/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALINST_HXX #define _SV_SALINST_HXX #include "com/sun/star/uno/Reference.hxx" #include "vcl/sv.h" #include "vcl/displayconnectiondispatch.hxx" #include "vcl/dllapi.h" #include "tools/string.hxx" #include "rtl/ref.hxx" #include "rtl/string.hxx" #include struct SystemParentData; struct SalPrinterQueueInfo; struct SalStatus; struct ImplJobSetup; class SalGraphics; class SalFrame; class SalObject; class SalMenu; class SalMenuItem; class SalVirtualDevice; class SalInfoPrinter; class SalPrinter; class SalTimer; class ImplPrnQueueList; class SalI18NImeStatus; class SalSystem; class SalBitmap; struct SalItemParams; class SalSession; struct SystemGraphicsData; struct SystemWindowData; class Menu; namespace vos { class IMutex; } // --------------- // - SalInstance - // --------------- class VCL_PLUGIN_PUBLIC SalInstance { private: rtl::Reference< vcl::DisplayConnectionDispatch > m_pEventInst; public: SalInstance() {} virtual ~SalInstance(); // Frame // DisplayName for Unix ??? virtual SalFrame* CreateChildFrame( SystemParentData* pParent, sal_uLong nStyle ) = 0; virtual SalFrame* CreateFrame( SalFrame* pParent, sal_uLong nStyle ) = 0; virtual void DestroyFrame( SalFrame* pFrame ) = 0; // Object (System Child Window) virtual SalObject* CreateObject( SalFrame* pParent, SystemWindowData* pWindowData, sal_Bool bShow = sal_True ) = 0; virtual void DestroyObject( SalObject* pObject ) = 0; // VirtualDevice // nDX and nDY in Pixel // nBitCount: 0 == Default(=as window) / 1 == Mono // pData allows for using a system dependent graphics or device context virtual SalVirtualDevice* CreateVirtualDevice( SalGraphics* pGraphics, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData = NULL ) = 0; virtual void DestroyVirtualDevice( SalVirtualDevice* pDevice ) = 0; // Printer // pSetupData->mpDriverData can be 0 // pSetupData must be updated with the current // JobSetup virtual SalInfoPrinter* CreateInfoPrinter( SalPrinterQueueInfo* pQueueInfo, ImplJobSetup* pSetupData ) = 0; virtual void DestroyInfoPrinter( SalInfoPrinter* pPrinter ) = 0; virtual SalPrinter* CreatePrinter( SalInfoPrinter* pInfoPrinter ) = 0; virtual void DestroyPrinter( SalPrinter* pPrinter ) = 0; virtual void GetPrinterQueueInfo( ImplPrnQueueList* pList ) = 0; virtual void GetPrinterQueueState( SalPrinterQueueInfo* pInfo ) = 0; virtual void DeletePrinterQueueInfo( SalPrinterQueueInfo* pInfo ) = 0; virtual String GetDefaultPrinter() = 0; // SalTimer virtual SalTimer* CreateSalTimer() = 0; // SalI18NImeStatus virtual SalI18NImeStatus* CreateI18NImeStatus() = 0; // SalSystem virtual SalSystem* CreateSalSystem() = 0; // SalBitmap virtual SalBitmap* CreateSalBitmap() = 0; // YieldMutex virtual vos::IMutex* GetYieldMutex() = 0; virtual sal_uLong ReleaseYieldMutex() = 0; virtual void AcquireYieldMutex( sal_uLong nCount ) = 0; // return true, if yield mutex is owned by this thread, else false virtual bool CheckYieldMutex() = 0; // wait next event and dispatch // must returned by UserEvent (SalFrame::PostEvent) // and timer virtual void Yield( bool bWait, bool bHandleAllCurrentEvents ) = 0; virtual bool AnyInput( sal_uInt16 nType ) = 0; // Menus virtual SalMenu* CreateMenu( sal_Bool bMenuBar, Menu* pMenu ); virtual void DestroyMenu( SalMenu* pMenu); virtual SalMenuItem* CreateMenuItem( const SalItemParams* pItemData ); virtual void DestroyMenuItem( SalMenuItem* pItem ); // may return NULL to disable session management virtual SalSession* CreateSalSession() = 0; // methods for XDisplayConnection void SetEventCallback( rtl::Reference< vcl::DisplayConnectionDispatch > const & pInstance ) { m_pEventInst = pInstance; } bool CallEventCallback( void* pEvent, int nBytes ) { return m_pEventInst.is() && m_pEventInst->dispatchEvent( pEvent, nBytes ); } bool CallErrorCallback( void* pEvent, int nBytes ) { return m_pEventInst.is() && m_pEventInst->dispatchErrorEvent( pEvent, nBytes ); } enum ConnectionIdentifierType { AsciiCString, Blob }; virtual void* GetConnectionIdentifier( ConnectionIdentifierType& rReturnedType, int& rReturnedBytes ) = 0; // this is a vehicle for PrintFontManager to bridge the gap between vcl and libvclplug_* // this is only necessary because PrintFontManager is an exported vcl API and therefore // needs to be in libvcl while libvclplug_* do not contain exported C++ API virtual void FillFontPathList( std::list< rtl::OString >& o_rFontPaths ); // dtrans implementation virtual com::sun::star::uno::Reference< com::sun::star::uno::XInterface > CreateClipboard( const com::sun::star::uno::Sequence< com::sun::star::uno::Any >& i_rArguments ); virtual com::sun::star::uno::Reference< com::sun::star::uno::XInterface > CreateDragSource(); virtual com::sun::star::uno::Reference< com::sun::star::uno::XInterface > CreateDropTarget(); virtual void AddToRecentDocumentList(const rtl::OUString& rFileUrl, const rtl::OUString& rMimeType) = 0; }; // called from SVMain SalInstance* CreateSalInstance(); void DestroySalInstance( SalInstance* pInst ); // ------------------------- // - SalInstance-Functions - // ------------------------- void SalAbort( const XubString& rErrorText ); VCL_PLUGIN_PUBLIC const ::rtl::OUString& SalGetDesktopEnvironment(); // ----------- // - SalData - // ----------- void InitSalData(); // called from Application-Ctor void DeInitSalData(); // called from Application-Dtor void InitSalMain(); void DeInitSalMain(); // ---------- // - SVMain - // ---------- // Callbacks (indepen in \sv\source\app\svmain.cxx) VCL_DLLPUBLIC sal_Bool SVMain(); #endif // _SV_SALINST_HXX