/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_vcl.hxx"

#include <string>

#include "rtl/ustrbuf.hxx"

#include "osl/file.h"

#include "vcl/svapp.hxx"
#include "vcl/window.hxx"
#include "vcl/timer.hxx"

#include "aqua/saldata.hxx"
#include "aqua/salgdi.h"
#include "aqua/salframe.h"
#include "aqua/salmenu.h"
#include "aqua/saltimer.h"
#include "aqua/salinst.h"
#include "aqua/salframeview.h"
#include "aqua/aqua11yfactory.h"

#include "salwtype.hxx"

#include "premac.h"
// needed for theming
// FIXME: move theming code to salnativewidgets.cxx
#include <Carbon/Carbon.h>
#include "postmac.h"


using namespace std;

// =======================================================================

AquaSalFrame* AquaSalFrame::s_pCaptureFrame = NULL;

// =======================================================================

AquaSalFrame::AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle ) :
    mpNSWindow(nil),
    mpNSView(nil),
    mpDockMenuEntry(nil),
    mpGraphics(NULL),
    mpParent(NULL),
    mnMinWidth(0),
    mnMinHeight(0),
    mnMaxWidth(0),
    mnMaxHeight(0),
    mbGraphics(false),
    mbFullScreen( false ),
    mbShown(false),
    mbInitShow(true),
    mbPositioned(false),
    mbSized(false),
    mbPresentation( false ),
    mnStyle( salFrameStyle ),
    mnStyleMask( 0 ),
    mnLastEventTime( 0 ),
    mnLastModifierFlags( 0 ),
    mpMenu( NULL ),
    mnExtStyle( 0 ),
    mePointerStyle( POINTER_ARROW ),
    mnTrackingRectTag( 0 ),
    mrClippingPath( 0 ),
    mnICOptions( 0 )
{
    maSysData.nSize     = sizeof( SystemEnvData );

    mpParent = dynamic_cast<AquaSalFrame*>(pParent);
    
    initWindowAndView();

    SalData* pSalData = GetSalData();
    pSalData->maFrames.push_front( this );
    pSalData->maFrameCheck.insert( this );
}

// -----------------------------------------------------------------------

AquaSalFrame::~AquaSalFrame()
{
    // if the frame is destroyed and has the current menubar
    // set the default menubar
    if( mpMenu && mpMenu->mbMenuBar && AquaSalMenu::pCurrentMenuBar == mpMenu )
        AquaSalMenu::setDefaultMenu();

    // cleanup clipping stuff
    ResetClipRegion();
    
    [SalFrameView unsetMouseFrame: this];
    
    SalData* pSalData = GetSalData();
    pSalData->maFrames.remove( this );
    pSalData->maFrameCheck.erase( this );
    pSalData->maPresentationFrames.remove( this );
    
    DBG_ASSERT( this != s_pCaptureFrame, "capture frame destroyed" );
    if( this == s_pCaptureFrame )
        s_pCaptureFrame = NULL;

	if ( mpGraphics )
		delete mpGraphics;
    
    if( mpDockMenuEntry )
        // life cycle comment: the menu has ownership of the item, so no release
        [AquaSalInstance::GetDynamicDockMenu() removeItem: mpDockMenuEntry];
    if ( mpNSView ) {
        [AquaA11yFactory revokeView: mpNSView];
        [mpNSView release];
    }
    if ( mpNSWindow )
        [mpNSWindow release];
}

// -----------------------------------------------------------------------

void AquaSalFrame::initWindowAndView()
{
    // initialize mirroring parameters
    // FIXME: screens changing
    NSScreen* pNSScreen = [mpNSWindow screen];
    if( pNSScreen == nil )
        pNSScreen = [NSScreen mainScreen];
    maScreenRect = [pNSScreen frame];

    // calculate some default geometry
    NSRect aVisibleRect = [pNSScreen visibleFrame];
    CocoaToVCL( aVisibleRect );
    
    maGeometry.nX = static_cast<int>(aVisibleRect.origin.x + aVisibleRect.size.width / 10);
    maGeometry.nY = static_cast<int>(aVisibleRect.origin.y + aVisibleRect.size.height / 10);
    maGeometry.nWidth = static_cast<unsigned int>(aVisibleRect.size.width * 0.8);
    maGeometry.nHeight = static_cast<unsigned int>(aVisibleRect.size.height * 0.8);
    
    // calculate style mask
    if( (mnStyle & SAL_FRAME_STYLE_FLOAT) ||
        (mnStyle & SAL_FRAME_STYLE_OWNERDRAWDECORATION) )
        mnStyleMask = NSBorderlessWindowMask;
    else if( mnStyle & SAL_FRAME_STYLE_DEFAULT )
    {
        mnStyleMask = NSTitledWindowMask            |
                      NSMiniaturizableWindowMask    |
                      NSResizableWindowMask         |
                      NSClosableWindowMask;
        // make default window "maximized"
        maGeometry.nX = static_cast<int>(aVisibleRect.origin.x);
        maGeometry.nY = static_cast<int>(aVisibleRect.origin.y);
        maGeometry.nWidth = static_cast<int>(aVisibleRect.size.width);
        maGeometry.nHeight = static_cast<int>(aVisibleRect.size.height);
        mbPositioned = mbSized = true;
    }
    else
    {
        if( (mnStyle & SAL_FRAME_STYLE_MOVEABLE) )
        {
            mnStyleMask |= NSTitledWindowMask;
            if( mpParent == NULL )
                mnStyleMask |= NSMiniaturizableWindowMask;
        }
        if( (mnStyle & SAL_FRAME_STYLE_SIZEABLE) )
            mnStyleMask |= NSResizableWindowMask;
        if( (mnStyle & SAL_FRAME_STYLE_CLOSEABLE) )
            mnStyleMask |= NSClosableWindowMask;
        // documentation says anything other than NSBorderlessWindowMask (=0)
        // should also include NSTitledWindowMask;
        if( mnStyleMask != 0 )
            mnStyleMask |= NSTitledWindowMask;
    }
    
    // #i91990# support GUI-less (daemon) execution
    @try 
    {
        mpNSWindow = [[SalFrameWindow alloc] initWithSalFrame: this];
        mpNSView = [[SalFrameView alloc] initWithSalFrame: this];
    }
    @catch ( id exception )
    {
        return;
    }
    
    if( (mnStyle & SAL_FRAME_STYLE_TOOLTIP) )
        [mpNSWindow setIgnoresMouseEvents: YES];
    else
        [mpNSWindow setAcceptsMouseMovedEvents: YES];
    [mpNSWindow setHasShadow: YES];
    [mpNSWindow setDelegate: mpNSWindow];
    
    const NSRect aRect = NSMakeRect( 0,0, maGeometry.nWidth, maGeometry.nHeight );
    mnTrackingRectTag = [mpNSView addTrackingRect: aRect owner: mpNSView userData: nil assumeInside: NO];
    
    maSysData.mpNSView = mpNSView;
    
    UpdateFrameGeometry();
    
    [mpNSWindow setContentView: mpNSView];
}

// -----------------------------------------------------------------------

void AquaSalFrame::CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen )
{
    if( bRelativeToScreen )
        io_rRect.origin.y = maScreenRect.size.height - (io_rRect.origin.y+io_rRect.size.height);
    else
        io_rRect.origin.y = maGeometry.nHeight - (io_rRect.origin.y+io_rRect.size.height);
}

void AquaSalFrame::VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen )
{
    if( bRelativeToScreen )
        io_rRect.origin.y = maScreenRect.size.height - (io_rRect.origin.y+io_rRect.size.height);
    else
        io_rRect.origin.y = maGeometry.nHeight - (io_rRect.origin.y+io_rRect.size.height);
}

void AquaSalFrame::CocoaToVCL( NSPoint& io_rPoint, bool bRelativeToScreen )
{
    if( bRelativeToScreen )
        io_rPoint.y = maScreenRect.size.height - io_rPoint.y;
    else
        io_rPoint.y = maGeometry.nHeight - io_rPoint.y;
}

void AquaSalFrame::VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen )
{
    if( bRelativeToScreen )
        io_rPoint.y = maScreenRect.size.height - io_rPoint.y;
    else
        io_rPoint.y = maGeometry.nHeight - io_rPoint.y;
}

