/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALOBJ_H #define _SV_SALOBJ_H #include // ----------------- // - SalObjectData - // ----------------- class WinSalObject : public SalObject { public: HWND mhWnd; // Window handle HWND mhWndChild; // Child Window handle HWND mhLastFocusWnd; // Child-Window, welches als letztes den Focus hatte SystemChildData maSysData; // SystemEnvData RGNDATA* mpClipRgnData; // ClipRegion-Data RGNDATA* mpStdClipRgnData; // Cache Standard-ClipRegion-Data RECT* mpNextClipRect; // Naechstes ClipRegion-Rect sal_Bool mbFirstClipRect; // Flag for first cliprect to insert sal_Bool mbInterceptChildWindowKeyDown; // Intercept the KeyDown event sent to system child window WinSalObject* mpNextObject; // pointer to next object WinSalObject(); virtual ~WinSalObject(); virtual void ResetClipRegion(); virtual sal_uInt16 GetClipRegionType(); virtual void BeginSetClipRegion( sal_uIntPtr nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight ); virtual void Show( sal_Bool bVisible ); virtual void Enable( sal_Bool nEnable ); virtual void GrabFocus(); virtual void SetBackground(); virtual void SetBackground( SalColor nSalColor ); virtual const SystemEnvData* GetSystemData() const; virtual void InterceptChildWindowKeyDown( sal_Bool bIntercept ); }; #endif // _SV_SALOBJ_H