/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // ======================================================================== DBG_NAMEEX( OutputDevice ) // ------------------------------------------------------------------------ void OutputDevice::DrawGrid( const Rectangle& rRect, const Size& rDist, sal_uLong nFlags ) { DBG_TRACE( "OutputDevice::DrawGrid()" ); DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice ); Rectangle aDstRect( PixelToLogic( Point() ), GetOutputSize() ); aDstRect.Intersection( rRect ); if( aDstRect.IsEmpty() || ImplIsRecordLayout() ) return; if( !mpGraphics && !ImplGetGraphics() ) return; if( mbInitClipRegion ) ImplInitClipRegion(); if( mbOutputClipped ) return; const long nDistX = Max( rDist.Width(), 1L ); const long nDistY = Max( rDist.Height(), 1L ); long nX = ( rRect.Left() >= aDstRect.Left() ) ? rRect.Left() : ( rRect.Left() + ( ( aDstRect.Left() - rRect.Left() ) / nDistX ) * nDistX ); long nY = ( rRect.Top() >= aDstRect.Top() ) ? rRect.Top() : ( rRect.Top() + ( ( aDstRect.Top() - rRect.Top() ) / nDistY ) * nDistY ); const long nRight = aDstRect.Right(); const long nBottom = aDstRect.Bottom(); const long nStartX = ImplLogicXToDevicePixel( nX ); const long nEndX = ImplLogicXToDevicePixel( nRight ); const long nStartY = ImplLogicYToDevicePixel( nY ); const long nEndY = ImplLogicYToDevicePixel( nBottom ); long nHorzCount = 0L; long nVertCount = 0L; ::com::sun::star::uno::Sequence< sal_Int32 > aVertBuf; ::com::sun::star::uno::Sequence< sal_Int32 > aHorzBuf; if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_HORZLINES ) ) { aVertBuf.realloc( aDstRect.GetHeight() / nDistY + 2L ); aVertBuf[ nVertCount++ ] = nStartY; while( ( nY += nDistY ) <= nBottom ) aVertBuf[ nVertCount++ ] = ImplLogicYToDevicePixel( nY ); } if( ( nFlags & GRID_DOTS ) || ( nFlags & GRID_VERTLINES ) ) { aHorzBuf.realloc( aDstRect.GetWidth() / nDistX + 2L ); aHorzBuf[ nHorzCount++ ] = nStartX; while( ( nX += nDistX ) <= nRight ) aHorzBuf[ nHorzCount++ ] = ImplLogicXToDevicePixel( nX ); } if( mbInitLineColor ) ImplInitLineColor(); if( mbInitFillColor ) ImplInitFillColor(); const sal_Bool bOldMap = mbMap; EnableMapMode( sal_False ); if( nFlags & GRID_DOTS ) { for( long i = 0L; i < nVertCount; i++ ) for( long j = 0L, Y = aVertBuf[ i ]; j < nHorzCount; j++ ) mpGraphics->DrawPixel( aHorzBuf[ j ], Y, this ); } else { if( nFlags & GRID_HORZLINES ) { for( long i = 0L; i < nVertCount; i++ ) { nY = aVertBuf[ i ]; mpGraphics->DrawLine( nStartX, nY, nEndX, nY, this ); } } if( nFlags & GRID_VERTLINES ) { for( long i = 0L; i < nHorzCount; i++ ) { nX = aHorzBuf[ i ]; mpGraphics->DrawLine( nX, nStartY, nX, nEndY, this ); } } } EnableMapMode( bOldMap ); if( mpAlphaVDev ) mpAlphaVDev->DrawGrid( rRect, rDist, nFlags ); } // ------------------------------------------------------------------------ // Caution: This method is nearly the same as // void OutputDevice::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rB2DPolyPoly ) // so when changes are made here do not forget to make change sthere, too void OutputDevice::DrawTransparent( const basegfx::B2DPolyPolygon& rB2DPolyPoly, double fTransparency) { DBG_TRACE( "OutputDevice::DrawTransparent(B2D&,transparency)" ); DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice ); // AW: Do NOT paint empty PolyPolygons if(!rB2DPolyPoly.count()) return; // we need a graphics if( !mpGraphics ) if( !ImplGetGraphics() ) return; if( mbInitClipRegion ) ImplInitClipRegion(); if( mbOutputClipped ) return; if( mbInitLineColor ) ImplInitLineColor(); if( mbInitFillColor ) ImplInitFillColor(); if((mnAntialiasing & ANTIALIASING_ENABLE_B2DDRAW) && mpGraphics->supportsOperation(OutDevSupport_B2DDraw) && ROP_OVERPAINT == GetRasterOp() ) { // b2dpolygon support not implemented yet on non-UNX platforms const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation(); basegfx::B2DPolyPolygon aB2DPolyPolygon(rB2DPolyPoly); // transform the polygon into device space and ensure it is closed aB2DPolyPolygon.transform( aTransform ); aB2DPolyPolygon.setClosed( true ); bool bDrawnOk = true; if( IsFillColor() ) bDrawnOk = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this ); if( bDrawnOk && IsLineColor() ) { const basegfx::B2DVector aHairlineWidth(1,1); const int nPolyCount = aB2DPolyPolygon.count(); for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) { const ::basegfx::B2DPolygon aOnePoly = aB2DPolyPolygon.getB2DPolygon( nPolyIdx ); mpGraphics->DrawPolyLine( aOnePoly, fTransparency, aHairlineWidth, ::basegfx::B2DLINEJOIN_NONE, com::sun::star::drawing::LineCap_BUTT, this ); } } if( bDrawnOk ) { #if 0 // MetaB2DPolyPolygonAction is not implemented yet: // according to AW adding it is very dangerous since there is a lot // of code that uses the metafile actions directly and unless every // place that does this knows about the new action we need to fallback if( mpMetaFile ) mpMetaFile->AddAction( new MetaB2DPolyPolygonAction( rB2DPolyPoly ) ); #else if( mpMetaFile ) mpMetaFile->AddAction( new MetaTransparentAction( PolyPolygon( rB2DPolyPoly ), static_cast< sal_uInt16 >(fTransparency * 100.0))); #endif return; } } // fallback to old polygon drawing if needed const PolyPolygon aToolsPolyPolygon( rB2DPolyPoly ); DrawTransparent(PolyPolygon(rB2DPolyPoly), static_cast< sal_uInt16 >(fTransparency * 100.0)); } // ------------------------------------------------------------------------ void OutputDevice::DrawTransparent( const PolyPolygon& rPolyPoly, sal_uInt16 nTransparencePercent ) { DBG_TRACE( "OutputDevice::DrawTransparent()" ); DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice ); // short circuit for drawing an opaque polygon if( (nTransparencePercent < 1) || ((mnDrawMode & DRAWMODE_NOTRANSPARENCY) != 0) ) { DrawPolyPolygon( rPolyPoly ); return; } // short circuit for drawing an invisible polygon if( !mbFillColor || (nTransparencePercent >= 100) ) { // short circuit if the polygon border is invisible too if( !mbLineColor ) return; // DrawTransparent() assumes that the border is NOT to be drawn transparently??? Push( PUSH_FILLCOLOR ); SetFillColor(); DrawPolyPolygon( rPolyPoly ); Pop(); return; } // handle metafile recording if( mpMetaFile ) mpMetaFile->AddAction( new MetaTransparentAction( rPolyPoly, nTransparencePercent ) ); bool bDrawn = !IsDeviceOutputNecessary() || ImplIsRecordLayout(); if( bDrawn ) return; // get the device graphics as drawing target if( !mpGraphics ) if( !ImplGetGraphics() ) return; // debug helper: static const char* pDisableNative = getenv( "SAL_DISABLE_NATIVE_ALPHA"); // try hard to draw it directly, because the emulation layers are slower if( !pDisableNative && mpGraphics->supportsOperation( OutDevSupport_B2DDraw ) #if defined UNX && ! defined QUARTZ && GetBitCount() > 8 #endif #ifdef WIN32 // workaround bad dithering on remote displaying when using GDI+ with toolbar buttoin hilighting && !rPolyPoly.IsRect() #endif ) { // prepare the graphics device if( mbInitClipRegion ) ImplInitClipRegion(); if( mbOutputClipped ) return; if( mbInitLineColor ) ImplInitLineColor(); if( mbInitFillColor ) ImplInitFillColor(); // get the polygon in device coordinates basegfx::B2DPolyPolygon aB2DPolyPolygon( rPolyPoly.getB2DPolyPolygon() ); const ::basegfx::B2DHomMatrix aTransform = ImplGetDeviceTransformation(); aB2DPolyPolygon.transform( aTransform ); const double fTransparency = 0.01 * nTransparencePercent; if( mbFillColor ) { // #121591# // CAUTION: Only non printing (pixel-renderer) VCL commands from OutputDevices // should be used when printing. Normally this is avoided by the printer being // non-AAed and thus e.g. on WIN GdiPlus calls are not used. It may be necessary // to add (OUTDEV_PRINTER != meOutDevType) to the entering if statement, thus // using the fallbacl some lines below (which is not very good, though). For // now, WinSalGraphics::drawPolyPolygon will detect printer usage and correct // the wrong mapping (see there for details) bDrawn = mpGraphics->DrawPolyPolygon( aB2DPolyPolygon, fTransparency, this ); } if( mbLineColor ) { // disable the fill color for now mpGraphics->SetFillColor(); // draw the border line const basegfx::B2DVector aLineWidths( 1, 1 ); const int nPolyCount = aB2DPolyPolygon.count(); for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) { const ::basegfx::B2DPolygon& rPolygon = aB2DPolyPolygon.getB2DPolygon( nPolyIdx ); bDrawn = mpGraphics->DrawPolyLine( rPolygon, fTransparency, aLineWidths, ::basegfx::B2DLINEJOIN_NONE, com::sun::star::drawing::LineCap_BUTT, this ); } // prepare to restore the fill color mbInitFillColor = mbFillColor; } } if( bDrawn ) return; if( 1 ) { VirtualDevice* pOldAlphaVDev = mpAlphaVDev; // #110958# Disable alpha VDev, we perform the necessary // operation explicitly further below. if( mpAlphaVDev ) mpAlphaVDev = NULL; GDIMetaFile* pOldMetaFile = mpMetaFile; mpMetaFile = NULL; if( OUTDEV_PRINTER == meOutDevType ) { if(100 <= nTransparencePercent) { // #i112959# 100% transparent, draw nothing return; } Rectangle aPolyRect( LogicToPixel( rPolyPoly ).GetBoundRect() ); const Size aDPISize( LogicToPixel( Size( 1, 1 ), MAP_INCH ) ); const long nBaseExtent = Max( FRound( aDPISize.Width() / 300. ), 1L ); long nMove; const sal_uInt16 nTrans = ( nTransparencePercent < 13 ) ? 0 : ( nTransparencePercent < 38 ) ? 25 : ( nTransparencePercent < 63 ) ? 50 : ( nTransparencePercent < 88 ) ? 75 : 100; switch( nTrans ) { case( 25 ): nMove = nBaseExtent * 3; break; case( 50 ): nMove = nBaseExtent * 4; break; case( 75 ): nMove = nBaseExtent * 6; break; // #i112959# very transparent (88 < nTransparencePercent <= 99) case( 100 ): nMove = nBaseExtent * 8; break; // #i112959# not transparent (nTransparencePercent < 13) default: nMove = 0; break; } Push( PUSH_CLIPREGION | PUSH_LINECOLOR ); IntersectClipRegion( rPolyPoly ); SetLineColor( GetFillColor() ); const sal_Bool bOldMap = mbMap; EnableMapMode( sal_False ); if(nMove) { Rectangle aRect( aPolyRect.TopLeft(), Size( aPolyRect.GetWidth(), nBaseExtent ) ); while( aRect.Top() <= aPolyRect.Bottom() ) { DrawRect( aRect ); aRect.Move( 0, nMove ); } aRect = Rectangle( aPolyRect.TopLeft(), Size( nBaseExtent, aPolyRect.GetHeight() ) ); while( aRect.Left() <= aPolyRect.Right() ) { DrawRect( aRect ); aRect.Move( nMove, 0 ); } } else { // #i112959# if not transparent, draw full rectangle in clip region DrawRect( aPolyRect ); } EnableMapMode( bOldMap ); Pop(); } else { PolyPolygon aPolyPoly( LogicToPixel( rPolyPoly ) ); Rectangle aPolyRect( aPolyPoly.GetBoundRect() ); Point aPoint; Rectangle aDstRect( aPoint, GetOutputSizePixel() ); aDstRect.Intersection( aPolyRect ); if( OUTDEV_WINDOW == meOutDevType ) { const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() ); if( !aPaintRgn.IsNull() ) aDstRect.Intersection( LogicToPixel( aPaintRgn ).GetBoundRect() ); } if( !aDstRect.IsEmpty() ) { // #i66849# Added fast path for exactly rectangular // polygons // #i83087# Naturally, system alpha blending cannot // work with separate alpha VDev if( !mpAlphaVDev && !pDisableNative && aPolyPoly.IsRect() ) { // setup Graphics only here (other cases delegate // to basic OutDev methods) if( 1 ) { if ( mbInitClipRegion ) ImplInitClipRegion(); if ( mbInitLineColor ) ImplInitLineColor(); if ( mbInitFillColor ) ImplInitFillColor(); Rectangle aLogicPolyRect( rPolyPoly.GetBoundRect() ); Rectangle aPixelRect( ImplLogicToDevicePixel( aLogicPolyRect ) ); if( !mbOutputClipped ) { bDrawn = mpGraphics->DrawAlphaRect( aPixelRect.Left(), aPixelRect.Top(), // #i98405# use methods with small g, else one pixel too much will be painted. // This is because the source is a polygon which when painted would not paint // the rightmost and lowest pixel line(s), so use one pixel less for the // rectangle, too. aPixelRect.getWidth(), aPixelRect.getHeight(), sal::static_int_cast(nTransparencePercent), this ); } else bDrawn = true; } } if( !bDrawn ) { VirtualDevice aVDev( *this, 1 ); const Size aDstSz( aDstRect.GetSize() ); const sal_uInt8 cTrans = (sal_uInt8) MinMax( FRound( nTransparencePercent * 2.55 ), 0, 255 ); if( aDstRect.Left() || aDstRect.Top() ) aPolyPoly.Move( -aDstRect.Left(), -aDstRect.Top() ); if( aVDev.SetOutputSizePixel( aDstSz ) ) { const sal_Bool bOldMap = mbMap; EnableMapMode( sal_False ); aVDev.SetLineColor( COL_BLACK ); aVDev.SetFillColor( COL_BLACK ); aVDev.DrawPolyPolygon( aPolyPoly ); Bitmap aPaint( GetBitmap( aDstRect.TopLeft(), aDstSz ) ); Bitmap aPolyMask( aVDev.GetBitmap( Point(), aDstSz ) ); // #107766# check for non-empty bitmaps before accessing them if( !!aPaint && !!aPolyMask ) { BitmapWriteAccess* pW = aPaint.AcquireWriteAccess(); BitmapReadAccess* pR = aPolyMask.AcquireReadAccess(); if( pW && pR ) { BitmapColor aPixCol; const BitmapColor aFillCol( GetFillColor() ); const BitmapColor aWhite( pR->GetBestMatchingColor( Color( COL_WHITE ) ) ); const BitmapColor aBlack( pR->GetBestMatchingColor( Color( COL_BLACK ) ) ); const long nWidth = pW->Width(), nHeight = pW->Height(); const long nR = aFillCol.GetRed(), nG = aFillCol.GetGreen(), nB = aFillCol.GetBlue(); long nX, nY; if( aPaint.GetBitCount() <= 8 ) { const BitmapPalette& rPal = pW->GetPalette(); const sal_uInt16 nCount = rPal.GetEntryCount(); BitmapColor* pMap = (BitmapColor*) new sal_uInt8[ nCount * sizeof( BitmapColor ) ]; for( sal_uInt16 i = 0; i < nCount; i++ ) { BitmapColor aCol( rPal[ i ] ); pMap[ i ] = BitmapColor( (sal_uInt8) rPal.GetBestIndex( aCol.Merge( aFillCol, cTrans ) ) ); } if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL && pW->GetScanlineFormat() == BMP_FORMAT_8BIT_PAL ) { const sal_uInt8 cBlack = aBlack.GetIndex(); for( nY = 0; nY < nHeight; nY++ ) { Scanline pWScan = pW->GetScanline( nY ); Scanline pRScan = pR->GetScanline( nY ); sal_uInt8 cBit = 128; for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan++ ) { if( !cBit ) cBit = 128, pRScan++; if( ( *pRScan & cBit ) == cBlack ) *pWScan = (sal_uInt8) pMap[ *pWScan ].GetIndex(); } } } else { for( nY = 0; nY < nHeight; nY++ ) for( nX = 0; nX < nWidth; nX++ ) if( pR->GetPixel( nY, nX ) == aBlack ) pW->SetPixel( nY, nX, pMap[ pW->GetPixel( nY, nX ).GetIndex() ] ); } delete[] (sal_uInt8*) pMap; } else { if( pR->GetScanlineFormat() == BMP_FORMAT_1BIT_MSB_PAL && pW->GetScanlineFormat() == BMP_FORMAT_24BIT_TC_BGR ) { const sal_uInt8 cBlack = aBlack.GetIndex(); for( nY = 0; nY < nHeight; nY++ ) { Scanline pWScan = pW->GetScanline( nY ); Scanline pRScan = pR->GetScanline( nY ); sal_uInt8 cBit = 128; for( nX = 0; nX < nWidth; nX++, cBit >>= 1, pWScan += 3 ) { if( !cBit ) cBit = 128, pRScan++; if( ( *pRScan & cBit ) == cBlack ) { pWScan[ 0 ] = COLOR_CHANNEL_MERGE( pWScan[ 0 ], nB, cTrans ); pWScan[ 1 ] = COLOR_CHANNEL_MERGE( pWScan[ 1 ], nG, cTrans ); pWScan[ 2 ] = COLOR_CHANNEL_MERGE( pWScan[ 2 ], nR, cTrans ); } } } } else { for( nY = 0; nY < nHeight; nY++ ) { for( nX = 0; nX < nWidth; nX++ ) { if( pR->GetPixel( nY, nX ) == aBlack ) { aPixCol = pW->GetColor( nY, nX ); pW->SetPixel( nY, nX, aPixCol.Merge( aFillCol, cTrans ) ); } } } } } } aPolyMask.ReleaseAccess( pR ); aPaint.ReleaseAccess( pW ); DrawBitmap( aDstRect.TopLeft(), aPaint ); EnableMapMode( bOldMap ); if( mbLineColor ) { Push( PUSH_FILLCOLOR ); SetFillColor(); DrawPolyPolygon( rPolyPoly ); Pop(); } } } else DrawPolyPolygon( rPolyPoly ); } } } mpMetaFile = pOldMetaFile; // #110958# Restore disabled alpha VDev mpAlphaVDev = pOldAlphaVDev; // #110958# Apply alpha value also to VDev alpha channel if( mpAlphaVDev ) { const Color aFillCol( mpAlphaVDev->GetFillColor() ); mpAlphaVDev->SetFillColor( Color(sal::static_int_cast(255*nTransparencePercent/100), sal::static_int_cast(255*nTransparencePercent/100), sal::static_int_cast(255*nTransparencePercent/100)) ); mpAlphaVDev->DrawTransparent( rPolyPoly, nTransparencePercent ); mpAlphaVDev->SetFillColor( aFillCol ); } } } // ----------------------------------------------------------------------- void OutputDevice::DrawTransparent( const GDIMetaFile& rMtf, const Point& rPos, const Size& rSize, const Gradient& rTransparenceGradient ) { DBG_TRACE( "OutputDevice::DrawTransparent()" ); DBG_CHKTHIS( OutputDevice, ImplDbgCheckOutputDevice ); const Color aBlack( COL_BLACK ); if( mpMetaFile ) { // missing here is to map the data using the DeviceTransformation mpMetaFile->AddAction( new MetaFloatTransparentAction( rMtf, rPos, rSize, rTransparenceGradient ) ); } if( ( rTransparenceGradient.GetStartColor() == aBlack && rTransparenceGradient.GetEndColor() == aBlack ) || ( mnDrawMode & ( DRAWMODE_NOTRANSPARENCY ) ) ) { ( (GDIMetaFile&) rMtf ).WindStart(); ( (GDIMetaFile&) rMtf ).Play( this, rPos, rSize ); ( (GDIMetaFile&) rMtf ).WindStart(); } else { GDIMetaFile* pOldMetaFile = mpMetaFile; Rectangle aOutRect( LogicToPixel( rPos ), LogicToPixel( rSize ) ); Point aPoint; Rectangle aDstRect( aPoint, GetOutputSizePixel() ); mpMetaFile = NULL; aDstRect.Intersection( aOutRect ); if( OUTDEV_WINDOW == meOutDevType ) { const Region aPaintRgn( ( (Window*) this )->GetPaintRegion() ); if( !aPaintRgn.IsNull() ) aDstRect.Intersection( LogicToPixel( aPaintRgn.GetBoundRect() ) ); } if( !aDstRect.IsEmpty() ) { VirtualDevice* pVDev = new VirtualDevice; ((OutputDevice*)pVDev)->mnDPIX = mnDPIX; ((OutputDevice*)pVDev)->mnDPIY = mnDPIY; if( pVDev->SetOutputSizePixel( aDstRect.GetSize() ) ) { if(GetAntialiasing()) { // #i102109# // For MetaFile replay (see task) it may now be necessary to take // into account that the content is AntiAlialised and needs to be masked // like that. Instead of masking, i will use a copy-modify-paste cycle // here (as i already use in the VclPrimiziveRenderer with successs) pVDev->SetAntialiasing(GetAntialiasing()); // create MapMode for buffer (offset needed) and set MapMode aMap(GetMapMode()); const Point aOutPos(PixelToLogic(aDstRect.TopLeft())); aMap.SetOrigin(Point(-aOutPos.X(), -aOutPos.Y())); pVDev->SetMapMode(aMap); // copy MapMode state and disable for target const bool bOrigMapModeEnabled(IsMapModeEnabled()); EnableMapMode(false); // copy MapMode state and disable for buffer const bool bBufferMapModeEnabled(pVDev->IsMapModeEnabled()); pVDev->EnableMapMode(false); // copy content from original to buffer pVDev->DrawOutDev( aPoint, pVDev->GetOutputSizePixel(), // dest aDstRect.TopLeft(), pVDev->GetOutputSizePixel(), // source *this); // draw MetaFile to buffer pVDev->EnableMapMode(bBufferMapModeEnabled); ((GDIMetaFile&)rMtf).WindStart(); ((GDIMetaFile&)rMtf).Play(pVDev, rPos, rSize); ((GDIMetaFile&)rMtf).WindStart(); // get content bitmap from buffer pVDev->EnableMapMode(false); const Bitmap aPaint(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel())); // create alpha mask from gradient and get as Bitmap pVDev->EnableMapMode(bBufferMapModeEnabled); pVDev->SetDrawMode(DRAWMODE_GRAYGRADIENT); pVDev->DrawGradient(Rectangle(rPos, rSize), rTransparenceGradient); pVDev->SetDrawMode(DRAWMODE_DEFAULT); pVDev->EnableMapMode(false); const AlphaMask aAlpha(pVDev->GetBitmap(aPoint, pVDev->GetOutputSizePixel())); // draw masked content to target and restore MapMode DrawBitmapEx(aDstRect.TopLeft(), BitmapEx(aPaint, aAlpha)); EnableMapMode(bOrigMapModeEnabled); } else { Bitmap aPaint, aMask; AlphaMask aAlpha; MapMode aMap( GetMapMode() ); Point aOutPos( PixelToLogic( aDstRect.TopLeft() ) ); const sal_Bool bOldMap = mbMap; aMap.SetOrigin( Point( -aOutPos.X(), -aOutPos.Y() ) ); pVDev->SetMapMode( aMap ); const sal_Bool bVDevOldMap = pVDev->IsMapModeEnabled(); // create paint bitmap ( (GDIMetaFile&) rMtf ).WindStart(); ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize ); ( (GDIMetaFile&) rMtf ).WindStart(); pVDev->EnableMapMode( sal_False ); aPaint = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() ); pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here! // create mask bitmap pVDev->SetLineColor( COL_BLACK ); pVDev->SetFillColor( COL_BLACK ); pVDev->DrawRect( Rectangle( pVDev->PixelToLogic( Point() ), pVDev->GetOutputSize() ) ); pVDev->SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT | DRAWMODE_WHITEBITMAP | DRAWMODE_WHITEGRADIENT ); ( (GDIMetaFile&) rMtf ).WindStart(); ( (GDIMetaFile&) rMtf ).Play( pVDev, rPos, rSize ); ( (GDIMetaFile&) rMtf ).WindStart(); pVDev->EnableMapMode( sal_False ); aMask = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() ); pVDev->EnableMapMode( bVDevOldMap ); // #i35331#: MUST NOT use EnableMapMode( sal_True ) here! // create alpha mask from gradient pVDev->SetDrawMode( DRAWMODE_GRAYGRADIENT ); pVDev->DrawGradient( Rectangle( rPos, rSize ), rTransparenceGradient ); pVDev->SetDrawMode( DRAWMODE_DEFAULT ); pVDev->EnableMapMode( sal_False ); pVDev->DrawMask( Point(), pVDev->GetOutputSizePixel(), aMask, Color( COL_WHITE ) ); aAlpha = pVDev->GetBitmap( Point(), pVDev->GetOutputSizePixel() ); delete pVDev; EnableMapMode( sal_False ); DrawBitmapEx( aDstRect.TopLeft(), BitmapEx( aPaint, aAlpha ) ); EnableMapMode( bOldMap ); } } else delete pVDev; } mpMetaFile = pOldMetaFile; } } // ----------------------------------------------------------------------- void OutputDevice::ImplDrawColorWallpaper( long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper ) { // Wallpaper ohne Umrandung zeichnen Color aOldLineColor = GetLineColor(); Color aOldFillColor = GetFillColor(); SetLineColor(); SetFillColor( rWallpaper.GetColor() ); sal_Bool bMap = mbMap; EnableMapMode( sal_False ); DrawRect( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) ); SetLineColor( aOldLineColor ); SetFillColor( aOldFillColor ); EnableMapMode( bMap ); } // ----------------------------------------------------------------------- void OutputDevice::ImplDrawBitmapWallpaper( long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper ) { BitmapEx aBmpEx; const BitmapEx* pCached = rWallpaper.ImplGetImpWallpaper()->ImplGetCachedBitmap(); Point aPos; Size aSize; GDIMetaFile* pOldMetaFile = mpMetaFile; const WallpaperStyle eStyle = rWallpaper.GetStyle(); const sal_Bool bOldMap = mbMap; sal_Bool bDrawn = sal_False; sal_Bool bDrawGradientBackground = sal_False; sal_Bool bDrawColorBackground = sal_False; if( pCached ) aBmpEx = *pCached; else aBmpEx = rWallpaper.GetBitmap(); const long nBmpWidth = aBmpEx.GetSizePixel().Width(); const long nBmpHeight = aBmpEx.GetSizePixel().Height(); const sal_Bool bTransparent = aBmpEx.IsTransparent(); // draw background if( bTransparent ) { if( rWallpaper.IsGradient() ) bDrawGradientBackground = sal_True; else { if( !pCached && !rWallpaper.GetColor().GetTransparency() ) { VirtualDevice aVDev( *this ); aVDev.SetBackground( rWallpaper.GetColor() ); aVDev.SetOutputSizePixel( Size( nBmpWidth, nBmpHeight ) ); aVDev.DrawBitmapEx( Point(), aBmpEx ); aBmpEx = aVDev.GetBitmap( Point(), aVDev.GetOutputSizePixel() ); } bDrawColorBackground = sal_True; } } else if( eStyle != WALLPAPER_TILE && eStyle != WALLPAPER_SCALE ) { if( rWallpaper.IsGradient() ) bDrawGradientBackground = sal_True; else bDrawColorBackground = sal_True; } // background of bitmap? if( bDrawGradientBackground ) ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper ); else if( bDrawColorBackground && bTransparent ) { ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper ); bDrawColorBackground = sal_False; } // calc pos and size if( rWallpaper.IsRect() ) { const Rectangle aBound( LogicToPixel( rWallpaper.GetRect() ) ); aPos = aBound.TopLeft(); aSize = aBound.GetSize(); } else { aPos = Point( nX, nY ); aSize = Size( nWidth, nHeight ); } mpMetaFile = NULL; EnableMapMode( sal_False ); Push( PUSH_CLIPREGION ); IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) ); switch( eStyle ) { case( WALLPAPER_SCALE ): { if( !pCached || ( pCached->GetSizePixel() != aSize ) ) { if( pCached ) rWallpaper.ImplGetImpWallpaper()->ImplReleaseCachedBitmap(); aBmpEx = rWallpaper.GetBitmap(); aBmpEx.Scale( aSize ); aBmpEx = BitmapEx( aBmpEx.GetBitmap().CreateDisplayBitmap( this ), aBmpEx.GetMask() ); } } break; case( WALLPAPER_TOPLEFT ): break; case( WALLPAPER_TOP ): aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1; break; case( WALLPAPER_TOPRIGHT ): aPos.X() += ( aSize.Width() - nBmpWidth ); break; case( WALLPAPER_LEFT ): aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1; break; case( WALLPAPER_CENTER ): { aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1; aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1; } break; case( WALLPAPER_RIGHT ): { aPos.X() += ( aSize.Width() - nBmpWidth ); aPos.Y() += ( aSize.Height() - nBmpHeight ) >> 1; } break; case( WALLPAPER_BOTTOMLEFT ): aPos.Y() += ( aSize.Height() - nBmpHeight ); break; case( WALLPAPER_BOTTOM ): { aPos.X() += ( aSize.Width() - nBmpWidth ) >> 1; aPos.Y() += ( aSize.Height() - nBmpHeight ); } break; case( WALLPAPER_BOTTOMRIGHT ): { aPos.X() += ( aSize.Width() - nBmpWidth ); aPos.Y() += ( aSize.Height() - nBmpHeight ); } break; default: { const long nRight = nX + nWidth - 1L; const long nBottom = nY + nHeight - 1L; long nFirstX; long nFirstY; if( eStyle == WALLPAPER_TILE ) { nFirstX = aPos.X(); nFirstY = aPos.Y(); } else { nFirstX = aPos.X() + ( ( aSize.Width() - nBmpWidth ) >> 1 ); nFirstY = aPos.Y() + ( ( aSize.Height() - nBmpHeight ) >> 1 ); } const long nOffX = ( nFirstX - nX ) % nBmpWidth; const long nOffY = ( nFirstY - nY ) % nBmpHeight; long nStartX = nX + nOffX; long nStartY = nY + nOffY; if( nOffX > 0L ) nStartX -= nBmpWidth; if( nOffY > 0L ) nStartY -= nBmpHeight; for( long nBmpY = nStartY; nBmpY <= nBottom; nBmpY += nBmpHeight ) for( long nBmpX = nStartX; nBmpX <= nRight; nBmpX += nBmpWidth ) DrawBitmapEx( Point( nBmpX, nBmpY ), aBmpEx ); bDrawn = sal_True; } break; } if( !bDrawn ) { // optimized for non-transparent bitmaps if( bDrawColorBackground ) { const Size aBmpSize( aBmpEx.GetSizePixel() ); const Point aTmpPoint; const Rectangle aOutRect( aTmpPoint, GetOutputSizePixel() ); const Rectangle aColRect( Point( nX, nY ), Size( nWidth, nHeight ) ); Rectangle aWorkRect; aWorkRect = Rectangle( 0, 0, aOutRect.Right(), aPos.Y() - 1L ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) { ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(), aWorkRect.GetWidth(), aWorkRect.GetHeight(), rWallpaper ); } aWorkRect = Rectangle( 0, aPos.Y(), aPos.X() - 1L, aPos.Y() + aBmpSize.Height() - 1L ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) { ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(), aWorkRect.GetWidth(), aWorkRect.GetHeight(), rWallpaper ); } aWorkRect = Rectangle( aPos.X() + aBmpSize.Width(), aPos.Y(), aOutRect.Right(), aPos.Y() + aBmpSize.Height() - 1L ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) { ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(), aWorkRect.GetWidth(), aWorkRect.GetHeight(), rWallpaper ); } aWorkRect = Rectangle( 0, aPos.Y() + aBmpSize.Height(), aOutRect.Right(), aOutRect.Bottom() ); aWorkRect.Justify(); aWorkRect.Intersection( aColRect ); if( !aWorkRect.IsEmpty() ) { ImplDrawColorWallpaper( aWorkRect.Left(), aWorkRect.Top(), aWorkRect.GetWidth(), aWorkRect.GetHeight(), rWallpaper ); } } DrawBitmapEx( aPos, aBmpEx ); } rWallpaper.ImplGetImpWallpaper()->ImplSetCachedBitmap( aBmpEx ); Pop(); EnableMapMode( bOldMap ); mpMetaFile = pOldMetaFile; } // ----------------------------------------------------------------------- void OutputDevice::ImplDrawGradientWallpaper( long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper ) { Rectangle aBound; GDIMetaFile* pOldMetaFile = mpMetaFile; const sal_Bool bOldMap = mbMap; sal_Bool bNeedGradient = sal_True; /* if ( rWallpaper.IsRect() ) aBound = LogicToPixel( rWallpaper.GetRect() ); else */ aBound = Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ); mpMetaFile = NULL; EnableMapMode( sal_False ); Push( PUSH_CLIPREGION ); IntersectClipRegion( Rectangle( Point( nX, nY ), Size( nWidth, nHeight ) ) ); if( OUTDEV_WINDOW == meOutDevType && rWallpaper.GetStyle() == WALLPAPER_APPLICATIONGRADIENT ) { Window *pWin = dynamic_cast< Window* >( this ); if( pWin ) { // limit gradient to useful size, so that it still can be noticed // in maximized windows long gradientWidth = pWin->GetDesktopRectPixel().GetSize().Width(); if( gradientWidth > 1024 ) gradientWidth = 1024; if( mnOutOffX+nWidth > gradientWidth ) ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper.GetGradient().GetEndColor() ); if( mnOutOffX > gradientWidth ) bNeedGradient = sal_False; else aBound = Rectangle( Point( -mnOutOffX, nY ), Size( gradientWidth, nHeight ) ); } } if( bNeedGradient ) DrawGradient( aBound, rWallpaper.GetGradient() ); Pop(); EnableMapMode( bOldMap ); mpMetaFile = pOldMetaFile; } // ----------------------------------------------------------------------- void OutputDevice::ImplDrawWallpaper( long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper ) { if( rWallpaper.IsBitmap() ) ImplDrawBitmapWallpaper( nX, nY, nWidth, nHeight, rWallpaper ); else if( rWallpaper.IsGradient() ) ImplDrawGradientWallpaper( nX, nY, nWidth, nHeight, rWallpaper ); else ImplDrawColorWallpaper( nX, nY, nWidth, nHeight, rWallpaper ); } // ----------------------------------------------------------------------- void OutputDevice::DrawWallpaper( const Rectangle& rRect, const Wallpaper& rWallpaper ) { if ( mpMetaFile ) mpMetaFile->AddAction( new MetaWallpaperAction( rRect, rWallpaper ) ); if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() ) return; if ( rWallpaper.GetStyle() != WALLPAPER_NULL ) { Rectangle aRect = LogicToPixel( rRect ); aRect.Justify(); if ( !aRect.IsEmpty() ) { ImplDrawWallpaper( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(), rWallpaper ); } } if( mpAlphaVDev ) mpAlphaVDev->DrawWallpaper( rRect, rWallpaper ); } // ----------------------------------------------------------------------- void OutputDevice::Erase() { if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() ) return; sal_Bool bNativeOK = sal_False; if( meOutDevType == OUTDEV_WINDOW ) { Window* pWindow = static_cast(this); ControlPart aCtrlPart = pWindow->ImplGetWindowImpl()->mnNativeBackground; if( aCtrlPart != 0 && ! pWindow->IsControlBackground() ) { ImplControlValue aControlValue; Point aGcc3WorkaroundTemporary; Rectangle aCtrlRegion( aGcc3WorkaroundTemporary, GetOutputSizePixel() ); ControlState nState = 0; if( pWindow->IsEnabled() ) nState |= CTRL_STATE_ENABLED; bNativeOK = pWindow->DrawNativeControl( CTRL_WINDOW_BACKGROUND, aCtrlPart, aCtrlRegion, nState, aControlValue, rtl::OUString() ); } } if ( mbBackground && ! bNativeOK ) { RasterOp eRasterOp = GetRasterOp(); if ( eRasterOp != ROP_OVERPAINT ) SetRasterOp( ROP_OVERPAINT ); ImplDrawWallpaper( 0, 0, mnOutWidth, mnOutHeight, maBackground ); if ( eRasterOp != ROP_OVERPAINT ) SetRasterOp( eRasterOp ); } if( mpAlphaVDev ) mpAlphaVDev->Erase(); } // ----------------------------------------------------------------------- void OutputDevice::ImplDraw2ColorFrame( const Rectangle& rRect, const Color& rLeftTopColor, const Color& rRightBottomColor ) { SetFillColor( rLeftTopColor ); DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Left(), rRect.Bottom()-1 ) ) ); DrawRect( Rectangle( rRect.TopLeft(), Point( rRect.Right()-1, rRect.Top() ) ) ); SetFillColor( rRightBottomColor ); DrawRect( Rectangle( rRect.BottomLeft(), rRect.BottomRight() ) ); DrawRect( Rectangle( rRect.TopRight(), rRect.BottomRight() ) ); } // ----------------------------------------------------------------------- bool OutputDevice::DrawEPS( const Point& rPoint, const Size& rSize, const GfxLink& rGfxLink, GDIMetaFile* pSubst ) { DBG_TRACE( "OutputDevice::DrawEPS()" ); bool bDrawn(true); if ( mpMetaFile ) { GDIMetaFile aSubst; if( pSubst ) aSubst = *pSubst; mpMetaFile->AddAction( new MetaEPSAction( rPoint, rSize, rGfxLink, aSubst ) ); } if ( !IsDeviceOutputNecessary() || ImplIsRecordLayout() ) return bDrawn; if( mbOutputClipped ) return bDrawn; Rectangle aRect( ImplLogicToDevicePixel( Rectangle( rPoint, rSize ) ) ); if( !aRect.IsEmpty() ) { // draw the real EPS graphics if( rGfxLink.GetData() && rGfxLink.GetDataSize() ) { if( !mpGraphics && !ImplGetGraphics() ) return bDrawn; if( mbInitClipRegion ) ImplInitClipRegion(); aRect.Justify(); bDrawn = mpGraphics->DrawEPS( aRect.Left(), aRect.Top(), aRect.GetWidth(), aRect.GetHeight(), (sal_uInt8*) rGfxLink.GetData(), rGfxLink.GetDataSize(), this ); } // else draw the substitution graphics if( !bDrawn && pSubst ) { GDIMetaFile* pOldMetaFile = mpMetaFile; mpMetaFile = NULL; Graphic( *pSubst ).Draw( this, rPoint, rSize ); mpMetaFile = pOldMetaFile; } } if( mpAlphaVDev ) mpAlphaVDev->DrawEPS( rPoint, rSize, rGfxLink, pSubst ); return bDrawn; } // ----------------------------------------------------------------------- void OutputDevice::DrawCheckered(const Point& rPos, const Size& rSize, sal_uInt32 nLen, Color aStart, Color aEnd) { const sal_uInt32 nMaxX(rPos.X() + rSize.Width()); const sal_uInt32 nMaxY(rPos.Y() + rSize.Height()); Push(PUSH_LINECOLOR|PUSH_FILLCOLOR); SetLineColor(); for(sal_uInt32 x(0), nX(rPos.X()); nX < nMaxX; x++, nX += nLen) { const sal_uInt32 nRight(std::min(nMaxX, nX + nLen)); for(sal_uInt32 y(0), nY(rPos.Y()); nY < nMaxY; y++, nY += nLen) { const sal_uInt32 nBottom(std::min(nMaxY, nY + nLen)); SetFillColor((x & 0x0001) ^ (y & 0x0001) ? aStart : aEnd); DrawRect(Rectangle(nX, nY, nRight, nBottom)); } } Pop(); } // ----------------------------------------------------------------------- // eof