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See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include // ======================================================================= // // ImplRegionBand // // Jedes Band enthaelt die zwischen der enthaltenen Ober- und Untergrenze // enthaltenen Rechtecke. Bei den Operationen Union, Intersect, XOr und // Exclude werden immer Rechtecke der gleichen Hoehe ausgewerte; die // Grenzen der Baender sind immer so zu waehlen, dasz dies moeglich ist. // // Die Rechtecke in den Baendern werden nach Moeglichkeit zusammengefaszt. // // Bei der Umwandlung von Polygonen werden alle Punkte des Polygons // in die einzelnen Baender eingetragen (sie stehen fuer jedes Band als // Punkte in einer Liste). Nach dem Eintragen der Punkte werden diese // in Rechtecke umgewandelt und die Liste der Punkte geloescht. // // ----------------------------------------------------------------------- ImplRegionBand::ImplRegionBand( long nTop, long nBottom ) { // save boundaries mnYTop = nTop; mnYBottom = nBottom; // initialize lists mpNextBand = NULL; mpPrevBand = NULL; mpFirstSep = NULL; mpFirstBandPoint = NULL; mbTouched = false; } // ----------------------------------------------------------------------- ImplRegionBand::ImplRegionBand( const ImplRegionBand& rRegionBand, const bool bIgnorePoints) { // copy boundaries mnYTop = rRegionBand.mnYTop; mnYBottom = rRegionBand.mnYBottom; mbTouched = rRegionBand.mbTouched; // initialisation mpNextBand = NULL; mpPrevBand = NULL; mpFirstSep = NULL; mpFirstBandPoint = NULL; // copy all elements of the list with separations ImplRegionBandSep* pNewSep; ImplRegionBandSep* pPrevSep = 0; ImplRegionBandSep* pSep = rRegionBand.mpFirstSep; while ( pSep ) { // create new and copy data pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = pSep->mnXLeft; pNewSep->mnXRight = pSep->mnXRight; pNewSep->mbRemoved = pSep->mbRemoved; pNewSep->mpNextSep = NULL; if ( pSep == rRegionBand.mpFirstSep ) mpFirstSep = pNewSep; else pPrevSep->mpNextSep = pNewSep; pPrevSep = pNewSep; pSep = pSep->mpNextSep; } if ( ! bIgnorePoints) { // Copy points. ImplRegionBandPoint* pPoint = rRegionBand.mpFirstBandPoint; ImplRegionBandPoint* pPrevPointCopy = NULL; while (pPoint != NULL) { ImplRegionBandPoint* pPointCopy = new ImplRegionBandPoint(); pPointCopy->mnX = pPoint->mnX; pPointCopy->mnLineId = pPoint->mnLineId; pPointCopy->mbEndPoint = pPoint->mbEndPoint; pPointCopy->meLineType = pPoint->meLineType; if (pPrevPointCopy != NULL) pPrevPointCopy->mpNextBandPoint = pPointCopy; else mpFirstBandPoint = pPointCopy; pPrevPointCopy = pPointCopy; pPoint = pPoint->mpNextBandPoint; } } } // ----------------------------------------------------------------------- ImplRegionBand::~ImplRegionBand() { DBG_ASSERT( mpFirstBandPoint == NULL, "ImplRegionBand::~ImplRegionBand -> pointlist not empty" ); // delete elements of the list ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { ImplRegionBandSep* pTempSep = pSep->mpNextSep; delete pSep; pSep = pTempSep; } // delete elements of the list ImplRegionBandPoint* pPoint = mpFirstBandPoint; while ( pPoint ) { ImplRegionBandPoint* pTempPoint = pPoint->mpNextBandPoint; delete pPoint; pPoint = pTempPoint; } } // ----------------------------------------------------------------------- // // generate separations from lines and process union with existing // separations void ImplRegionBand::ProcessPoints() { // check Pointlist ImplRegionBandPoint* pRegionBandPoint = mpFirstBandPoint; while ( pRegionBandPoint ) { // within list? if ( pRegionBandPoint && pRegionBandPoint->mpNextBandPoint ) { // start/stop? if ( pRegionBandPoint->mbEndPoint && pRegionBandPoint->mpNextBandPoint->mbEndPoint ) { // same