// -----------------------------------------------------------------------

void AquaSalFrame::screenParametersChanged()
{
    UpdateFrameGeometry();
    
    if( mpGraphics )
        mpGraphics->updateResolution();
    CallCallback( SALEVENT_DISPLAYCHANGED, 0 );
}

// -----------------------------------------------------------------------

SalGraphics* AquaSalFrame::GetGraphics()
{
	if ( mbGraphics )
		return NULL;

	if ( !mpGraphics )
	{
        mpGraphics = new AquaSalGraphics;
        mpGraphics->SetWindowGraphics( this );
	}

    mbGraphics = TRUE;
	return mpGraphics;
}

// -----------------------------------------------------------------------

void AquaSalFrame::ReleaseGraphics( SalGraphics *pGraphics )
{
    (void)pGraphics;
    DBG_ASSERT( pGraphics == mpGraphics, "graphics released on wrong frame" );
	mbGraphics = FALSE;
}

// -----------------------------------------------------------------------

sal_Bool AquaSalFrame::PostEvent( void *pData )
{
    GetSalData()->mpFirstInstance->PostUserEvent( this, SALEVENT_USEREVENT, pData );
    return TRUE;
}

// -----------------------------------------------------------------------
void AquaSalFrame::SetTitle(const XubString& rTitle)
{
    if ( !mpNSWindow )
        return;
    
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    NSString* pTitle = CreateNSString( rTitle );
    [mpNSWindow setTitle: pTitle];
    
    // create an entry in the dock menu
    const sal_uLong nAppWindowStyle = (SAL_FRAME_STYLE_CLOSEABLE | SAL_FRAME_STYLE_MOVEABLE);
    if( mpParent == NULL &&
        (mnStyle & nAppWindowStyle) == nAppWindowStyle )
    {
        if( mpDockMenuEntry == NULL )
        {
            NSMenu* pDock = AquaSalInstance::GetDynamicDockMenu();
            mpDockMenuEntry = [pDock insertItemWithTitle: pTitle
                                     action: @selector(dockMenuItemTriggered:)
                                     keyEquivalent: @""
                                     atIndex: 0];
            [mpDockMenuEntry setTarget: mpNSWindow];
            
            // TODO: image (either the generic window image or an icon
            // check mark (for "main" window ?)
        }
        else
            [mpDockMenuEntry setTitle: pTitle];
    }
    
    if (pTitle)
        [pTitle release];
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetIcon( sal_uInt16 )
{
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetRepresentedURL( const rtl::OUString& i_rDocURL )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( i_rDocURL.indexOfAsciiL( "file:", 5 ) == 0 )
    {
        rtl::OUString aSysPath;
        osl_getSystemPathFromFileURL( i_rDocURL.pData, &aSysPath.pData );
        NSString* pStr = CreateNSString( aSysPath );
        if( pStr )
        {
            [pStr autorelease];
            [mpNSWindow setRepresentedFilename: pStr];
        }
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::initShow()
{
    mbInitShow = false;
    if( ! mbPositioned && ! mbFullScreen )
    {
        Rectangle aScreenRect;
        GetWorkArea( aScreenRect );
        if( mpParent ) // center relative to parent
        {
            // center on parent
            long nNewX = mpParent->maGeometry.nX + ((long)mpParent->maGeometry.nWidth - (long)maGeometry.nWidth)/2;
            if( nNewX < aScreenRect.Left() )
                nNewX = aScreenRect.Left();
            if( long(nNewX + maGeometry.nWidth) > aScreenRect.Right() )
                nNewX = aScreenRect.Right() - maGeometry.nWidth-1;
            long nNewY = mpParent->maGeometry.nY + ((long)mpParent->maGeometry.nHeight - (long)maGeometry.nHeight)/2;
            if( nNewY < aScreenRect.Top() )
                nNewY = aScreenRect.Top();
            if( nNewY > aScreenRect.Bottom() )
                nNewY = aScreenRect.Bottom() - maGeometry.nHeight-1;
            SetPosSize( nNewX - mpParent->maGeometry.nX,
                        nNewY - mpParent->maGeometry.nY,
                        0, 0,  SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y );
        }
        else if( ! (mnStyle & SAL_FRAME_STYLE_SIZEABLE) )
        {
            // center on screen
            long nNewX = (aScreenRect.GetWidth() - maGeometry.nWidth)/2;
            long nNewY = (aScreenRect.GetHeight() - maGeometry.nHeight)/2;
            SetPosSize( nNewX, nNewY, 0, 0,  SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y );
        }
    }
    
    // make sure the view is present in the wrapper list before any children receive focus
    [AquaA11yFactory registerView: mpNSView];
}

void AquaSalFrame::SendPaintEvent( const Rectangle* pRect )
{
    SalPaintEvent aPaintEvt( 0, 0, maGeometry.nWidth, maGeometry.nHeight, true );
    if( pRect )
    {
        aPaintEvt.mnBoundX      = pRect->Left();
        aPaintEvt.mnBoundY      = pRect->Top();
        aPaintEvt.mnBoundWidth  = pRect->GetWidth();
        aPaintEvt.mnBoundHeight = pRect->GetHeight();
    }
    
    CallCallback(SALEVENT_PAINT, &aPaintEvt);
}

// -----------------------------------------------------------------------

void AquaSalFrame::Show(sal_Bool bVisible, sal_Bool bNoActivate)
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();

    mbShown = bVisible;
    if(bVisible)
    {
        if( mbInitShow )
            initShow();
        
        CallCallback(SALEVENT_RESIZE, 0);
        // trigger filling our backbuffer
        SendPaintEvent();
        
        if( bNoActivate || [mpNSWindow canBecomeKeyWindow] == NO )
            [mpNSWindow orderFront: NSApp];
        else
            [mpNSWindow makeKeyAndOrderFront: NSApp];
        
        if( mpParent )
        {
            /* #i92674# #i96433# we do not want an invisible parent to show up (which adding a visible
               child implicitly does). However we also do not want a parentless toolbar.
               
