/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_vcl.hxx" #include #include #include #include #include #include #include // ======================================================================= #define BUTTON_DRAW_FLATTEST (BUTTON_DRAW_FLAT | \ BUTTON_DRAW_PRESSED | \ BUTTON_DRAW_CHECKED | \ BUTTON_DRAW_HIGHLIGHT) // ======================================================================= static void ImplDrawSymbol( OutputDevice* pDev, const Rectangle& rRect, SymbolType eType ) { // Groessen vorberechnen long nMin = Min( rRect.GetWidth(), rRect.GetHeight() ); long nSize = nMin; if ( nMin & 0x01 ) nMin--; Point aCenter = rRect.Center(); long nCenterX = aCenter.X(); long nCenterY = aCenter.Y(); long n2 = nMin / 2; long n4 = nMin / 4; long nLeft; long nTop; long nRight; long nBottom; long nTemp; long i; switch ( eType ) { case SYMBOL_ARROW_UP: { if ( !(nMin & 0x01) ) { n2--; n4--; } nTop = nCenterY-n2; nBottom = nCenterY; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nTop++; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } pDev->DrawRect( Rectangle( nCenterX-n4, nBottom, nCenterX+n4, nBottom+n2 ) ); } break; case SYMBOL_ARROW_DOWN: { if ( !(nMin & 0x01) ) { n2--; n4--; } nTop = nCenterY; nBottom = nCenterY+n2; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nBottom--; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } pDev->DrawRect( Rectangle( nCenterX-n4, nTop-n2, nCenterX+n4, nTop ) ); } break; case SYMBOL_ARROW_LEFT: { if ( !(nMin & 0x01) ) { n2--; n4--; } nLeft = nCenterX-n2; nRight = nCenterX; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); i = 1; while ( i <= n2 ) { nLeft++; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); i++; } pDev->DrawRect( Rectangle( nRight, nCenterY-n4, nRight+n2, nCenterY+n4 ) ); } break; case SYMBOL_ARROW_RIGHT: { if ( !(nMin & 0x01) ) { n2--; n4--; } nLeft = nCenterX; nRight = nCenterX+n2; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); i = 1; while ( i <= n2 ) { nRight--; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); i++; } pDev->DrawRect( Rectangle( nLeft-n2, nCenterY-n4, nLeft, nCenterY+n4 ) ); } break; case SYMBOL_SPIN_UP: { if ( !(nMin & 0x01) ) n2--; nTop = nCenterY-n4; nBottom = nTop+n2; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nTop++; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } } break; case SYMBOL_SPIN_DOWN: { if ( !(nMin & 0x01) ) n2--; nTop = nCenterY-n4; nBottom = nTop+n2; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nBottom--; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } } break; case SYMBOL_SPIN_LEFT: case SYMBOL_FIRST: case SYMBOL_PREV: case SYMBOL_REVERSEPLAY: { if ( !(nMin & 0x01) ) n2--; nLeft = nCenterX-n4; if ( eType == SYMBOL_FIRST ) nLeft++; nRight = nLeft+n2; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); i = 1; while ( i <= n2 ) { nLeft++; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); i++; } if ( eType == SYMBOL_FIRST ) { pDev->DrawRect( Rectangle( nCenterX-n4-1, nCenterY-n2, nCenterX-n4-1, nCenterY+n2 ) ); } } break; case SYMBOL_SPIN_RIGHT: case SYMBOL_LAST: case SYMBOL_NEXT: case SYMBOL_PLAY: { if ( !(nMin & 0x01) ) n2--; nLeft = nCenterX-n4; if ( eType == SYMBOL_LAST ) nLeft--; nRight = nLeft+n2; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); i = 1; while ( i <= n2 ) { nRight--; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); i++; } if ( eType == SYMBOL_LAST ) { pDev->DrawRect( Rectangle( nCenterX+n4+1, nCenterY-n2, nCenterX+n4+1, nCenterY+n2 ) ); } } break; case SYMBOL_PAGEUP: case SYMBOL_PAGEDOWN: { if ( !