/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_VIRDEV_HXX #define _SV_VIRDEV_HXX #include #include #include // ----------------- // - VirtualDevice - // ----------------- class SalVirtualDevice; class RmVirtualDevice; struct SystemGraphicsData; class VCL_DLLPUBLIC VirtualDevice : public OutputDevice { friend class Application; friend class OutputDevice; private: SalVirtualDevice* mpVirDev; VirtualDevice* mpPrev; VirtualDevice* mpNext; sal_uInt16 mnBitCount; sal_Bool mbScreenComp; sal_Int8 mnAlphaDepth; sal_uInt8 meRefDevMode; SAL_DLLPRIVATE void ImplInitVirDev( const OutputDevice* pOutDev, long nDX, long nDY, sal_uInt16 nBitCount, const SystemGraphicsData *pData = NULL ); SAL_DLLPRIVATE sal_Bool ImplSetOutputSizePixel( const Size& rNewSize, sal_Bool bErase ); // Copy assignment is forbidden and not implemented. VirtualDevice (const VirtualDevice &); VirtualDevice & operator= (const VirtualDevice &); /** Used for alpha VDev, to set areas to opaque @since #i32109# */ SAL_DLLPRIVATE void ImplFillOpaqueRectangle( const Rectangle& rRect ); // TODO: add extra member for refdev backward compatibility options #define REFDEV_FORCE_ZERO_EXTLEAD 0x80 SAL_DLLPRIVATE bool ForceZeroExtleadBug() const { return ((meRefDevMode & REFDEV_FORCE_ZERO_EXTLEAD) != 0); } public: explicit VirtualDevice( sal_uInt16 nBitCount = 0 ); explicit VirtualDevice( const OutputDevice& rCompDev, sal_uInt16 nBitCount = 0 ); /** Create a virtual device with alpha channel @param rCompDev The generated vdev will be compatible to this device. By default, Application::GetDefaultDevice() is used here. @param nBitCount Bit depth of the generated virtual device. Use 0 here, to indicate: take default screen depth. Currently, only 0 and 1 are allowed here, with 1 denoting binary mask. @param nAlphaBitCount Bit depth of the generated virtual device. Use 0 here, to indicate: take default screen depth. Currently, only 0 and 1 are allowed here, with 1 denoting binary mask. */ VirtualDevice( const OutputDevice& rCompDev, sal_uInt16 nBitCount, sal_uInt16 nAlphaBitCount ); /** Create a virtual device using an existing system dependent device or graphics context Any rendering will happen directly on the context and not on any intermediate bitmap. Note: This might not be suported on all platforms ! */ explicit VirtualDevice( const SystemGraphicsData *pData, sal_uInt16 nBitCount ); virtual ~VirtualDevice(); sal_Bool SetOutputSizePixel( const Size& rNewSize, sal_Bool bErase = sal_True ); sal_Bool SetOutputSize( const Size& rNewSize, sal_Bool bErase = sal_True ) { return SetOutputSizePixel( LogicToPixel( rNewSize ), bErase ); } // reference device modes for different compatibility levels enum RefDevMode { REFDEV_NONE = 0, REFDEV_MODE06 = 1, // 600 dpi REFDEV_MODE48 = 2, // 4800 dpi REFDEV_MODE_MSO1 = 3, REFDEV_MODE_PDF1 = 4, REFDEV_CUSTOM = 5 }; void SetReferenceDevice( RefDevMode ); void Compat_ZeroExtleadBug(); // enable workaround for #i60495# void SetReferenceDevice( sal_Int32 i_nDPIX, sal_Int32 i_nDPIY ); private: SAL_DLLPRIVATE void ImplSetReferenceDevice( RefDevMode, sal_Int32 i_nDPIX, sal_Int32 i_nDPIY ); }; #endif // _SV_VIRDEV_HXX