); if( nPos >= mpImplPolygon->mnPoints ) nPos = mpImplPolygon->mnPoints; if( rPoly.mpImplPolygon->mpFlagAry ) mpImplPolygon->ImplCreateFlagArray(); mpImplPolygon->ImplSplit( nPos, nInsertCount, rPoly.mpImplPolygon ); } } // ----------------------------------------------------------------------- void Polygon::Remove( sal_uInt16 nPos, sal_uInt16 nCount ) { DBG_CHKTHIS( Polygon, NULL ); if( nCount && ( nPos < mpImplPolygon->mnPoints ) ) { ImplMakeUnique(); mpImplPolygon->ImplRemove( nPos, nCount ); } } // ----------------------------------------------------------------------- Point& Polygon::operator[]( sal_uInt16 nPos ) { DBG_CHKTHIS( Polygon, NULL ); DBG_ASSERT( nPos < mpImplPolygon->mnPoints, "Polygon::[]: nPos >= nPoints" ); ImplMakeUnique(); return mpImplPolygon->mpPointAry[nPos]; } // ----------------------------------------------------------------------- Polygon& Polygon::operator=( const Polygon& rPoly ) { DBG_CHKTHIS( Polygon, NULL ); DBG_CHKOBJ( &rPoly, Polygon, NULL ); DBG_ASSERT( rPoly.mpImplPolygon->mnRefCount < 0xFFFFFFFE, "Polygon: RefCount overflow" ); // Zuerst Referenzcounter erhoehen, damit man sich selbst zuweisen kann // RefCount == 0 fuer statische Objekte if ( rPoly.mpImplPolygon->mnRefCount ) rPoly.mpImplPolygon->mnRefCount++; // Wenn es keine statischen ImpDaten sind, dann loeschen, wenn es // die letzte Referenz ist, sonst Referenzcounter decrementieren if ( mpImplPolygon->mnRefCount ) { if ( mpImplPolygon->mnRefCount > 1 ) mpImplPolygon->mnRefCount--; else delete mpImplPolygon; } mpImplPolygon = rPoly.mpImplPolygon; return *this; } // ----------------------------------------------------------------------- sal_Bool Polygon::operator==( const Polygon& rPoly ) const { DBG_CHKTHIS( Polygon, NULL ); DBG_CHKOBJ( &rPoly, Polygon, NULL ); if ( (rPoly.mpImplPolygon == mpImplPolygon) ) return sal_True; else return sal_False; } // ----------------------------------------------------------------------- sal_Bool Polygon::IsEqual( const Polygon& rPoly ) const { sal_Bool bIsEqual = sal_True;; sal_uInt16 i; if ( GetSize() != rPoly.GetSize() ) bIsEqual = sal_False; else { for ( i = 0; i < GetSize(); i++ ) { if ( ( GetPoint( i ) != rPoly.GetPoint( i ) ) || ( GetFlags( i ) != rPoly.GetFlags( i ) ) ) { bIsEqual = sal_False; break; } } } return bIsEqual; } // ----------------------------------------------------------------------- SvStream& operator>>( SvStream& rIStream, Polygon& rPoly ) { DBG_CHKOBJ( &rPoly, Polygon, NULL ); DBG_ASSERTWARNING( rIStream.GetVersion(), "Polygon::>> - Solar-Version not set on rIStream" ); sal_uInt16 i; sal_uInt16 nStart; sal_uInt16 nCurPoints; sal_uInt16 nPoints; unsigned char bShort; short nShortX; short nShortY; long nLongX; long nLongY; // Anzahl der Punkte einlesen und Array erzeugen rIStream >> nPoints; if ( rPoly.mpImplPolygon->mnRefCount != 1 ) { if ( rPoly.mpImplPolygon->mnRefCount ) rPoly.mpImplPolygon->mnRefCount--; rPoly.mpImplPolygon = new ImplPolygon( nPoints ); } else rPoly.mpImplPolygon->ImplSetSize( nPoints, sal_False ); // Je nach CompressMode das Polygon einlesen if ( rIStream.GetCompressMode() == COMPRESSMODE_FULL ) { i = 0; while ( i < nPoints ) { rIStream >> bShort >> nCurPoints; if ( bShort ) { for ( nStart = i; i < nStart+nCurPoints; i++ ) { rIStream >> nShortX >> nShortY; rPoly.mpImplPolygon->mpPointAry[i].X() = nShortX; rPoly.mpImplPolygon->mpPointAry[i].Y() = nShortY; } } else { for ( nStart = i; i < nStart+nCurPoints; i++ ) { rIStream >> nLongX >> nLongY; rPoly.mpImplPolygon->mpPointAry[i].X() = nLongX; rPoly.mpImplPolygon->mpPointAry[i].Y() = nLongY; } } } } else { // Feststellen, ob ueber die Operatoren geschrieben werden muss #if (SAL_TYPES_SIZEOFLONG) != 4 if ( 1 ) #else #ifdef OSL_BIGENDIAN if ( rIStream.GetNumberFormatInt() != NUMBERFORMAT_INT_BIGENDIAN ) #else if ( rIStream.GetNumberFormatInt() != NUMBERFORMAT_INT_LITTLEENDIAN ) #endif #endif { for( i = 0; i < nPoints; i++ ) { rIStream >> rPoly.mpImplPolygon->mpPointAry[i].X() >> rPoly.mpImplPolygon->mpPointAry[i].Y(); } } else rIStream.Read( rPoly.mpImplPolygon->mpPointAry, nPoints*sizeof(Point) ); } return rIStream; } // ----------------------------------------------------------------------- SvStream& operator<<( SvStream& rOStream, const Polygon& rPoly ) { DBG_CHKOBJ( &rPoly, Polygon, NULL ); DBG_ASSERTWARNING( rOStream.GetVersion(), "Polygon::<< - Solar-Version not set on rOStream" ); unsigned char bShort; unsigned char bCurShort; sal_uInt16 nStart; sal_uInt16 i; sal_uInt16 nPoints = rPoly.GetSize(); // Anzahl der Punkte rausschreiben rOStream << nPoints; // Je nach CompressMode das Polygon rausschreiben if ( rOStream.GetCompressMode() == COMPRESSMODE_FULL ) { i = 0; while ( i < nPoints ) { nStart = i; // Feststellen, welcher Typ geschrieben werden soll if ( ((rPoly.mpImplPolygon->mpPointAry[nStart].X() >= SHRT_MIN) && (rPoly.mpImplPolygon->mpPointAry[nStart].X() <= SHRT_MAX)) && ((rPoly.mpImplPolygon->mpPointAry[nStart].Y() >= SHRT_MIN) && (rPoly.mpImplPolygon->mpPointAry[nStart].Y() <= SHRT_MAX)) ) bShort = sal_True; else bShort = sal_False; while ( i < nPoints ) { // Feststellen, welcher Typ geschrieben werden soll if ( ((rPoly.mpImplPolygon->mpPointAry[nStart].X() >= SHRT_MIN) && (rPoly.mpImplPolygon->mpPointAry[nStart].X() <= SHRT_MAX)) && ((rPoly.mpImplPolygon->mpPointAry[nStart].Y() >= SHRT_MIN) && (rPoly.mpImplPolygon->mpPointAry[nStart].Y() <= SHRT_MAX)) ) bCurShort = sal_True; else bCurShort = sal_False; // Wenn sich die Werte in einen anderen Bereich begeben, // muessen wir neu rausschreiben if ( bCurShort != bShort ) { bShort = bCurShort; break; } i++; } rOStream << bShort << (sal_uInt16)(i-nStart); if ( bShort ) { for( ; nStart < i; nStart++ ) { rOStream << (short)rPoly.mpImplPolygon->mpPointAry[nStart].X() << (short)rPoly.mpImplPolygon->mpPointAry[nStart].Y(); } } else { for( ; nStart < i; nStart++ ) { rOStream << rPoly.mpImplPolygon->mpPointAry[nStart].X() << rPoly.mpImplPolygon->mpPointAry[nStart].Y(); } } } } else { // Feststellen, ob ueber die Operatoren geschrieben werden muss #if (SAL_TYPES_SIZEOFLONG) != 4 if ( 1 ) #else #ifdef OSL_BIGENDIAN if ( rOStream.GetNumberFormatInt() != NUMBERFORMAT_INT_BIGENDIAN ) #else if ( rOStream.GetNumberFormatInt() != NUMBERFORMAT_INT_LITTLEENDIAN ) #endif #endif { for( i = 0; i < nPoints; i++ ) { rOStream << rPoly.mpImplPolygon->mpPointAry[i].X() << rPoly.mpImplPolygon->mpPointAry[i].Y(); } } else { if ( nPoints ) rOStream.Write( rPoly.mpImplPolygon->mpPointAry, nPoints*sizeof(Point) ); } } return rOStream; } // ----------------------------------------------------------------------- void Polygon::ImplRead( SvStream& rIStream ) { sal_uInt8 bHasPolyFlags; rIStream >> *this >> bHasPolyFlags; if ( bHasPolyFlags ) { mpImplPolygon->mpFlagAry = new sal_uInt8[ mpImplPolygon->mnPoints ]; rIStream.Read( mpImplPolygon->mpFlagAry, mpImplPolygon->mnPoints ); } } // ----------------------------------------------------------------------- void Polygon::Read( SvStream& rIStream ) { VersionCompat aCompat( rIStream, STREAM_READ ); ImplRead( rIStream ); } // ----------------------------------------------------------------------- void Polygon::ImplWrite( SvStream& rOStream ) const { sal_uInt8 bHasPolyFlags = mpImplPolygon->mpFlagAry != NULL; rOStream << *this << bHasPolyFlags; if ( bHasPolyFlags ) rOStream.Write( mpImplPolygon->mpFlagAry, mpImplPolygon->mnPoints ); } // ----------------------------------------------------------------------- void Polygon::Write( SvStream& rOStream ) const { VersionCompat aCompat( rOStream, STREAM_WRITE, 1 ); ImplWrite( rOStream ); } // ----------------------------------------------------------------------- // numerical correction method for B2DPolygon void impCorrectContinuity(basegfx::B2DPolygon& roPolygon, sal_uInt32 nIndex, sal_uInt8 nCFlag) { const sal_uInt32 nPointCount(roPolygon.count()); OSL_ENSURE(nIndex < nPointCount, "impCorrectContinuity: index access out of range (!)"); if(nIndex < nPointCount && (POLY_SMOOTH == nCFlag || POLY_SYMMTR == nCFlag)) { if(roPolygon.isPrevControlPointUsed(nIndex) && roPolygon.isNextControlPointUsed(nIndex)) { // #115917# Patch from osnola (modified, thanks for showing the porblem) // // The correction is needed because an integer polygon with control points // is converted to double precision. When C1 or C2 is used the involved vectors // may not have the same directions/lengths since these come from integer coordinates // and may have been snapped to different nearest integer coordinates. The snap error // is in the range of +-1 in y and y, thus 0.0 <= error <= sqrt(2.0). Nonetheless, // it needs to be corrected to be able to detect the continuity in this points // correctly. // // We only have the integer data here (already in double precision form, but no mantisses // used), so the best correction is to use: // // for C1: The longest vector since it potentially has best preserved the original vector. // Even better the sum of the vectors, weighted by their length. This gives the // normal vector addition to get the vector itself, lengths need to be preserved. // for C2: The mediated vector(s) since both should be the same, but mirrored // extract the point and vectors const basegfx::B2DPoint aPoint(roPolygon.getB2DPoint(nIndex)); const basegfx::B2DVector aNext(roPolygon.getNextControlPoint(nIndex) - aPoint); const basegfx::B2DVector aPrev(aPoint - roPolygon.getPrevControlPoint(nIndex)); // calculate common direction vector, normalize const basegfx::B2DVector aDirection(aNext + aPrev); if(POLY_SMOOTH == nCFlag) { // C1: apply common direction vector, preserve individual lengths const double fInvDirectionLen(1.0 / aDirection.getLength()); roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + (aDirection * (aNext.getLength() * fInvDirectionLen)))); roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - (aDirection * (aPrev.getLength() * fInvDirectionLen)))); } else // POLY_SYMMTR { // C2: get mediated length. Taking half of the unnormalized direction would be // an approximation, but not correct. const double fMedLength((aNext.getLength() + aPrev.getLength()) * (0.5 / aDirection.getLength())); const basegfx::B2DVector aScaledDirection(aDirection * fMedLength); // Bring Direction to correct length and apply roPolygon.setNextControlPoint(nIndex, basegfx::B2DPoint(aPoint + aScaledDirection)); roPolygon.setPrevControlPoint(nIndex, basegfx::B2DPoint(aPoint - aScaledDirection)); } } } } // ----------------------------------------------------------------------- // convert to basegfx::B2DPolygon