/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef VCL_TEXTLAYOUT_HXX #define VCL_TEXTLAYOUT_HXX #include "vcl/outdev.hxx" #include #include #include class Control; //........................................................................ namespace vcl { //........................................................................ //==================================================================== //= ITextLayout //==================================================================== class SAL_NO_VTABLE ITextLayout { public: virtual long GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const = 0; virtual void DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText ) = 0; virtual bool GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const = 0; virtual xub_StrLen GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const = 0; virtual bool DecomposeTextRectAction() const = 0; }; //==================================================================== //= DefaultTextLayout //==================================================================== /** is an implementation of the ITextLayout interface which simply delegates its calls to the respective methods of an OutputDevice instance, without any inbetween magic. */ class DefaultTextLayout : public ITextLayout { public: DefaultTextLayout( OutputDevice& _rTargetDevice ) :m_rTargetDevice( _rTargetDevice ) { } virtual ~DefaultTextLayout(); // ITextLayout overridables virtual long GetTextWidth( const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; virtual void DrawText( const Point& _rStartPoint, const XubString& _rText, xub_StrLen _nStartIndex, xub_StrLen _nLength, MetricVector* _pVector, String* _pDisplayText ); virtual bool GetCaretPositions( const XubString& _rText, sal_Int32* _pCaretXArray, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; virtual xub_StrLen GetTextBreak( const XubString& _rText, long _nMaxTextWidth, xub_StrLen _nStartIndex, xub_StrLen _nLength ) const; virtual bool DecomposeTextRectAction() const; private: OutputDevice& m_rTargetDevice; }; //==================================================================== //= ControlTextRenderer //==================================================================== class ReferenceDeviceTextLayout; /** a class which allows rendering text of a Control onto a device, by taking into account the metrics of a reference device. */ class ControlTextRenderer { public: ControlTextRenderer( const Control& _rControl, OutputDevice& _rTargetDevice, OutputDevice& _rReferenceDevice ); virtual ~ControlTextRenderer(); Rectangle DrawText( const Rectangle& _rRect, const XubString& _rText, sal_uInt16 _nStyle = 0, MetricVector* _pVector = NULL, String* _pDisplayText = NULL ); private: ControlTextRenderer(); // never implemented ControlTextRenderer( const ControlTextRenderer& ); // never implemented ControlTextRenderer& operator=( const ControlTextRenderer& ); // never implemented private: ::std::auto_ptr< ReferenceDeviceTextLayout > m_pImpl; }; //........................................................................ } // namespace vcl //........................................................................ #endif // VCL_TEXTLAYOUT_HXX