               HACK: try to decide when we should not insert a child to its parent
               floaters and ownerdraw windows have not yet shown up in cases where
               we don't want the parent to become visible
            */
            if( mpParent->mbShown || (mnStyle & (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_FLOAT) ) )
            {
                [mpParent->mpNSWindow addChildWindow: mpNSWindow ordered: NSWindowAbove];
            }
        }
        
        if( mbPresentation )
            [mpNSWindow makeMainWindow];
    }
    else
    {
        // if the frame holding the current menubar gets hidden
        // show the default menubar
        if( mpMenu && mpMenu->mbMenuBar && AquaSalMenu::pCurrentMenuBar == mpMenu )
            AquaSalMenu::setDefaultMenu();

        // #i90440# #i94443# work around the focus going back to some other window
        // if a child gets hidden for a parent window
        if( mpParent && mpParent->mbShown && [mpNSWindow isKeyWindow] )
            [mpParent->mpNSWindow makeKeyAndOrderFront: NSApp];
        
        [SalFrameView unsetMouseFrame: this];
        if( mpParent && [mpNSWindow parentWindow] == mpParent->mpNSWindow )
            [mpParent->mpNSWindow removeChildWindow: mpNSWindow];
        
        [mpNSWindow orderOut: NSApp];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::Enable( sal_Bool )
{
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetMinClientSize( long nWidth, long nHeight )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    mnMinWidth = nWidth;
    mnMinHeight = nHeight;

    if( mpNSWindow )
    {
        // Always add the decoration as the dimension concerns only
        // the content rectangle
        nWidth += maGeometry.nLeftDecoration + maGeometry.nRightDecoration;
        nHeight += maGeometry.nTopDecoration + maGeometry.nBottomDecoration;

        const NSSize aSize = NSMakeSize( nWidth, nHeight);

        // Size of full window (content+structure) although we only
        // have the client size in arguments
        [mpNSWindow setMinSize: aSize];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetMaxClientSize( long nWidth, long nHeight )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    mnMaxWidth = nWidth;
    mnMaxHeight = nHeight;

    if( mpNSWindow )
    {
        // Always add the decoration as the dimension concerns only
        // the content rectangle
        nWidth += maGeometry.nLeftDecoration + maGeometry.nRightDecoration;
        nHeight += maGeometry.nTopDecoration + maGeometry.nBottomDecoration;

        // Carbon windows can't have a size greater than 32767x32767
        if (nWidth>32767) nWidth=32767;
        if (nHeight>32767) nHeight=32767;

        const NSSize aSize = NSMakeSize( nWidth, nHeight);

        // Size of full window (content+structure) although we only
        // have the client size in arguments
        [mpNSWindow setMaxSize: aSize];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetClientSize( long nWidth, long nHeight )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( mpNSWindow )
    {
        const NSSize aSize = NSMakeSize( nWidth, nHeight);
        
        [mpNSWindow setContentSize: aSize];
        UpdateFrameGeometry();
        if( mbShown )
            // trigger filling our backbuffer
            SendPaintEvent();
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::GetClientSize( long& rWidth, long& rHeight )
{
    if( mbShown || mbInitShow )
    {
        rWidth  = maGeometry.nWidth;
        rHeight = maGeometry.nHeight;
    }
    else
    {
        rWidth  = 0;
        rHeight = 0;
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetWindowState( const SalFrameState* pState )
{	
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if ( mpNSWindow )
    {
    // set normal state
    NSRect aStateRect = [mpNSWindow frame];
    aStateRect = [NSWindow contentRectForFrameRect: aStateRect styleMask: mnStyleMask];
    CocoaToVCL( aStateRect );
    if( pState->mnMask & SAL_FRAMESTATE_MASK_X )
        aStateRect.origin.x = float(pState->mnX);
    if( pState->mnMask & SAL_FRAMESTATE_MASK_Y )
        aStateRect.origin.y = float(pState->mnY);
    if( pState->mnMask & SAL_FRAMESTATE_MASK_WIDTH )
        aStateRect.size.width = float(pState->mnWidth);
    if( pState->mnMask & SAL_FRAMESTATE_MASK_HEIGHT )
        aStateRect.size.height = float(pState->mnHeight);
    VCLToCocoa( aStateRect );
    aStateRect = [NSWindow frameRectForContentRect: aStateRect styleMask: mnStyleMask];
    
    [mpNSWindow setFrame: aStateRect display: NO];
    if( pState->mnState == SAL_FRAMESTATE_MINIMIZED )
        [mpNSWindow miniaturize: NSApp];
    else if( [mpNSWindow isMiniaturized] )
        [mpNSWindow deminiaturize: NSApp];
        

    /* ZOOMED is not really maximized (actually it toggles between a user set size and
       the program specified one), but comes closest since the default behavior is
       "maximized" if the user did not intervene
    */
    if( pState->mnState == SAL_FRAMESTATE_MAXIMIZED )
    {
        if(! [mpNSWindow isZoomed])
            [mpNSWindow zoom: NSApp];
    }
    else
    {
        if( [mpNSWindow isZoomed] )
            [mpNSWindow zoom: NSApp];
    }
    }

    // get new geometry
    UpdateFrameGeometry();
    
    sal_uInt16 nEvent = 0;
    if( pState->mnMask & (SAL_FRAMESTATE_MASK_X | SAL_FRAMESTATE_MASK_X) )
    {
        mbPositioned = true;
        nEvent = SALEVENT_MOVE;
    }

    if( pState->mnMask & (SAL_FRAMESTATE_MASK_WIDTH | SAL_FRAMESTATE_MASK_HEIGHT) )
    {
        mbSized = true;
        nEvent = (nEvent == SALEVENT_MOVE) ? SALEVENT_MOVERESIZE : SALEVENT_RESIZE;
    }
    // send event that we were moved/sized
    if( nEvent )
        CallCallback( nEvent, NULL );

    if( mbShown && mpNSWindow )
    {
        // trigger filling our backbuffer
        SendPaintEvent();

        // tell the system the views need to be updated
        [mpNSWindow display];
    }
}

// -----------------------------------------------------------------------

sal_Bool AquaSalFrame::GetWindowState( SalFrameState* pState )
{
    if ( !mpNSWindow )
        return FALSE;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    pState->mnMask = SAL_FRAMESTATE_MASK_X                 |
                     SAL_FRAMESTATE_MASK_Y                 |
                     SAL_FRAMESTATE_MASK_WIDTH             |
                     SAL_FRAMESTATE_MASK_HEIGHT            |
                     #if 0
                     SAL_FRAMESTATE_MASK_MAXIMIZED_X       |
                     SAL_FRAMESTATE_MASK_MAXIMIZED_Y       |
                     SAL_FRAMESTATE_MASK_MAXIMIZED_WIDTH   |
                     SAL_FRAMESTATE_MASK_MAXIMIZED_HEIGHT  |
                     #endif
                     SAL_FRAMESTATE_MASK_STATE;

    NSRect aStateRect = [mpNSWindow frame];
    aStateRect = [NSWindow contentRectForFrameRect: aStateRect styleMask: mnStyleMask];
    CocoaToVCL( aStateRect );
    pState->mnX         = long(aStateRect.origin.x);
    pState->mnY         = long(aStateRect.origin.y);
    pState->mnWidth     = long(aStateRect.size.width);
    pState->mnHeight    = long(aStateRect.size.height);
    
    if( [mpNSWindow isMiniaturized] )
        pState->mnState = SAL_FRAMESTATE_MINIMIZED;
    else if( ! [mpNSWindow isZoomed] )
        pState->mnState = SAL_FRAMESTATE_NORMAL;
    else
        pState->mnState = SAL_FRAMESTATE_MAXIMIZED;

	return TRUE;
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetScreenNumber(unsigned int nScreen)
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    NSArray* pScreens = [NSScreen screens];
    Rectangle aRet;
    NSScreen* pScreen = nil;
    if( pScreens && nScreen < [pScreens count] )
    {
        // get new screen frame
        pScreen = [pScreens objectAtIndex: nScreen];
        NSRect aNewScreen = [pScreen frame];
        
        // get current screen frame
        pScreen = [mpNSWindow screen];
        if( pScreen )
        {
            NSRect aCurScreen = [pScreen frame];
            if( aCurScreen.origin.x != aNewScreen.origin.x ||
                aCurScreen.origin.y != aNewScreen.origin.y )
            {
                NSRect aFrameRect = [mpNSWindow frame];
                aFrameRect.origin.x += aNewScreen.origin.x - aCurScreen.origin.x;
                aFrameRect.origin.y += aNewScreen.origin.y - aCurScreen.origin.y;
                [mpNSWindow setFrame: aFrameRect display: NO];
                UpdateFrameGeometry();
            }
        }
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay )
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
	if( mbFullScreen == bFullScreen )
		return;
	
	mbFullScreen = bFullScreen;
	if( bFullScreen )
	{
	    // hide the dock and the menubar if we are on the menu screen
        // which is always on index 0 according to documentation
        bool bHideMenu = (nDisplay == 0);
        