and return basegfx::B2DPolygon Polygon::getB2DPolygon() const { basegfx::B2DPolygon aRetval; const sal_uInt16 nCount(mpImplPolygon->mnPoints); if(nCount) { if(mpImplPolygon->mpFlagAry) { // handling for curves. Add start point const Point aStartPoint(mpImplPolygon->mpPointAry[0]); sal_uInt8 nPointFlag(mpImplPolygon->mpFlagAry[0]); aRetval.append(basegfx::B2DPoint(aStartPoint.X(), aStartPoint.Y())); Point aControlA, aControlB; for(sal_uInt16 a(1); a < nCount;) { bool bControlA(false); bool bControlB(false); if(POLY_CONTROL == mpImplPolygon->mpFlagAry[a]) { aControlA = mpImplPolygon->mpPointAry[a++]; bControlA = true; } if(a < nCount && POLY_CONTROL == mpImplPolygon->mpFlagAry[a]) { aControlB = mpImplPolygon->mpPointAry[a++]; bControlB = true; } // assert invalid polygons OSL_ENSURE(bControlA == bControlB, "Polygon::getB2DPolygon: Invalid source polygon (!)"); if(a < nCount) { const Point aEndPoint(mpImplPolygon->mpPointAry[a]); if(bControlA) { // bezier edge, add aRetval.appendBezierSegment( basegfx::B2DPoint(aControlA.X(), aControlA.Y()), basegfx::B2DPoint(aControlB.X(), aControlB.Y()), basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y())); impCorrectContinuity(aRetval, aRetval.count() - 2, nPointFlag); } else { // no bezier edge, add end point aRetval.append(basegfx::B2DPoint(aEndPoint.X(), aEndPoint.Y())); } nPointFlag = mpImplPolygon->mpFlagAry[a++]; } } // if exist, remove double first/last points, set closed and correct control points basegfx::tools::checkClosed(aRetval); if(aRetval.isClosed()) { // closeWithGeometryChange did really close, so last point(s) were removed. // Correct the continuity in the changed point impCorrectContinuity(aRetval, 0, mpImplPolygon->mpFlagAry[0]); } } else { // extra handling for non-curves (most-used case) for speedup for(sal_uInt16 a(0); a < nCount; a++) { // get point and add const Point aPoint(mpImplPolygon->mpPointAry[a]); aRetval.append(basegfx::B2DPoint(aPoint.X(), aPoint.Y())); } // set closed flag basegfx::tools::checkClosed(aRetval); } } return aRetval; } // ----------------------------------------------------------------------- // constructor to convert from basegfx::B2DPolygon // #i76891# Needed to change from adding all control points (even for unused // edges) and creating a fixed-size Polygon in the first run to creating the // minimal Polygon. This requires a temporary Point- and Flag-Array for curves // and a memcopy at ImplPolygon creation, but contains no zero-controlpoints // for straight edges. Polygon::Polygon(const basegfx::B2DPolygon& rPolygon) : mpImplPolygon(0) { DBG_CTOR( Polygon, NULL ); const bool bCurve(rPolygon.areControlPointsUsed()); const bool bClosed(rPolygon.isClosed()); sal_uInt32 nB2DLocalCount(rPolygon.count()); if(bCurve) { // #127979# Reduce source point count hard to the limit of the tools Polygon if(nB2DLocalCount > ((0x0000ffff / 3L) - 1L)) { DBG_ERROR("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)"); nB2DLocalCount = ((0x0000ffff / 3L) - 1L); } // calculate target point count const sal_uInt32 nLoopCount(bClosed ? nB2DLocalCount : (nB2DLocalCount ? nB2DLocalCount - 1L : 0L )); if(nLoopCount) { // calculate maximum array size and allocate; prepare insert index const sal_uInt32 nMaxTargetCount((nLoopCount * 3) + 1); mpImplPolygon = new ImplPolygon(static_cast< sal_uInt16 >(nMaxTargetCount), true); // prepare insert index and current point sal_uInt32 nArrayInsert(0); basegfx::B2DCubicBezier aBezier; aBezier.setStartPoint(rPolygon.getB2DPoint(0)); for(sal_uInt32 