direction? -> remove next point! if ( pRegionBandPoint->meLineType == pRegionBandPoint->mpNextBandPoint->meLineType ) { ImplRegionBandPoint* pSaveRegionBandPoint = pRegionBandPoint->mpNextBandPoint; pRegionBandPoint->mpNextBandPoint = pRegionBandPoint->mpNextBandPoint->mpNextBandPoint; delete pSaveRegionBandPoint; } } } // continue with next element in the list pRegionBandPoint = pRegionBandPoint->mpNextBandPoint; } pRegionBandPoint = mpFirstBandPoint; while ( pRegionBandPoint && pRegionBandPoint->mpNextBandPoint ) { Union( pRegionBandPoint->mnX, pRegionBandPoint->mpNextBandPoint->mnX ); ImplRegionBandPoint* pNextBandPoint = pRegionBandPoint->mpNextBandPoint->mpNextBandPoint; // remove already processed points delete pRegionBandPoint->mpNextBandPoint; delete pRegionBandPoint; // continue with next element in the list pRegionBandPoint = pNextBandPoint; } // remove last element if necessary if ( pRegionBandPoint ) delete pRegionBandPoint; // list is now empty mpFirstBandPoint = NULL; } // ----------------------------------------------------------------------- // // generate separations from lines and process union with existing // separations bool ImplRegionBand::InsertPoint( long nX, long nLineId, bool bEndPoint, LineType eLineType ) { if ( !mpFirstBandPoint ) { mpFirstBandPoint = new ImplRegionBandPoint; mpFirstBandPoint->mnX = nX; mpFirstBandPoint->mnLineId = nLineId; mpFirstBandPoint->mbEndPoint = bEndPoint; mpFirstBandPoint->meLineType = eLineType; mpFirstBandPoint->mpNextBandPoint = NULL; return true; } // look if line already touched the band ImplRegionBandPoint* pRegionBandPoint = mpFirstBandPoint; ImplRegionBandPoint* pLastTestedRegionBandPoint = NULL; while( pRegionBandPoint ) { if ( pRegionBandPoint->mnLineId == nLineId ) { if ( bEndPoint ) { if( !pRegionBandPoint->mbEndPoint ) { // remove old band point if( !mpFirstBandPoint->mpNextBandPoint ) { // if we've only got one point => replace first point pRegionBandPoint->mnX = nX; pRegionBandPoint->mbEndPoint = true; return true; } else { // remove current point if( !pLastTestedRegionBandPoint ) { // remove and delete old first point ImplRegionBandPoint* pSaveBandPoint = mpFirstBandPoint; mpFirstBandPoint = mpFirstBandPoint->mpNextBandPoint; delete pSaveBandPoint; } else { // remove and delete current band point pLastTestedRegionBandPoint->mpNextBandPoint = pRegionBandPoint->mpNextBandPoint; delete pRegionBandPoint; } break; } } } else return false; } // use next element pLastTestedRegionBandPoint = pRegionBandPoint; pRegionBandPoint = pRegionBandPoint->mpNextBandPoint; } // search appropriate position and insert point into the list ImplRegionBandPoint* pNewRegionBandPoint; pRegionBandPoint = mpFirstBandPoint; pLastTestedRegionBandPoint = NULL; while ( pRegionBandPoint ) { // new point completly left? -> insert as first point if ( nX <= pRegionBandPoint->mnX ) { pNewRegionBandPoint = new ImplRegionBandPoint; pNewRegionBandPoint->mnX = nX; pNewRegionBandPoint->mnLineId = nLineId; pNewRegionBandPoint->mbEndPoint = bEndPoint; pNewRegionBandPoint->meLineType = eLineType; pNewRegionBandPoint->mpNextBandPoint = pRegionBandPoint; // connections to the new point if ( !pLastTestedRegionBandPoint ) mpFirstBandPoint = pNewRegionBandPoint; else pLastTestedRegionBandPoint->mpNextBandPoint = pNewRegionBandPoint; return true; } // use next element pLastTestedRegionBandPoint = pRegionBandPoint; pRegionBandPoint = pRegionBandPoint->mpNextBandPoint; } // not inserted -> add to the end of the list pNewRegionBandPoint = new ImplRegionBandPoint; pNewRegionBandPoint->mnX = nX; pNewRegionBandPoint->mnLineId = nLineId; pNewRegionBandPoint->mbEndPoint = bEndPoint; pNewRegionBandPoint->meLineType = eLineType; pNewRegionBandPoint->mpNextBandPoint = NULL; // connections to the new point pLastTestedRegionBandPoint->mpNextBandPoint = pNewRegionBandPoint; return true; } // ----------------------------------------------------------------------- void ImplRegionBand::MoveX( long nHorzMove ) { // move all x-separations ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { pSep->mnXLeft += nHorzMove; pSep->mnXRight += nHorzMove; pSep = pSep->mpNextSep; } } // ----------------------------------------------------------------------- void ImplRegionBand::ScaleX( double fHorzScale ) { ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { pSep->mnXLeft = FRound( pSep->mnXLeft * fHorzScale ); pSep->mnXRight = FRound( pSep->mnXRight * fHorzScale ); pSep = pSep->mpNextSep; } } // ----------------------------------------------------------------------- // // combine overlaping sparations bool ImplRegionBand::OptimizeBand() { ImplRegionBandSep* pPrevSep = 0; ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { // remove? if ( pSep->mbRemoved || (pSep->mnXRight < pSep->mnXLeft) ) { ImplRegionBandSep* pOldSep = pSep; if ( pSep == mpFirstSep ) mpFirstSep = pSep->mpNextSep; else pPrevSep->mpNextSep = pSep->mpNextSep; pSep = pSep->mpNextSep; delete pOldSep; continue; } // overlaping separations? -> combine! if ( pSep->mpNextSep ) { if ( (pSep->mnXRight+1) >= pSep->mpNextSep->mnXLeft ) { if ( pSep->mpNextSep->mnXRight > pSep->mnXRight ) pSep->mnXRight = pSep->mpNextSep->mnXRight; ImplRegionBandSep* pOldSep = pSep->mpNextSep; pSep->mpNextSep = pOldSep->mpNextSep; delete pOldSep; continue; } } pPrevSep = pSep; pSep = pSep->mpNextSep; } return true; } // ----------------------------------------------------------------------- void ImplRegionBand::Union( long nXLeft, long nXRight ) { DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Union(): nxLeft > nXRight" ); // band empty? -> add element if ( !mpFirstSep ) { mpFirstSep = new ImplRegionBandSep; mpFirstSep->mnXLeft = nXLeft; mpFirstSep->mnXRight = nXRight; mpFirstSep->mbRemoved = false; mpFirstSep->mpNextSep = NULL; return; } // process real union ImplRegionBandSep* pNewSep; ImplRegionBandSep* pPrevSep = 0; ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { // new separation completely inside? nothing to do! if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) ) return; // new separation completly left? -> new separation! if ( nXRight < pSep->mnXLeft ) { pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = nXLeft; pNewSep->mnXRight = nXRight; pNewSep->mbRemoved = false; pNewSep->mpNextSep = pSep; if ( pSep == mpFirstSep ) mpFirstSep = pNewSep; else pPrevSep->mpNextSep = pNewSep; break; } // new separation overlaping from left? -> extend boundary if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) ) pSep->mnXLeft = nXLeft; // new separation overlaping from right? -> extend boundary if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) ) { pSep->mnXRight = nXRight; break; } // not inserted, but last element? -> add to the end of the list if ( !pSep->mpNextSep && (nXLeft > pSep->mnXRight) ) { pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = nXLeft; pNewSep->mnXRight = nXRight; pNewSep->mbRemoved = false; pSep->mpNextSep = pNewSep; pNewSep->mpNextSep = NULL; break; } pPrevSep = pSep; pSep = pSep->mpNextSep; } OptimizeBand(); } // ----------------------------------------------------------------------- void ImplRegionBand::Intersect( long nXLeft, long nXRight ) { DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Intersect(): nxLeft > nXRight" ); // band has been touched mbTouched = true; // band empty? -> nothing to do if ( !mpFirstSep ) return; // process real intersection ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { // new separation completly outside? -> remove separation if ( (nXRight < pSep->mnXLeft) || (nXLeft > pSep->mnXRight) ) // will be removed from the optimizer pSep->mbRemoved = true; // new separation overlaping from left? -> reduce right boundary if ( (nXLeft <= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) && (nXRight >= pSep->mnXLeft) ) pSep->mnXRight = nXRight; // new separation overlaping from right? -> reduce right boundary if ( (nXLeft >= pSep->mnXLeft) && (nXLeft <= pSep->mnXRight) && (nXRight >= pSep->mnXRight) ) pSep->mnXLeft = nXLeft; // new separation within the actual one? -> reduce both boundaries if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) ) { pSep->mnXRight = nXRight; pSep->mnXLeft = nXLeft; } pSep = pSep->mpNextSep; } OptimizeBand(); } // ----------------------------------------------------------------------- void ImplRegionBand::Exclude( long nXLeft, long nXRight ) { DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::Exclude(): nxLeft > nXRight" ); // band has been touched mbTouched = true; // band empty? -> nothing to do if ( !mpFirstSep ) return; // process real exclusion ImplRegionBandSep* pNewSep; ImplRegionBandSep* pPrevSep = 0; ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { bool bSepProcessed = false; // new separation completely overlapping? -> remove separation if ( (nXLeft <= pSep->mnXLeft) && (nXRight >= pSep->mnXRight) ) { // will be removed from the optimizer pSep->mbRemoved = true; bSepProcessed = true; } // new separation overlaping from left? -> reduce boundary if ( !bSepProcessed ) { if ( (nXRight >= pSep->mnXLeft) && (nXLeft <= pSep->mnXLeft) ) { pSep->mnXLeft = nXRight+1; bSepProcessed = true; } } // new separation overlaping from right? -> reduce boundary if ( !bSepProcessed ) { if ( (nXLeft <= pSep->mnXRight) && (nXRight > pSep->mnXRight) ) { pSep->mnXRight = nXLeft-1; bSepProcessed = true; } } // new separation within the actual one? -> reduce boundary // and add new entry for reminder if ( !bSepProcessed ) { if ( (nXLeft >= pSep->mnXLeft) && (nXRight <= pSep->mnXRight) ) { pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = pSep->mnXLeft; pNewSep->mnXRight = nXLeft-1; pNewSep->mbRemoved = false; pSep->mnXLeft = nXRight+1; // connections from the new separation pNewSep->mpNextSep = pSep; // connections to the new separation if ( pSep == mpFirstSep ) mpFirstSep = pNewSep; else pPrevSep->mpNextSep = pNewSep; } } pPrevSep = pSep; pSep = pSep->mpNextSep; } OptimizeBand(); } // ----------------------------------------------------------------------- void ImplRegionBand::XOr( long nXLeft, long nXRight ) { DBG_ASSERT( nXLeft <= nXRight, "ImplRegionBand::XOr(): nxLeft > nXRight" ); // #i46602# Reworked rectangle Xor // // In general, we can distinguish 11 cases of intersection // (details below). The old implementation explicitly handled 7 // cases (numbered in the order of appearance, use CVS to get your // hands on the old version), therefore, I've sticked to that // order, and added four more cases. The code below references // those numbers via #1, #2, etc. // // Num Mnem newX:oldX newY:oldY Description Result Can quit? // // #1 Empty band - - The band is empty, thus, simply add new bandSep just add Yes // // #2 apart - - The rectangles are disjunct, add new one as is just add Yes // // #3 atop == == The rectangles are _exactly_ the same, remove existing just remove Yes // // #4 around < > The new rectangle extends the old to both sides intersect No // // #5 left < < The new rectangle is left of the old (but intersects) intersect Yes // // #5b left-atop < == The new is left of the old, and coincides on the right intersect Yes // // #6 right > > The new is right of the old (but intersects) intersect