        NSRect aNewContentRect = { { 0, 0 }, { 0, 0 } };
        // get correct screen
        NSScreen* pScreen = nil;
        NSArray* pScreens = [NSScreen screens];
        if( pScreens )
        {
            if( nDisplay >= 0 && (unsigned int)nDisplay < [pScreens count] )
                pScreen = [pScreens objectAtIndex: nDisplay];
            else
            {
                // this means span all screens
                bHideMenu = true;
                NSEnumerator* pEnum = [pScreens objectEnumerator];
                while( (pScreen = [pEnum nextObject]) != nil )
                {
                    NSRect aScreenRect = [pScreen frame];
                    if( aScreenRect.origin.x < aNewContentRect.origin.x )
                    {
                        aNewContentRect.size.width += aNewContentRect.origin.x - aScreenRect.origin.x;
                        aNewContentRect.origin.x = aScreenRect.origin.x;
                    }
                    if( aScreenRect.origin.y < aNewContentRect.origin.y )
                    {
                        aNewContentRect.size.height += aNewContentRect.origin.y - aScreenRect.origin.y;
                        aNewContentRect.origin.y = aScreenRect.origin.y;
                    }
                    if( aScreenRect.origin.x + aScreenRect.size.width > aNewContentRect.origin.x + aNewContentRect.size.width )
                        aNewContentRect.size.width = aScreenRect.origin.x + aScreenRect.size.width - aNewContentRect.origin.x;
                    if( aScreenRect.origin.y + aScreenRect.size.height > aNewContentRect.origin.y + aNewContentRect.size.height )
                        aNewContentRect.size.height = aScreenRect.origin.y + aScreenRect.size.height - aNewContentRect.origin.y;
                }
            }
        }
        if( aNewContentRect.size.width == 0 && aNewContentRect.size.height == 0 )
        {
            if( pScreen == nil )
                pScreen = [mpNSWindow screen];
            if( pScreen == nil )
                pScreen = [NSScreen mainScreen];
            
            aNewContentRect = [pScreen frame];
        }

        if( bHideMenu )
            [NSMenu setMenuBarVisible:NO];

	    maFullScreenRect = [mpNSWindow frame];
        {
            [mpNSWindow setFrame: [NSWindow frameRectForContentRect: aNewContentRect styleMask: mnStyleMask] display: mbShown ? YES : NO];
        }

	    UpdateFrameGeometry();

	    if( mbShown )
            CallCallback( SALEVENT_MOVERESIZE, NULL );
	}
	else
	{
        {
            [mpNSWindow setFrame: maFullScreenRect display: mbShown ? YES : NO];
        }
	    UpdateFrameGeometry();

	    if( mbShown )
            CallCallback( SALEVENT_MOVERESIZE, NULL );

	    // show the dock and the menubar
	    [NSMenu setMenuBarVisible:YES];
	}
    if( mbShown )
        // trigger filling our backbuffer
        SendPaintEvent();
}

// -----------------------------------------------------------------------

class PreventSleepTimer : public AutoTimer
{
public:
    PreventSleepTimer()
    {
        SetTimeout( 30000 );
        Start();
    }
    
    virtual ~PreventSleepTimer()
    {
    }
    
    virtual void Timeout()
    {
        UpdateSystemActivity(OverallAct);
    }
};

void AquaSalFrame::StartPresentation( sal_Bool bStart )
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( bStart )
    {
        GetSalData()->maPresentationFrames.push_back( this );
        mpActivityTimer.reset( new PreventSleepTimer() );
        [mpNSWindow setLevel: NSPopUpMenuWindowLevel];
        if( mbShown )
            [mpNSWindow makeMainWindow];
    }
    else
    {
        GetSalData()->maPresentationFrames.remove( this );
        mpActivityTimer.reset();
        [mpNSWindow setLevel: NSNormalWindowLevel];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetAlwaysOnTop( sal_Bool )
{
}

// -----------------------------------------------------------------------

void AquaSalFrame::ToTop(sal_uInt16 nFlags)
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( ! (nFlags & SAL_FRAME_TOTOP_RESTOREWHENMIN) )
    {
        if( ! [mpNSWindow isVisible] || [mpNSWindow isMiniaturized] )
            return;
    }
    if( nFlags & SAL_FRAME_TOTOP_GRABFOCUS )
        [mpNSWindow makeKeyAndOrderFront: NSApp];
    else
        [mpNSWindow orderFront: NSApp];
}

// -----------------------------------------------------------------------

NSCursor* AquaSalFrame::getCurrentCursor() const
{
    NSCursor* pCursor = nil;
    switch( mePointerStyle )
    {
    case POINTER_TEXT:      pCursor = [NSCursor IBeamCursor];           break;
    case POINTER_CROSS:     pCursor = [NSCursor crosshairCursor];       break;
    case POINTER_HAND:
    case POINTER_MOVE:      pCursor = [NSCursor openHandCursor];        break;
    case POINTER_NSIZE:     pCursor = [NSCursor resizeUpCursor];        break;
    case POINTER_SSIZE:     pCursor = [NSCursor resizeDownCursor];      break;
    case POINTER_ESIZE:     pCursor = [NSCursor resizeRightCursor];      break;
    case POINTER_WSIZE:     pCursor = [NSCursor resizeLeftCursor];     break;
    case POINTER_ARROW:     pCursor = [NSCursor arrowCursor];           break;
    case POINTER_VSPLIT:
    case POINTER_VSIZEBAR:
    case POINTER_WINDOW_NSIZE:
    case POINTER_WINDOW_SSIZE:
                            pCursor = [NSCursor resizeUpDownCursor];    break;
    case POINTER_HSPLIT:
    case POINTER_HSIZEBAR:
    case POINTER_WINDOW_ESIZE:
    case POINTER_WINDOW_WSIZE:
                            pCursor = [NSCursor resizeLeftRightCursor]; break;
    case POINTER_REFHAND:   pCursor = [NSCursor pointingHandCursor];    break;
        
    default:
        pCursor = GetSalData()->getCursor( mePointerStyle );
        if( pCursor == nil )
        {
            DBG_ERROR( "unmapped cursor" ); 
            pCursor = [NSCursor arrowCursor];
        }
        break;
    }
    return pCursor;
}

void AquaSalFrame::SetPointer( PointerStyle ePointerStyle )
{
    if ( !mpNSWindow )
        return;
        
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( ePointerStyle >= POINTER_COUNT || ePointerStyle == mePointerStyle )
        return;
    mePointerStyle = ePointerStyle;
    
    [mpNSWindow invalidateCursorRectsForView: mpNSView];
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetPointerPos( long nX, long nY )
{
    // FIXME: use Cocoa functions
    
    // FIXME: multiscreen support
    const CGPoint aPoint = CGPointMake( nX + maGeometry.nX, nY + maGeometry.nY);
    CGDirectDisplayID mainDisplayID = CGMainDisplayID();
    CGDisplayMoveCursorToPoint( mainDisplayID, aPoint );
}

// -----------------------------------------------------------------------

void AquaSalFrame::Flush( void )
{
    if( !(mbGraphics && mpGraphics && mpNSView && mbShown) )
        return;

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    

    [mpNSView setNeedsDisplay: YES];