a(0L); a < nLoopCount; a++) { // add current point (always) and remember StartPointIndex for evtl. later corrections const Point aStartPoint(FRound(aBezier.getStartPoint().getX()), FRound(aBezier.getStartPoint().getY())); const sal_uInt32 nStartPointIndex(nArrayInsert); mpImplPolygon->mpPointAry[nStartPointIndex] = aStartPoint; mpImplPolygon->mpFlagAry[nStartPointIndex] = (sal_uInt8)POLY_NORMAL; nArrayInsert++; // prepare next segment const sal_uInt32 nNextIndex((a + 1) % nB2DLocalCount); aBezier.setEndPoint(rPolygon.getB2DPoint(nNextIndex)); aBezier.setControlPointA(rPolygon.getNextControlPoint(a)); aBezier.setControlPointB(rPolygon.getPrevControlPoint(nNextIndex)); if(aBezier.isBezier()) { // if one is used, add always two control points due to the old schema mpImplPolygon->mpPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointA().getX()), FRound(aBezier.getControlPointA().getY())); mpImplPolygon->mpFlagAry[nArrayInsert] = (sal_uInt8)POLY_CONTROL; nArrayInsert++; mpImplPolygon->mpPointAry[nArrayInsert] = Point(FRound(aBezier.getControlPointB().getX()), FRound(aBezier.getControlPointB().getY())); mpImplPolygon->mpFlagAry[nArrayInsert] = (sal_uInt8)POLY_CONTROL; nArrayInsert++; } // test continuity with previous control point to set flag value if(aBezier.getControlPointA() != aBezier.getStartPoint() && (bClosed || a)) { const basegfx::B2VectorContinuity eCont(rPolygon.getContinuityInPoint(a)); if(basegfx::CONTINUITY_C1 == eCont) { mpImplPolygon->mpFlagAry[nStartPointIndex] = (sal_uInt8)POLY_SMOOTH; } else if(basegfx::CONTINUITY_C2 == eCont) { mpImplPolygon->mpFlagAry[nStartPointIndex] = (sal_uInt8)POLY_SYMMTR; } } // prepare next polygon step aBezier.setStartPoint(aBezier.getEndPoint()); } if(bClosed) { // add first point again as closing point due to old definition mpImplPolygon->mpPointAry[nArrayInsert] = mpImplPolygon->mpPointAry[0]; mpImplPolygon->mpFlagAry[nArrayInsert] = (sal_uInt8)POLY_NORMAL; nArrayInsert++; } else { // add last point as closing point const basegfx::B2DPoint aClosingPoint(rPolygon.getB2DPoint(nB2DLocalCount - 1L)); const Point aEnd(FRound(aClosingPoint.getX()), FRound(aClosingPoint.getY())); mpImplPolygon->mpPointAry[nArrayInsert] = aEnd; mpImplPolygon->mpFlagAry[nArrayInsert] = (sal_uInt8)POLY_NORMAL; nArrayInsert++; } DBG_ASSERT(nArrayInsert <= nMaxTargetCount, "Polygon::Polygon from basegfx::B2DPolygon: wrong max point count estimation (!)"); if(nArrayInsert != nMaxTargetCount) { mpImplPolygon->ImplSetSize(static_cast< sal_uInt16 >(nArrayInsert), true); } } } else { // #127979# Reduce source point count hard to the limit of the tools Polygon if(nB2DLocalCount > (0x0000ffff - 1L)) { DBG_ERROR("Polygon::Polygon: Too many points in given B2DPolygon, need to reduce hard to maximum of tools Polygon (!)"); nB2DLocalCount = (0x0000ffff - 1L); } if(nB2DLocalCount) { // point list creation const sal_uInt32 nTargetCount(nB2DLocalCount + (bClosed ? 1L : 0L)); mpImplPolygon = new ImplPolygon( static_cast< sal_uInt16 >(nTargetCount) ); sal_uInt16 nIndex(0); for(sal_uInt32 a(0L); a < nB2DLocalCount; a++) { basegfx::B2DPoint aB2DPoint(rPolygon.getB2DPoint(a)); Point aPoint(FRound(aB2DPoint.getX()), FRound(aB2DPoint.getY())); mpImplPolygon->mpPointAry[nIndex++] = aPoint; } if(bClosed) { // add first point as closing point mpImplPolygon->mpPointAry[nIndex] = mpImplPolygon->mpPointAry[0]; } } } if(!mpImplPolygon) { // no content yet, create empty polygon mpImplPolygon = (ImplPolygon*)(&aStaticImplPolygon); } } // eof