No // // #6b right-atop == > The new is right of the old, and coincides on the left intersect No // // #7 inside > < The new is fully inside the old intersect Yes // // #8 inside-right > == The new is fully inside the old, coincides on the right intersect Yes // // #9 inside-left == < The new is fully inside the old, coincides on the left intersect Yes // // // Then, to correctly perform XOr, the segment that's switched off // (i.e. the overlapping part of the old and the new segment) must // be extended by one pixel value at each border: // 1 1 // 0 4 0 4 // 111100000001111 // // Clearly, the leading band sep now goes from 0 to 3, and the // trailing band sep from 11 to 14. This mimicks the xor look of a // bitmap operation. // // band empty? -> add element if ( !mpFirstSep ) { mpFirstSep = new ImplRegionBandSep; mpFirstSep->mnXLeft = nXLeft; mpFirstSep->mnXRight = nXRight; mpFirstSep->mbRemoved = false; mpFirstSep->mpNextSep = NULL; return; } // process real xor ImplRegionBandSep* pNewSep; ImplRegionBandSep* pPrevSep = 0; ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { long nOldLeft( pSep->mnXLeft ); long nOldRight( pSep->mnXRight ); // did the current segment actually touch the new rect? If // not, skip all comparisons, go on, loop and try to find // intersecting bandSep if( nXLeft <= nOldRight ) { if( nXRight < nOldLeft ) { // #2 // add _before_ current bandSep pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = nXLeft; pNewSep->mnXRight = nXRight; pNewSep->mpNextSep = pSep; pNewSep->mbRemoved = false; // connections from the new separation pNewSep->mpNextSep = pSep; // connections to the new separation if ( pSep == mpFirstSep ) mpFirstSep = pNewSep; else pPrevSep->mpNextSep = pNewSep; pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop break; } else if( nXLeft == nOldLeft && nXRight == nOldRight ) { // #3 pSep->mbRemoved = true; pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop break; } else if( nXLeft != nOldLeft && nXRight == nOldRight ) { // # 5b, 8 if( nXLeft < nOldLeft ) { nXRight = nOldLeft; // 5b } else { nXRight = nXLeft; // 8 nXLeft = nOldLeft; } pSep->mnXLeft = nXLeft; pSep->mnXRight = nXRight-1; pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop break; } else if( nXLeft == nOldLeft && nXRight != nOldRight ) { // # 6b, 9 if( nXRight > nOldRight ) { nXLeft = nOldRight+1; // 6b // cannot break here, simply mark segment as removed, // and go on with adapted nXLeft/nXRight pSep->mbRemoved = true; } else { pSep->mnXLeft = nXRight+1; // 9 pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop break; } } else // if( nXLeft != nOldLeft && nXRight != nOldRight ) follows automatically { // #4,5,6,7 DBG_ASSERT( nXLeft != nOldLeft && nXRight != nOldRight, "ImplRegionBand::XOr(): Case 4,5,6,7 expected all coordinates to be not equal!" ); // The plain-jane check would look like this: // // if( nXLeft < nOldLeft ) // { // // #4,5 // if( nXRight > nOldRight ) // { // // #4 // } // else // { // // #5 done! // } // } // else // { // // #6,7 // if( nXRight > nOldRight ) // { // // #6 // } // else // { // // #7 done! // } // } // // but since we generally don't have to care whether // it's 4 or 6 (only that we must not stop processing // here), condensed that in such a way that only the // coordinates get shuffled into correct ordering. if( nXLeft < nOldLeft ) ::std::swap( nOldLeft, nXLeft ); bool bDone( false ); if( nXRight < nOldRight ) { ::std::swap( nOldRight, nXRight ); bDone = true; } // now, nOldLeftmnXLeft = nOldLeft; pSep->mnXRight = nXLeft-1; nXLeft = nOldRight+1; // nxRight is already setup correctly if( bDone ) { // add behind current bandSep pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = nXLeft; pNewSep->mnXRight = nXRight; pNewSep->mpNextSep = pSep->mpNextSep; pNewSep->mbRemoved = false; // connections from the new separation pSep->mpNextSep = pNewSep; pPrevSep = NULL; // do not run accidentally into the "right" case when breaking the loop break; } } } pPrevSep = pSep; pSep = pSep->mpNextSep; } // new separation completely right of existing bandSeps ? if( pPrevSep && nXLeft >= pPrevSep->mnXRight ) { pNewSep = new ImplRegionBandSep; pNewSep->mnXLeft = nXLeft; pNewSep->mnXRight = nXRight; pNewSep->mpNextSep = NULL; pNewSep->mbRemoved = false; // connections from the new separation pPrevSep->mpNextSep = pNewSep; } OptimizeBand(); } // ----------------------------------------------------------------------- bool ImplRegionBand::IsInside( long nX ) { ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { if ( (pSep->mnXLeft <= nX) && (pSep->mnXRight >= nX) ) return true; pSep = pSep->mpNextSep; } return false; } // ----------------------------------------------------------------------- bool ImplRegionBand::IsOver( long nLeft, long nRight ) { ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { if ( (pSep->mnXLeft < nRight) && (pSep->mnXRight > nLeft) ) return true; pSep = pSep->mpNextSep; } return false; } // ----------------------------------------------------------------------- bool ImplRegionBand::IsInside( long nLeft, long nRight ) { ImplRegionBandSep* pSep = mpFirstSep; while ( pSep ) { if ( (pSep->mnXLeft >= nLeft) && (nRight <= pSep->mnXRight) ) return true; pSep = pSep->mpNextSep; } return false; } // ----------------------------------------------------------------------- long ImplRegionBand::GetXLeftBoundary() const { DBG_ASSERT( mpFirstSep != NULL, "ImplRegionBand::XLeftBoundary -> no separation in band!" ); return mpFirstSep->mnXLeft; } // ----------------------------------------------------------------------- long ImplRegionBand::GetXRightBoundary() const { DBG_ASSERT( mpFirstSep != NULL, "ImplRegionBand::XRightBoundary -> no separation in band!" ); // search last separation ImplRegionBandSep* pSep = mpFirstSep; while ( pSep->mpNextSep ) pSep = pSep->mpNextSep; return pSep->mnXRight; } // ----------------------------------------------------------------------- bool ImplRegionBand::operator==( const ImplRegionBand& rRegionBand ) const { ImplRegionBandSep* pOwnRectBandSep = mpFirstSep; ImplRegionBandSep* pSecondRectBandSep = rRegionBand.mpFirstSep; while ( pOwnRectBandSep && pSecondRectBandSep ) { // get boundaries of current rectangle long nOwnXLeft = pOwnRectBandSep->mnXLeft; long nSecondXLeft = pSecondRectBandSep->mnXLeft; if ( nOwnXLeft != nSecondXLeft ) return false; long nOwnXRight = pOwnRectBandSep->mnXRight; long nSecondXRight = pSecondRectBandSep->mnXRight; if ( nOwnXRight != nSecondXRight ) return false; // get next separation from current band pOwnRectBandSep = pOwnRectBandSep->mpNextSep; // get next separation from current band pSecondRectBandSep = pSecondRectBandSep->mpNextSep; } // different number of separations? if ( pOwnRectBandSep || pSecondRectBandSep ) return false; return true; } // ----------------------------------------------------------------------- ImplRegionBand* ImplRegionBand::SplitBand (const sal_Int32 nY) { OSL_ASSERT(nY>mnYTop); OSL_ASSERT(nY<=mnYBottom); // Create a copy of the given band (we tell the constructor to copy the points together // with the seps.) ImplRegionBand* pLowerBand = new ImplRegionBand(*this, false); // Adapt vertical coordinates. mnYBottom = nY-1; pLowerBand->mnYTop = nY; // Insert new band into list of bands. pLowerBand->mpNextBand = mpNextBand; mpNextBand = pLowerBand; pLowerBand->mpPrevBand = this; if (pLowerBand->mpNextBand != NULL) pLowerBand->mpNextBand->mpPrevBand = pLowerBand; return pLowerBand; }