    // outside of the application's event loop (e.g. IntroWindow)
    // nothing would trigger paint event handling
    // => fall back to synchronous painting
    if( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 )
    {
        [mpNSView display];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::Flush( const Rectangle& rRect )
{
    if( !(mbGraphics && mpGraphics && mpNSView && mbShown) )
        return;

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    NSRect aNSRect = NSMakeRect( rRect.Left(), rRect.Top(), rRect.GetWidth(), rRect.GetHeight());
    VCLToCocoa( aNSRect, false );
    [mpNSView setNeedsDisplayInRect: aNSRect];

    // outside of the application's event loop (e.g. IntroWindow)
    // nothing would trigger paint event handling
    // => fall back to synchronous painting
    if( ImplGetSVData()->maAppData.mnDispatchLevel <= 0 )
    {
        [mpNSView display];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::Sync()
{
    if( mbGraphics && mpGraphics && mpNSView && mbShown )
    {
        // #i113170# may not be the main thread if called from UNO API
        SalData::ensureThreadAutoreleasePool();
    
        [mpNSView setNeedsDisplay: YES];
        [mpNSView display];
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetInputContext( SalInputContext* pContext )
{
    if (!pContext)
    {
        mnICOptions = 0;
        return;
    }
    
    mnICOptions = pContext->mnOptions;

    if(!(pContext->mnOptions & SAL_INPUTCONTEXT_TEXT))
        return;
}

// -----------------------------------------------------------------------

void AquaSalFrame::EndExtTextInput( sal_uInt16 )
{
}

// -----------------------------------------------------------------------

XubString AquaSalFrame::GetKeyName( sal_uInt16 nKeyCode )
{
    static std::map< sal_uInt16, rtl::OUString > aKeyMap;
    if( aKeyMap.empty() )
    {
        sal_uInt16 i;
        for( i = KEY_A; i <= KEY_Z; i++ )
            aKeyMap[ i ] = rtl::OUString( sal_Unicode( 'A' + (i - KEY_A) ) );
        for( i = KEY_0; i <= KEY_9; i++ )
            aKeyMap[ i ] = rtl::OUString( sal_Unicode( '0' + (i - KEY_0) ) );
        for( i = KEY_F1; i <= KEY_F26; i++ )
        {
            rtl::OUStringBuffer aKey( 3 );
            aKey.append( sal_Unicode( 'F' ) );
            aKey.append( sal_Int32( i - KEY_F1 + 1 ) );
            aKeyMap[ i ] = aKey.makeStringAndClear();
        }
        
        aKeyMap[ KEY_DOWN ]     = rtl::OUString( sal_Unicode( 0x21e3 ) );
        aKeyMap[ KEY_UP ]       = rtl::OUString( sal_Unicode( 0x21e1 ) );
        aKeyMap[ KEY_LEFT ]     = rtl::OUString( sal_Unicode( 0x21e0 ) );
        aKeyMap[ KEY_RIGHT ]    = rtl::OUString( sal_Unicode( 0x21e2 ) );
        aKeyMap[ KEY_HOME ]     = rtl::OUString( sal_Unicode( 0x2196 ) );
        aKeyMap[ KEY_END ]      = rtl::OUString( sal_Unicode( 0x2198 ) );
        aKeyMap[ KEY_PAGEUP ]   = rtl::OUString( sal_Unicode( 0x21de ) );
        aKeyMap[ KEY_PAGEDOWN ] = rtl::OUString( sal_Unicode( 0x21df ) );
        aKeyMap[ KEY_RETURN ]   = rtl::OUString( sal_Unicode( 0x21a9 ) );
        aKeyMap[ KEY_ESCAPE ]   = rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "esc" ) );
        aKeyMap[ KEY_TAB ]      = rtl::OUString( sal_Unicode( 0x21e5 ) );
        aKeyMap[ KEY_BACKSPACE ]= rtl::OUString( sal_Unicode( 0x232b ) );
        aKeyMap[ KEY_SPACE ]    = rtl::OUString( sal_Unicode( 0x2423 ) );
        aKeyMap[ KEY_DELETE ]   = rtl::OUString( sal_Unicode( 0x2326 ) );
        aKeyMap[ KEY_ADD ]      = rtl::OUString( sal_Unicode( '+' ) );
        aKeyMap[ KEY_SUBTRACT ] = rtl::OUString( sal_Unicode( '-' ) );
        aKeyMap[ KEY_DIVIDE ]   = rtl::OUString( sal_Unicode( '/' ) );
        aKeyMap[ KEY_MULTIPLY ] = rtl::OUString( sal_Unicode( '*' ) );
        aKeyMap[ KEY_POINT ]    = rtl::OUString( sal_Unicode( '.' ) );
        aKeyMap[ KEY_COMMA ]    = rtl::OUString( sal_Unicode( ',' ) );
        aKeyMap[ KEY_LESS ]     = rtl::OUString( sal_Unicode( '<' ) );
        aKeyMap[ KEY_GREATER ]  = rtl::OUString( sal_Unicode( '>' ) );        
        aKeyMap[ KEY_EQUAL ]    = rtl::OUString( sal_Unicode( '=' ) );
        aKeyMap[ KEY_OPEN ]     = rtl::OUString( sal_Unicode( 0x23cf ) );

        /* yet unmapped KEYCODES:
        aKeyMap[ KEY_INSERT ]   = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_CUT ]      = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_COPY ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_PASTE ]    = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_UNDO ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_REPEAT ]   = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_FIND ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_PROPERTIES ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_FRONT ]    = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_CONTEXTMENU ]    = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_MENU ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_HELP ]     = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_HANGUL_HANJA ]   = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_DECIMAL ]  = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_TILDE ]    = rtl::OUString( sal_Unicode( ) );
        aKeyMap[ KEY_QUOTELEFT ]= rtl::OUString( sal_Unicode( ) );
        */

    }
    
    rtl::OUStringBuffer aResult( 16 );
    
    sal_uInt16 nUnmodifiedCode = (nKeyCode & KEY_CODE);
    std::map< sal_uInt16, rtl::OUString >::const_iterator it = aKeyMap.find( nUnmodifiedCode );
    if( it != aKeyMap.end() )
    {
        if( (nKeyCode & KEY_SHIFT) != 0 )
            aResult.append( sal_Unicode( 0x21e7 ) );
        if( (nKeyCode & KEY_MOD1) != 0 )
            aResult.append( sal_Unicode( 0x2318 ) );
        // we do not really handle Alt (see below)
        // we map it to MOD3, whichis actually Command
        if( (nKeyCode & (KEY_MOD2|KEY_MOD3)) != 0 )
            aResult.append( sal_Unicode( 0x2303 ) );
        
        aResult.append( it->second );
    }
    
	return aResult.makeStringAndClear();
}

// -----------------------------------------------------------------------

XubString AquaSalFrame::GetSymbolKeyName( const XubString&, sal_uInt16 nKeyCode )
{
	return GetKeyName( nKeyCode );
}

// -----------------------------------------------------------------------

static void getAppleScrollBarVariant(void)
{
    bool bIsScrollbarDoubleMax = true; // default is DoubleMax

