/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include "basebmp/scanlineformats.hxx" #include "basebmp/color.hxx" #include "basegfx/range/b2drectangle.hxx" #include "basegfx/range/b2irange.hxx" #include "basegfx/vector/b2ivector.hxx" #include "basegfx/polygon/b2dpolygon.hxx" #include "basegfx/polygon/b2dpolygontools.hxx" #include "vcl/svapp.hxx" #include "aqua/salgdi.h" #include "aqua/salframe.h" #include "aqua/saldata.hxx" // ---------------------------------------------------------------------- void AquaSalGraphics::SetWindowGraphics( AquaSalFrame* pFrame ) { mpFrame = pFrame; mbWindow = true; mbPrinter = false; mbVirDev = false; } void AquaSalGraphics::SetPrinterGraphics( CGContextRef xContext, long nDPIX, long nDPIY, double fScale ) { mbWindow = false; mbPrinter = true; mbVirDev = false; mrContext = xContext; mfFakeDPIScale = fScale; mnRealDPIX = nDPIX; mnRealDPIY = nDPIY; // a previously set clip path is now invalid if( mxClipPath ) { CGPathRelease( mxClipPath ); mxClipPath = NULL; } if( mrContext ) { CGContextSetFillColorSpace( mrContext, GetSalData()->mxRGBSpace ); CGContextSetStrokeColorSpace( mrContext, GetSalData()->mxRGBSpace ); CGContextSaveGState( mrContext ); SetState(); } } void AquaSalGraphics::SetVirDevGraphics( CGLayerRef xLayer, CGContextRef xContext, int nBitmapDepth ) { mbWindow = false; mbPrinter = false; mbVirDev = true; // set graphics properties mxLayer = xLayer; mrContext = xContext; mnBitmapDepth = nBitmapDepth; // return early if the virdev is being destroyed if( !xContext ) return; // get new graphics properties if( !mxLayer ) { mnWidth = CGBitmapContextGetWidth( mrContext ); mnHeight = CGBitmapContextGetHeight( mrContext ); } else { const CGSize aSize = CGLayerGetSize( mxLayer ); mnWidth = static_cast(aSize.width); mnHeight = static_cast(aSize.height); } // prepare graphics for drawing const CGColorSpaceRef aCGColorSpace = GetSalData()->mxRGBSpace; CGContextSetFillColorSpace( mrContext, aCGColorSpace ); CGContextSetStrokeColorSpace( mrContext, aCGColorSpace ); // re-enable XorEmulation for the new context if( mpXorEmulation ) { mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); if( mpXorEmulation->IsEnabled() ) mrContext = mpXorEmulation->GetMaskContext(); } // initialize stack of CGContext states CGContextSaveGState( mrContext ); SetState(); } // ---------------------------------------------------------------------- void AquaSalGraphics::InvalidateContext() { UnsetState(); mrContext = 0; } // ---------------------------------------------------------------------- void AquaSalGraphics::UnsetState() { if( mrContext ) { CGContextRestoreGState( mrContext ); mrContext = 0; } if( mxClipPath ) { CGPathRelease( mxClipPath ); mxClipPath = NULL; } } void AquaSalGraphics::SetState() { CGContextRestoreGState( mrContext ); CGContextSaveGState( mrContext ); // setup clipping if( mxClipPath ) { CGContextBeginPath( mrContext ); // discard any existing path CGContextAddPath( mrContext, mxClipPath ); // set the current path to the clipping path CGContextClip( mrContext ); // use it for clipping } // set RGB colorspace and line and fill colors CGContextSetFillColor( mrContext, maFillColor.AsArray() ); CGContextSetStrokeColor( mrContext, maLineColor.AsArray() ); CGContextSetShouldAntialias( mrContext, false ); if( mnXorMode == 2 ) CGContextSetBlendMode( mrContext, kCGBlendModeDifference ); } // ---------------------------------------------------------------------- bool AquaSalGraphics::CheckContext() { if( mbWindow && mpFrame && mpFrame->getNSWindow() ) { const unsigned int nWidth = mpFrame->maGeometry.nWidth; const unsigned int nHeight = mpFrame->maGeometry.nHeight; CGContextRef rReleaseContext = 0; CGLayerRef rReleaseLayer = NULL; // check if a new drawing context is needed (e.g. after a resize) if( (unsigned(mnWidth) != nWidth) || (unsigned(mnHeight) != nHeight) ) { mnWidth = nWidth; mnHeight = nHeight; // prepare to release the corresponding resources rReleaseContext = mrContext; rReleaseLayer = mxLayer; mrContext = NULL; mxLayer = NULL; } if( !mrContext ) { const CGSize aLayerSize = CGSizeMake( nWidth, nHeight); NSGraphicsContext* pNSGContext = [NSGraphicsContext graphicsContextWithWindow: mpFrame->getNSWindow()]; CGContextRef xCGContext = reinterpret_cast([pNSGContext graphicsPort]); mxLayer = CGLayerCreateWithContext( xCGContext, aLayerSize, NULL ); if( mxLayer ) mrContext = CGLayerGetContext( mxLayer ); if( mrContext ) { // copy original layer to resized layer if( rReleaseLayer ) CGContextDrawLayerAtPoint( mrContext, CGPointZero, rReleaseLayer ); CGContextTranslateCTM( mrContext, 0, nHeight ); CGContextScaleCTM( mrContext, 1.0, -1.0 ); CGContextSetFillColorSpace( mrContext, GetSalData()->mxRGBSpace ); CGContextSetStrokeColorSpace( mrContext, GetSalData()->mxRGBSpace ); CGContextSaveGState( mrContext ); SetState(); // re-enable XOR emulation for the new context if( mpXorEmulation ) mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); } } if( rReleaseLayer ) CGLayerRelease( rReleaseLayer ); else if( rReleaseContext ) CGContextRelease( rReleaseContext ); } DBG_ASSERT( mrContext || mbPrinter, "<<>> AquaSalGraphics::CheckContext() FAILED!!!!\n" ); return (mrContext != NULL); } void AquaSalGraphics::RefreshRect(float lX, float lY, float lWidth, float lHeight) { if( ! mbWindow ) // view only on Window graphics return; if( mpFrame ) { // update a little more around the designated rectangle // this helps with antialiased rendering // Rounding down x and width can accumulate a rounding error of up to 2 // The decrementing of x, the rounding error and the antialiasing border // require that the width and the height need to be increased by four const Rectangle aVclRect(Point(static_cast(lX-1), static_cast(lY-1) ), Size( static_cast(lWidth+4), static_cast(lHeight+4) ) ); mpFrame->maInvalidRect.Union( aVclRect ); } } CGPoint* AquaSalGraphics::makeCGptArray(sal_uLong nPoints, const SalPoint* pPtAry) { CGPoint *CGpoints = new CGPoint[ nPoints]; if ( CGpoints ) { for(sal_uLong i=0;i([pContext graphicsPort]); CGMutablePathRef rClip = mpFrame->getClipPath(); if( rClip ) { CGContextSaveGState( rCGContext ); CGContextBeginPath( rCGContext ); CGContextAddPath( rCGContext, rClip ); CGContextClip( rCGContext ); } ApplyXorContext(); CGContextDrawLayerAtPoint( rCGContext, CGPointZero, mxLayer ); if( rClip ) // cleanup clipping CGContextRestoreGState( rCGContext ); } else DBG_ASSERT( mpFrame->mbInitShow, "UpdateWindow called on uneligible graphics" ); } // -----------------------------------------------------------------------