/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALMENU_HXX #define _SV_SALMENU_HXX #include #include "vcl/dllapi.h" #include #include #include struct SystemMenuData; class FloatingWindow; class SalFrame; struct SalItemParams { sal_uInt16 nId; // item Id MenuItemType eType; // MenuItem-Type MenuItemBits nBits; // MenuItem-Bits Menu* pMenu; // Pointer to Menu XubString aText; // Menu-Text Image aImage; // Image }; struct SalMenuButtonItem { sal_uInt16 mnId; Image maImage; rtl::OUString maToolTipText; SalMenuButtonItem() : mnId( 0 ) {} SalMenuButtonItem( sal_uInt16 i_nId, const Image& rImg, const rtl::OUString& i_rTTText = rtl::OUString() ) : mnId( i_nId ), maImage( rImg ), maToolTipText( i_rTTText ) {} }; class VCL_PLUGIN_PUBLIC SalMenuItem { public: SalMenuItem() {} virtual ~SalMenuItem(); }; class VCL_PLUGIN_PUBLIC SalMenu { public: SalMenu() {} virtual ~SalMenu(); virtual sal_Bool VisibleMenuBar() = 0; // must return sal_True to actually DISPLAY native menu bars // otherwise only menu messages are processed (eg, OLE on Windows) virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ) = 0; virtual void RemoveItem( unsigned nPos ) = 0; virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ) = 0; virtual void SetFrame( const SalFrame* pFrame ) = 0; virtual void CheckItem( unsigned nPos, sal_Bool bCheck ) = 0; virtual void EnableItem( unsigned nPos, sal_Bool bEnable ) = 0; virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText )= 0; virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage ) = 0; virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName ) = 0; virtual void GetSystemMenuData( SystemMenuData* pData ) = 0; virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags); virtual bool AddMenuBarButton( const SalMenuButtonItem& ); // return false if not implemented or failure virtual void RemoveMenuBarButton( sal_uInt16 nId ); // return an empty rectangle if not implemented // return Rectangle( Point( -1, -1 ), Size( 1, 1 ) ) if menu bar buttons implemented // but rectangle cannot be determined virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame ); }; #endif // _SV_SALMENU_HXX