    CFStringRef AppleScrollBarType = CFSTR("AppleScrollBarVariant");
    if( AppleScrollBarType )
    {
        CFStringRef ScrollBarVariant = ((CFStringRef)CFPreferencesCopyAppValue( AppleScrollBarType, kCFPreferencesCurrentApplication ));    
        if( ScrollBarVariant )
        {
            if( CFGetTypeID( ScrollBarVariant ) == CFStringGetTypeID() )
            {
                // TODO: check for the less important variants "DoubleMin" and "DoubleBoth" too
                CFStringRef DoubleMax = CFSTR("DoubleMax");
                if (DoubleMax)
                {
                    if ( !CFStringCompare(ScrollBarVariant, DoubleMax, kCFCompareCaseInsensitive) )
                        bIsScrollbarDoubleMax = true;
                    else
                        bIsScrollbarDoubleMax = false;
                    CFRelease(DoubleMax);
                }
            }
            CFRelease( ScrollBarVariant );
        }
		CFRelease(AppleScrollBarType);
    }

	GetSalData()->mbIsScrollbarDoubleMax = bIsScrollbarDoubleMax;

    CFStringRef jumpScroll = CFSTR("AppleScrollerPagingBehavior");
    if( jumpScroll )
    {
        CFBooleanRef jumpStr = ((CFBooleanRef)CFPreferencesCopyAppValue( jumpScroll, kCFPreferencesCurrentApplication ));    
        if( jumpStr )
        {
            if( CFGetTypeID( jumpStr ) == CFBooleanGetTypeID() )
                ImplGetSVData()->maNWFData.mbScrollbarJumpPage = (jumpStr == kCFBooleanTrue);
            CFRelease( jumpStr );
        }
		CFRelease( jumpScroll );
    }
}

static Color getColor( NSColor* pSysColor, const Color& rDefault, NSWindow* pWin )
{
    Color aRet( rDefault );
    if( pSysColor )
    {
        // transform to RGB
        NSColor* pRBGColor = [pSysColor colorUsingColorSpaceName: NSDeviceRGBColorSpace device: [pWin deviceDescription]];
        if( pRBGColor )
        {
            float r = 0, g = 0, b = 0, a = 0;
            [pRBGColor getRed: &r green: &g blue: &b alpha: &a];
            aRet = Color( int(r*255.999), int(g*255.999), int(b*255.999) );
            /*
            do not release here; leads to duplicate free in yield
            it seems the converted color comes out autoreleased, although this
            is not documented
            [pRBGColor release];
            */
        }
    }
    return aRet;
}

static Font getFont( NSFont* pFont, long nDPIY, const Font& rDefault )
{
    Font aResult( rDefault );
    if( pFont )
    {
        aResult.SetName( GetOUString( [pFont familyName] ) );
        aResult.SetHeight( static_cast<int>(([pFont pointSize] * 72.0 / (float)nDPIY)+0.5) );
        aResult.SetItalic( ([pFont italicAngle] != 0.0) ? ITALIC_NORMAL : ITALIC_NONE );
        // FIMXE: bold ?
    }
    
    return aResult;
}

void AquaSalFrame::getResolution( long& o_rDPIX, long& o_rDPIY )
{
    if( ! mpGraphics )
    {
        GetGraphics();
        ReleaseGraphics( mpGraphics );
    }
	mpGraphics->GetResolution( o_rDPIX, o_rDPIY );
}

// on OSX-Aqua the style settings are independent of the frame, so it does
// not really belong here. Since the connection to the Appearance_Manager
// is currently done in salnativewidgets.cxx this would be a good place.
// On the other hand VCL's platform independent code currently only asks
// SalFrames for system settings anyway, so moving the code somewhere else
// doesn't make the anything cleaner for now
void AquaSalFrame::UpdateSettings( AllSettings& rSettings )
{
    if ( !mpNSWindow )
        return;

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    [mpNSView lockFocus];
    
    StyleSettings aStyleSettings = rSettings.GetStyleSettings();

    // Background Color
    Color aBackgroundColor = Color( 0xEC, 0xEC, 0xEC );
    aStyleSettings.Set3DColors( aBackgroundColor );
    aStyleSettings.SetFaceColor( aBackgroundColor );
    Color aInactiveTabColor( aBackgroundColor );
    aInactiveTabColor.DecreaseLuminance( 32 );
    aStyleSettings.SetInactiveTabColor( aInactiveTabColor );
    
    aStyleSettings.SetDialogColor( aBackgroundColor );
    aStyleSettings.SetLightBorderColor( aBackgroundColor );
    Color aShadowColor( aStyleSettings.GetShadowColor() );
    aStyleSettings.SetDarkShadowColor( aShadowColor );
    aShadowColor.IncreaseLuminance( 32 );
    aStyleSettings.SetShadowColor( aShadowColor );

    // get the system font settings
    Font aAppFont = aStyleSettings.GetAppFont();
	long nDPIX = 72, nDPIY = 72;
	getResolution( nDPIX, nDPIY );
    aAppFont = getFont( [NSFont systemFontOfSize: 0], nDPIY, aAppFont );

    // TODO: better mapping of aqua<->ooo font settings
	aStyleSettings.SetAppFont( aAppFont );
	aStyleSettings.SetHelpFont( aAppFont );
	aStyleSettings.SetPushButtonFont( aAppFont );
    
    Font aTitleFont( getFont( [NSFont titleBarFontOfSize: 0], nDPIY, aAppFont ) );
	aStyleSettings.SetTitleFont( aTitleFont );
	aStyleSettings.SetFloatTitleFont( aTitleFont );

    Font aMenuFont( getFont( [NSFont menuFontOfSize: 0], nDPIY, aAppFont ) );
	aStyleSettings.SetMenuFont( aMenuFont );

	aStyleSettings.SetToolFont( aAppFont );

    Font aLabelFont( getFont( [NSFont labelFontOfSize: 0], nDPIY, aAppFont ) );
	aStyleSettings.SetLabelFont( aLabelFont );
	aStyleSettings.SetInfoFont( aLabelFont );
	aStyleSettings.SetRadioCheckFont( aLabelFont );
	aStyleSettings.SetFieldFont( aLabelFont );
	aStyleSettings.SetGroupFont( aLabelFont );
	aStyleSettings.SetIconFont( aLabelFont );

    Color aHighlightColor( getColor( [NSColor selectedTextBackgroundColor],
                                      aStyleSettings.GetHighlightColor(), mpNSWindow ) );
    aStyleSettings.SetHighlightColor( aHighlightColor );
    Color aHighlightTextColor( getColor( [NSColor selectedTextColor],
                                         aStyleSettings.GetHighlightTextColor(), mpNSWindow ) );
    aStyleSettings.SetHighlightTextColor( aHighlightTextColor );
    
    Color aMenuHighlightColor( getColor( [NSColor selectedMenuItemColor],
                                         aStyleSettings.GetMenuHighlightColor(), mpNSWindow ) );
    aStyleSettings.SetMenuHighlightColor( aMenuHighlightColor );
    Color aMenuHighlightTextColor( getColor( [NSColor selectedMenuItemTextColor],
                                             aStyleSettings.GetMenuHighlightTextColor(), mpNSWindow ) );
    aStyleSettings.SetMenuHighlightTextColor( aMenuHighlightTextColor );
    
    aStyleSettings.SetMenuColor( aBackgroundColor );
    Color aMenuTextColor( getColor( [NSColor textColor],
                                    aStyleSettings.GetMenuTextColor(), mpNSWindow ) );
    aStyleSettings.SetMenuTextColor( aMenuTextColor );
    aStyleSettings.SetMenuBarTextColor( aMenuTextColor );

    aStyleSettings.SetCursorBlinkTime( 500 );
    
    // no mnemonics on aqua
    aStyleSettings.SetOptions( aStyleSettings.GetOptions() | STYLE_OPTION_NOMNEMONICS );
    
    getAppleScrollBarVariant();
    
    // set scrollbar size
    aStyleSettings.SetScrollBarSize( static_cast<long int>([NSScroller scrollerWidth]) );

    // images in menus false for MacOSX
    aStyleSettings.SetUseImagesInMenus( false );
    
    rSettings.SetStyleSettings( aStyleSettings );

    [mpNSView unlockFocus];
}

// -----------------------------------------------------------------------

const SystemEnvData* AquaSalFrame::GetSystemData() const
{
    return &maSysData;
}

// -----------------------------------------------------------------------

void AquaSalFrame::Beep( SoundType eSoundType )
{
    switch( eSoundType )
    {
    case SOUND_DISABLE:
        // don't beep
        break;
    default:
        NSBeep();
        break;
    }
}

// -----------------------------------------------------------------------

void AquaSalFrame::SetPosSize(long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags)
{
    if ( !mpNSWindow )
        return;

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    sal_uInt16 nEvent = 0;

    if( [mpNSWindow isMiniaturized] )
        [mpNSWindow deminiaturize: NSApp]; // expand the window

    if (nFlags & (SAL_FRAME_POSSIZE_X | SAL_FRAME_POSSIZE_Y))
    {
        mbPositioned = true;
        nEvent = SALEVENT_MOVE;
    }

    if (nFlags & (SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT))
    {
        mbSized = true;
        nEvent = (nEvent == SALEVENT_MOVE) ? SALEVENT_MOVERESIZE : SALEVENT_RESIZE;
    }

    NSRect aFrameRect = [mpNSWindow frame];
    NSRect aContentRect = [NSWindow contentRectForFrameRect: aFrameRect styleMask: mnStyleMask];
    
    // position is always relative to parent frame
    NSRect aParentContentRect;

    if( mpParent )
    {
        if( Application::GetSettings().GetLayoutRTL() )
        {
            if( (nFlags & SAL_FRAME_POSSIZE_WIDTH) != 0 )
                nX = mpParent->maGeometry.nWidth - nWidth-1 - nX;
            else
                nX = mpParent->maGeometry.nWidth - static_cast<long int>( aContentRect.size.width-1) - nX;
        }
        NSRect aParentFrameRect = [mpParent->mpNSWindow frame];
        aParentContentRect = [NSWindow contentRectForFrameRect: aParentFrameRect styleMask: mpParent->mnStyleMask];
    }
    else
        aParentContentRect = maScreenRect; // use screen if no parent
    
    CocoaToVCL( aContentRect );
    CocoaToVCL( aParentContentRect );
    
    bool bPaint = false;
    if( (nFlags & (SAL_FRAME_POSSIZE_WIDTH | SAL_FRAME_POSSIZE_HEIGHT)) != 0 )
    {
        if( nWidth != aContentRect.size.width || nHeight != aContentRect.size.height )
            bPaint = true;
    }

    // use old window pos if no new pos requested
    if( (nFlags & SAL_FRAME_POSSIZE_X) != 0 )
        aContentRect.origin.x = nX + aParentContentRect.origin.x;
    if( (nFlags & SAL_FRAME_POSSIZE_Y) != 0)
        aContentRect.origin.y = nY + aParentContentRect.origin.y;

    // use old size if no new size requested
    if( (nFlags & SAL_FRAME_POSSIZE_WIDTH) != 0 )
        aContentRect.size.width = nWidth;
    if( (nFlags & SAL_FRAME_POSSIZE_HEIGHT) != 0)
        aContentRect.size.height = nHeight;
    
    VCLToCocoa( aContentRect );

    // do not display yet, we need to update our backbuffer
    {
        [mpNSWindow setFrame: [NSWindow frameRectForContentRect: aContentRect styleMask: mnStyleMask] display: NO];
    }
    
    UpdateFrameGeometry();

    if (nEvent)
        CallCallback(nEvent, NULL);

    if( mbShown && bPaint )
    {
        // trigger filling our backbuffer
        SendPaintEvent();

        // now inform the system that the views need to be drawn
        [mpNSWindow display];
    }
}

void AquaSalFrame::GetWorkArea( Rectangle& rRect )
{
    if ( !mpNSWindow )
        return;

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    NSScreen* pScreen = [mpNSWindow screen];
    if( pScreen ==  nil )
        pScreen = [NSScreen mainScreen];
    NSRect aRect = [pScreen visibleFrame];
    CocoaToVCL( aRect );
    rRect.nLeft     = static_cast<long>(aRect.origin.x);
    rRect.nTop      = static_cast<long>(aRect.origin.y);
    rRect.nRight    = static_cast<long>(aRect.origin.x + aRect.size.width - 1);
    rRect.nBottom   = static_cast<long>(aRect.origin.y + aRect.size.height - 1);
}

SalPointerState	AquaSalFrame::GetPointerState()
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    SalPointerState state;
    state.mnState = 0;
    
    // get position
    NSPoint aPt = [mpNSWindow mouseLocationOutsideOfEventStream];
    CocoaToVCL( aPt, false );
    state.maPos = Point(static_cast<long>(aPt.x), static_cast<long>(aPt.y));

    NSEvent* pCur = [NSApp currentEvent];
    bool bMouseEvent = false;
    if( pCur )
    {
        bMouseEvent = true;
        switch( [pCur type] )
        {
        case NSLeftMouseDown:       state.mnState |= MOUSE_LEFT; break;
        case NSLeftMouseUp:         break;
        case NSRightMouseDown:      state.mnState |= MOUSE_RIGHT; break;
        case NSRightMouseUp:        break;
        case NSOtherMouseDown:      state.mnState |= ([pCur buttonNumber] == 2) ? MOUSE_MIDDLE : 0; break;
        case NSOtherMouseUp:        break;
        case NSMouseMoved:          break;
        case NSLeftMouseDragged:    state.mnState |= MOUSE_LEFT; break;
        case NSRightMouseDragged:   state.mnState |= MOUSE_RIGHT; break;
        case NSOtherMouseDragged:   state.mnState |= ([pCur buttonNumber] == 2) ? MOUSE_MIDDLE : 0; break;
            break;
        default:
            bMouseEvent = false;
            break;
        }
    }
    if( bMouseEvent )
    {
        unsigned int nMask = (unsigned int)[pCur modifierFlags];
        if( (nMask & NSShiftKeyMask) != 0 )
            state.mnState |= KEY_SHIFT;
        if( (nMask & NSControlKeyMask) != 0 )
            state.mnState |= KEY_MOD3;
        if( (nMask & NSAlternateKeyMask) != 0 )
            state.mnState |= KEY_MOD2;
        if( (nMask & NSCommandKeyMask) != 0 )
            state.mnState |= KEY_MOD1;
        
    }
    else
    {
        // FIXME: replace Carbon by Cocoa
        // Cocoa does not have an equivalent for GetCurrentEventButtonState
        // and GetCurrentEventKeyModifiers.
        // we could try to get away with tracking all events for modifierKeys
        // and all mouse events for button state in VCL_NSApllication::sendEvent,
        // but it is unclear whether this will get us the same result.
        // leave in GetCurrentEventButtonState and GetCurrentEventKeyModifiers for now
        
        // fill in button state
        UInt32 nState = GetCurrentEventButtonState();
        state.mnState = 0;
        if( nState & 1 )
            state.mnState |= MOUSE_LEFT;    // primary button
        if( nState & 2 )
            state.mnState |= MOUSE_RIGHT;   // secondary button
        if( nState & 4 )
            state.mnState |= MOUSE_MIDDLE;  // tertiary button
        
        // fill in modifier state
        nState = GetCurrentEventKeyModifiers();
        if( nState & shiftKey )
            state.mnState |= KEY_SHIFT;
        if( nState & controlKey )
            state.mnState |= KEY_MOD3;
        if( nState & optionKey )
            state.mnState |= KEY_MOD2;
        if( nState & cmdKey )
            state.mnState |= KEY_MOD1;
    }
    
    
    return state;
}

bool AquaSalFrame::SetPluginParent( SystemParentData* )
{
    // plugin parent may be killed unexpectedly by
    // plugging process;

    //TODO: implement
    return sal_False;
}

sal_Bool AquaSalFrame::MapUnicodeToKeyCode( sal_Unicode , LanguageType , KeyCode& )
{
    // not supported yet
    return FALSE;
}

LanguageType AquaSalFrame::GetInputLanguage()
{
    //TODO: implement
    return LANGUAGE_DONTKNOW;
}

void AquaSalFrame::DrawMenuBar()
{
}

void AquaSalFrame::SetMenu( SalMenu* pSalMenu )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    AquaSalMenu* pMenu = static_cast<AquaSalMenu*>(pSalMenu);
    DBG_ASSERT( ! pMenu || pMenu->mbMenuBar, "setting non menubar on frame" );
    mpMenu = pMenu;
    if( mpMenu  )
        mpMenu->setMainMenu();
}

void AquaSalFrame::SetExtendedFrameStyle( SalExtStyle nStyle )
{
    if ( mpNSWindow ) 
    {
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( (mnExtStyle & SAL_FRAME_EXT_STYLE_DOCMODIFIED) != (nStyle & SAL_FRAME_EXT_STYLE_DOCMODIFIED) )
        [mpNSWindow setDocumentEdited: (nStyle & SAL_FRAME_EXT_STYLE_DOCMODIFIED) ? YES : NO];
    }
    
    mnExtStyle = nStyle;
}

void AquaSalFrame::SetBackgroundBitmap( SalBitmap* )
{
    //TODO: implement
}

SalBitmap* AquaSalFrame::SnapShot()
{
    return mpGraphics ? mpGraphics->getBitmap( 0, 0, maGeometry.nWidth, maGeometry.nHeight ) : NULL;
}

SalFrame* AquaSalFrame::GetParent() const
{
    return mpParent;
}

void AquaSalFrame::SetParent( SalFrame* pNewParent )
{
    bool bShown = mbShown;
    // remove from child list
    Show( FALSE );
    mpParent = (AquaSalFrame*)pNewParent;
    // insert to correct parent and paint
    Show( bShown );
} 

void AquaSalFrame::UpdateFrameGeometry()
{
    if ( !mpNSWindow )
    {
        return;
    }
    
    // keep in mind that view and window coordinates are lower left
    // whereas vcl's are upper left
    
    // update screen rect
    NSScreen * pScreen = [mpNSWindow screen];
    if( pScreen )
    {
        maScreenRect = [pScreen frame];
        NSArray* pScreens = [NSScreen screens];
        if( pScreens )
            maGeometry.nScreenNumber = [pScreens indexOfObject: pScreen];
    }
    
    NSRect aFrameRect = [mpNSWindow frame];
    NSRect aContentRect = [NSWindow contentRectForFrameRect: aFrameRect styleMask: mnStyleMask];

    // release old track rect
    [mpNSView removeTrackingRect: mnTrackingRectTag];
    // install the new track rect
    NSRect aTrackRect = { { 0, 0 }, aContentRect.size };
    mnTrackingRectTag = [mpNSView addTrackingRect: aTrackRect owner: mpNSView userData: nil assumeInside: NO];

    // convert to vcl convention
    CocoaToVCL( aFrameRect );
    CocoaToVCL( aContentRect );

    maGeometry.nX = static_cast<int>(aContentRect.origin.x);
    maGeometry.nY = static_cast<int>(aContentRect.origin.y);

    maGeometry.nLeftDecoration = static_cast<unsigned int>(aContentRect.origin.x - aFrameRect.origin.x);
    maGeometry.nRightDecoration = static_cast<unsigned int>((aFrameRect.origin.x + aFrameRect.size.width) -
                                  (aContentRect.origin.x + aContentRect.size.width));
    
    maGeometry.nTopDecoration = static_cast<unsigned int>(aContentRect.origin.y - aFrameRect.origin.y);
    maGeometry.nBottomDecoration = static_cast<unsigned int>((aFrameRect.origin.y + aFrameRect.size.height) -
                                   (aContentRect.origin.y + aContentRect.size.height));

    maGeometry.nWidth = static_cast<unsigned int>(aContentRect.size.width);
    maGeometry.nHeight = static_cast<unsigned int>(aContentRect.size.height);
}

// -----------------------------------------------------------------------

void AquaSalFrame::CaptureMouse( sal_Bool bCapture )
{
    /* Remark:
       we'll try to use a pidgin version of capture mouse
       on MacOSX (neither carbon nor cocoa) there is a
       CaptureMouse equivalent (in Carbon there is TrackMouseLocation
       but this is useless to use since it is blocking)
       
       However on cocoa the active frame seems to get mouse events
       also outside the window, so we'll try to forward mouse events
       to the capture frame in the hope that one of our frames
       gets a mouse event.
       
       This will break as soon as the user activates another app, but
       a mouse click will normally lead to a release of the mouse anyway.
       
       Let's see how far we get this way. Alternatively we could use one
       large overlay window like we did for the carbon implementation,
       however that is resource intensive.
    */

    if( bCapture )
        s_pCaptureFrame = this;
    else if( ! bCapture && s_pCaptureFrame == this )
        s_pCaptureFrame = NULL;
}

void AquaSalFrame::ResetClipRegion()
{
    if ( !mpNSWindow )
    {
        return;
    }

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    // release old path and indicate no clipping
    CGPathRelease( mrClippingPath );
    mrClippingPath = NULL;
    
    if( mpNSView && mbShown )
        [mpNSView setNeedsDisplay: YES];
    if( mpNSWindow )
    {
        [mpNSWindow setOpaque: YES];
        [mpNSWindow invalidateShadow];
    }
}

void AquaSalFrame::BeginSetClipRegion( sal_uLong nRects )
{
    if ( !mpNSWindow )
    {
        return;
    }

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    // release old path
    if( mrClippingPath )
    {
        CGPathRelease( mrClippingPath );
        mrClippingPath = NULL;
    }
    
    if( maClippingRects.size() > SAL_CLIPRECT_COUNT && nRects < maClippingRects.size() )
    {
        std::vector<CGRect> aEmptyVec;
        maClippingRects.swap( aEmptyVec );
    }
    maClippingRects.clear();
    maClippingRects.reserve( nRects );
}

void AquaSalFrame::UnionClipRegion( long nX, long nY, long nWidth, long nHeight )
{
    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( nWidth && nHeight )
    {
        NSRect aRect = NSMakeRect( nX, nY, nWidth, nHeight);
        VCLToCocoa( aRect, false );
        maClippingRects.push_back( CGRectMake(aRect.origin.x, aRect.origin.y, aRect.size.width, aRect.size.height) );
    }
}

void AquaSalFrame::EndSetClipRegion()
{
    if ( !mpNSWindow )
    {
        return;
    }

    // #i113170# may not be the main thread if called from UNO API
    SalData::ensureThreadAutoreleasePool();
    
    if( ! maClippingRects.empty() )
    {
        mrClippingPath = CGPathCreateMutable();
        CGPathAddRects( mrClippingPath, NULL, &maClippingRects[0], maClippingRects.size() );
    }
    if( mpNSView && mbShown )
        [mpNSView setNeedsDisplay: YES];
    if( mpNSWindow )
    {
        [mpNSWindow setOpaque: (mrClippingPath != NULL) ? NO : YES];
        [mpNSWindow setBackgroundColor: [NSColor clearColor]];
        // shadow is invalidated when view gets drawn again
    }
}