( nSize & 0x01 )) { // An even rectangle size means we have to use a smaller size for // our arrows as we want to use one pixel for the spearhead! Otherwise // it will be clipped! nCenterX++; n2 = ( nMin-1 ) / 2; n4 = ( nMin-1 ) / 4; } nTop = nCenterY-n2; nBottom = nCenterY-1; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); pDev->DrawRect( Rectangle( nCenterX, nTop+n2+1, nCenterX, nBottom+n2+1 ) ); i = 1; while ( i < n2 ) { ( eType == SYMBOL_PAGEUP ) ? nTop++ : nBottom--; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); pDev->DrawRect( Rectangle( nTemp, nTop+n2+1, nTemp, nBottom+n2+1 ) ); i++; } } break; case SYMBOL_RADIOCHECKMARK: case SYMBOL_RECORD: { const long nExt = ( n2 << 1 ) + 1; Bitmap aBmp( Size( nExt, nExt ), 1 ); BitmapWriteAccess* pWAcc = aBmp.AcquireWriteAccess(); if( pWAcc ) { const Color aWhite( COL_WHITE ); const Color aBlack( COL_BLACK ); pWAcc->Erase( aWhite ); pWAcc->SetLineColor( aBlack ); pWAcc->SetFillColor( aBlack ); pWAcc->DrawPolygon( Polygon( Point( n2, n2 ), n2, n2 ) ); aBmp.ReleaseAccess( pWAcc ); pDev->DrawMask( Point( nCenterX - n2, nCenterY - n2 ), aBmp, pDev->GetFillColor() ); } else pDev->DrawPolygon( Polygon( Point( nCenterX, nCenterY ), n2, n2 ) ); } break; case SYMBOL_STOP: { nLeft = nCenterX-n2; nRight = nCenterX+n2; nTop = nCenterY-n2; nBottom = nCenterY+n2; pDev->DrawRect( Rectangle( nLeft, nTop, nRight, nBottom ) ); } break; case SYMBOL_PAUSE: { nLeft = nCenterX-n2; nRight = nCenterX+n2-1; nTop = nCenterY-n2; nBottom = nCenterY+n2; pDev->DrawRect( Rectangle( nLeft, nTop, nCenterX-2, nBottom ) ); pDev->DrawRect( Rectangle( nCenterX+1, nTop, nRight, nBottom ) ); } break; case SYMBOL_WINDSTART: case SYMBOL_WINDBACKWARD: { nLeft = nCenterX-n2+1; nRight = nCenterX; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) ); i = 1; while ( i < n2 ) { nLeft++; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); i++; } if ( eType == SYMBOL_WINDSTART ) { pDev->DrawRect( Rectangle( nCenterX-n2, nCenterY-n2, nCenterX-n2, nCenterY+n2 ) ); } } break; case SYMBOL_WINDEND: case SYMBOL_WINDFORWARD: { nLeft = nCenterX-n2; nRight = nCenterX-1; pDev->DrawRect( Rectangle( nLeft, nCenterY, nRight, nCenterY ) ); pDev->DrawRect( Rectangle( nLeft+n2, nCenterY, nRight+n2, nCenterY ) ); i = 1; while ( i < n2 ) { nRight--; nTemp = nCenterY-i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); nTemp = nCenterY+i; pDev->DrawRect( Rectangle( nLeft, nTemp, nRight, nTemp ) ); pDev->DrawRect( Rectangle( nLeft+n2, nTemp, nRight+n2, nTemp ) ); i++; } if ( eType == SYMBOL_WINDEND ) { pDev->DrawRect( Rectangle( nCenterX+n2, nCenterY-n2, nCenterX+n2, nCenterY+n2 ) ); } } break; case SYMBOL_CLOSE: { Size aRectSize( 2, 1 ); if ( nMin < 8 ) aRectSize.Width() = 1; else if ( nMin > 20 ) aRectSize.Width() = nMin/10; nLeft = nCenterX-n2+1; nTop = nCenterY-n2+1; nBottom = nCenterY-n2+nMin-aRectSize.Width()+1; i = 0; while ( i < nMin-aRectSize.Width()+1 ) { pDev->DrawRect( Rectangle( Point( nLeft+i, nTop+i ), aRectSize ) ); pDev->DrawRect( Rectangle( Point( nLeft+i, nBottom-i ), aRectSize ) ); i++; } } break; case SYMBOL_ROLLUP: case SYMBOL_ROLLDOWN: { Rectangle aRect( nCenterX-n2, nCenterY-n2, nCenterX+n2, nCenterY-n2+1 ); pDev->DrawRect( aRect ); if ( eType == SYMBOL_ROLLDOWN ) { Rectangle aTempRect = aRect; aTempRect.Bottom() = nCenterY+n2; aTempRect.Right() = aRect.Left(); pDev->DrawRect( aTempRect ); aTempRect.Left() = aRect.Right(); aTempRect.Right() = aRect.Right(); pDev->DrawRect( aTempRect ); aTempRect.Top() = aTempRect.Bottom(); aTempRect.Left() = aRect.Left(); pDev->DrawRect( aTempRect ); } } break; case SYMBOL_CHECKMARK: { // #106953# never mirror checkmarks sal_Bool bRTL = pDev->ImplHasMirroredGraphics() && pDev->IsRTLEnabled(); Point aPos1( bRTL ? rRect.Right() : rRect.Left(), rRect.Bottom() - rRect.GetHeight() / 3 ); Point aPos2( bRTL ? rRect.Right() - rRect.GetWidth()/3 : rRect.Left() + rRect.GetWidth()/3, rRect.Bottom() ); Point aPos3( bRTL ? rRect.TopLeft() : rRect.TopRight() ); Size aRectSize( 1, 2 ); long nStepsY = aPos2.Y()-aPos1.Y(); long nX = aPos1.X(); long nY = aPos1.Y(); long n; for ( n = 0; n <= nStepsY; n++ ) { if( bRTL ) nX--; pDev->DrawRect( Rectangle( Point( nX, nY++ ), aRectSize ) ); if( !bRTL ) nX++; } nStepsY = aPos2.Y()-aPos3.Y(); nX = aPos2.X(); nY = aPos2.Y(); for ( n = 0; n <= nStepsY; n++ ) { if( bRTL ) if ( --nX < rRect.Left() ) break; pDev->DrawRect( Rectangle( Point( nX, nY-- ), aRectSize ) ); if( !bRTL ) if ( ++nX > rRect.Right() ) break; } } break; case SYMBOL_SPIN_UPDOWN: { nTop = nCenterY-n2-1; nBottom = nTop+n2; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nTop++; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } nTop = nCenterY+1; nBottom = nTop+n2; pDev->DrawRect( Rectangle( nCenterX, nTop, nCenterX, nBottom ) ); i = 1; while ( i <= n2 ) { nBottom--; nTemp = nCenterX-i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); nTemp = nCenterX+i; pDev->DrawRect( Rectangle( nTemp, nTop, nTemp, nBottom ) ); i++; } } break; case SYMBOL_FLOAT: { Rectangle aRect( nCenterX-n2, nCenterY-n2+3, nCenterX+n2-2, nCenterY-n2+4 ); pDev->DrawRect( aRect ); Rectangle aTempRect = aRect; aTempRect.Bottom() = nCenterY+n2; aTempRect.Right() = aRect.Left(); pDev->DrawRect( aTempRect ); aTempRect.Left() = aRect.Right(); aTempRect.Right() = aRect.Right(); pDev->DrawRect( aTempRect ); aTempRect.Top() = aTempRect.Bottom(); aTempRect.Left() = aRect.Left(); pDev->DrawRect( aTempRect ); aRect = Rectangle( nCenterX-n2+2, nCenterY-n2, nCenterX+n2, nCenterY-n2+1 ); pDev->DrawRect( aRect ); aTempRect = aRect; aTempRect.Bottom() = nCenterY+n2-3; aTempRect.Right() = aRect.Left(); pDev->DrawRect( aTempRect ); aTempRect.Left() = aRect.Right(); aTempRect.Right() = aRect.Right(); pDev->DrawRect( aTempRect ); aTempRect.Top() = aTempRect.Bottom(); aTempRect.Left() = aRect.Left(); pDev->DrawRect( aTempRect ); } break; case SYMBOL_DOCK: { Rectangle aRect( nCenterX-n2, nCenterY-n2, nCenterX+n2, nCenterY-n2 ); pDev->DrawRect( aRect ); Rectangle aTempRect = aRect; aTempRect.Bottom() = nCenterY+n2; aTempRect.Right() = aRect.Left(); pDev->DrawRect( aTempRect ); aTempRect.Left() = aRect.Right(); aTempRect.Right() = aRect.Right(); pDev->DrawRect( aTempRect ); aTempRect.Top() = aTempRect.Bottom(); aTempRect.Left() = aRect.Left(); pDev->DrawRect( aTempRect ); } break; case SYMBOL_HIDE: { long nExtra = nMin / 8; Rectangle aRect( nCenterX-n2+nExtra, nCenterY+n2-1, nCenterX+n2-nExtra, nCenterY+n2 ); pDev->DrawRect( aRect ); } break; } } // ----------------------------------------------------------------------- void DecorationView::DrawSymbol( const Rectangle& rRect, SymbolType eType, const Color& rColor, sal_uInt16 nStyle ) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); Rectangle aRect = mpOutDev->LogicToPixel( rRect ); Color aOldLineColor = mpOutDev->GetLineColor(); Color aOldFillColor = mpOutDev->GetFillColor(); sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled(); mpOutDev->SetLineColor(); mpOutDev->SetFillColor( rColor ); mpOutDev->EnableMapMode( sal_False ); if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) nStyle |= BUTTON_DRAW_MONO; if ( nStyle & SYMBOL_DRAW_MONO ) { if ( nStyle & SYMBOL_DRAW_DISABLE ) mpOutDev->SetFillColor( Color( COL_GRAY ) ); else mpOutDev->SetFillColor( Color( COL_BLACK ) ); } else { if ( nStyle & SYMBOL_DRAW_DISABLE ) { // Als Embosed ausgeben mpOutDev->SetFillColor( rStyleSettings.GetLightColor() ); Rectangle aTempRect = aRect; aTempRect.Move( 1, 1 ); ImplDrawSymbol( mpOutDev, aTempRect, eType ); mpOutDev->SetFillColor( rStyleSettings.GetShadowColor() ); } else mpOutDev->SetFillColor( rColor ); } ImplDrawSymbol( mpOutDev, aRect, eType ); mpOutDev->SetLineColor( aOldLineColor ); mpOutDev->SetFillColor( aOldFillColor ); mpOutDev->EnableMapMode( bOldMapMode ); } // ======================================================================= void DecorationView::DrawFrame( const Rectangle& rRect, const Color& rLeftTopColor, const Color& rRightBottomColor ) { Rectangle aRect = mpOutDev->LogicToPixel( rRect ); Color aOldLineColor = mpOutDev->GetLineColor(); Color aOldFillColor = mpOutDev->GetFillColor(); sal_Bool bOldMapMode = mpOutDev->IsMapModeEnabled(); mpOutDev->EnableMapMode( sal_False ); mpOutDev->SetLineColor(); mpOutDev->ImplDraw2ColorFrame( aRect, rLeftTopColor, rRightBottomColor ); mpOutDev->SetLineColor( aOldLineColor ); mpOutDev->SetFillColor( aOldFillColor ); mpOutDev->EnableMapMode( bOldMapMode ); } // ======================================================================= void DecorationView::DrawHighlightFrame( const Rectangle& rRect, sal_uInt16 nStyle ) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); Color aLightColor = rStyleSettings.GetLightColor(); Color aShadowColor = rStyleSettings.GetShadowColor(); if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || (mpOutDev->GetOutDevType() == OUTDEV_PRINTER) ) { aLightColor = Color( COL_BLACK ); aShadowColor = Color( COL_BLACK ); } else if ( nStyle & FRAME_HIGHLIGHT_TESTBACKGROUND ) { Wallpaper aBackground = mpOutDev->GetBackground(); if ( aBackground.IsBitmap() || aBackground.IsGradient() ) { aLightColor = rStyleSettings.GetFaceColor(); aShadowColor = Color( COL_BLACK ); } else { Color aBackColor = aBackground.GetColor(); if ( (aLightColor.GetColorError( aBackColor ) < 32) || (aShadowColor.GetColorError( aBackColor ) < 32) ) { aLightColor = Color( COL_WHITE ); aShadowColor = Color( COL_BLACK ); if ( aLightColor.GetColorError( aBackColor ) < 32 ) aLightColor.DecreaseLuminance( 64 ); if ( aShadowColor.GetColorError( aBackColor ) < 32 ) aShadowColor.IncreaseLuminance( 64 ); } } } if ( (nStyle & FRAME_HIGHLIGHT_STYLE) == FRAME_HIGHLIGHT_IN ) { Color aTempColor = aLightColor; aLightColor = aShadowColor; aShadowColor = aTempColor; } DrawFrame( rRect, aLightColor, aShadowColor ); } // ======================================================================= static void ImplDrawDPILineRect( OutputDevice* pDev, Rectangle& rRect, const Color* pColor, sal_Bool bRound = sal_False ) { long nLineWidth = pDev->ImplGetDPIX()/300; long nLineHeight = pDev->ImplGetDPIY()/300; if ( !nLineWidth ) nLineWidth = 1; if ( !nLineHeight ) nLineHeight = 1; if ( pColor ) { if ( (nLineWidth == 1) && (nLineHeight == 1) ) { pDev->SetLineColor( *pColor ); pDev->SetFillColor(); if( bRound ) { pDev->DrawLine( Point( rRect.Left()+1, rRect.Top()), Point( rRect.Right()-1, rRect.Top()) ); pDev->DrawLine( Point( rRect.Left()+1, rRect.Bottom()), Point( rRect.Right()-1, rRect.Bottom()) ); pDev->DrawLine( Point( rRect.Left(), rRect.Top()+1), Point( rRect.Left(), rRect.Bottom()-1) ); pDev->DrawLine( Point( rRect.Right(), rRect.Top()+1), Point( rRect.Right(), rRect.Bottom()-1) ); } else pDev->DrawRect( rRect ); } else { long nWidth = rRect.GetWidth(); long nHeight = rRect.GetHeight(); pDev->SetLineColor(); pDev->SetFillColor( *pColor ); pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nWidth, nLineHeight ) ) ); pDev->DrawRect( Rectangle( rRect.TopLeft(), Size( nLineWidth, nHeight ) ) ); pDev->DrawRect( Rectangle( Point( rRect.Left(), rRect.Bottom()-nLineHeight ), Size( nWidth, nLineHeight ) ) ); pDev->DrawRect( Rectangle( Point( rRect.Right()-nLineWidth, rRect.Top() ), Size( nLineWidth, nHeight ) ) ); } } rRect.Left() += nLineWidth; rRect.Top() += nLineHeight; rRect.Right() -= nLineWidth; rRect.Bottom() -= nLineHeight; } // ======================================================================= static void ImplDrawFrame( OutputDevice* pDev, Rectangle& rRect, const StyleSettings& rStyleSettings, sal_uInt16 nStyle ) { // mask menu style sal_Bool bMenuStyle = (nStyle & FRAME_DRAW_MENU) ? sal_True : sal_False; nStyle &= ~FRAME_DRAW_MENU; Window *pWin = NULL; if( pDev->GetOutDevType() == OUTDEV_WINDOW ) pWin = (Window*) pDev; // UseFlatBorders disables 3D style for all frames except menus // menus may use different border colors (e.g. on XP) // normal frames will be drawn using the shadow color // whereas window frame borders will use black sal_Bool bFlatBorders = ( !bMenuStyle && rStyleSettings.GetUseFlatBorders() ); // no flat borders for standard VCL controls (i.e. formcontrols that keep their classic look) // will not affect frame windows (like dropdowns) if( bFlatBorders && pWin && pWin->GetType() == WINDOW_BORDERWINDOW && (pWin != pWin->ImplGetFrameWindow()) ) { // check for formcontrol, i.e., a control without NWF enabled Control *pControl = dynamic_cast< Control* >( pWin->GetWindow( WINDOW_CLIENT ) ); if( pControl && pControl->IsNativeWidgetEnabled() ) bFlatBorders = sal_True; else bFlatBorders = sal_False; } // no round corners for window frame borders sal_Bool bRound = (bFlatBorders && !(nStyle & FRAME_DRAW_WINDOWBORDER)); if ( (rStyleSettings.GetOptions() & STYLE_OPTION_MONO) || (pDev->GetOutDevType() == OUTDEV_PRINTER) || bFlatBorders ) nStyle |= FRAME_DRAW_MONO; if ( nStyle & FRAME_DRAW_NODRAW ) { sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle; if( pWin->GetType() == WINDOW_BORDERWINDOW ) nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER; ImplControlValue aControlValue( nValueStyle ); Rectangle aBound, aContent; Rectangle aNatRgn( rRect ); if(pWin && pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER, aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) ) { rRect = aContent; } else if ( nStyle & FRAME_DRAW_MONO ) ImplDrawDPILineRect( pDev, rRect, NULL, bRound ); else { sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE; if ( nFrameStyle == FRAME_DRAW_GROUP ) { rRect.Left() += 2; rRect.Top() += 2; rRect.Right() -= 2; rRect.Bottom() -= 2; } else if ( (nFrameStyle == FRAME_DRAW_IN) || (nFrameStyle == FRAME_DRAW_OUT) ) { rRect.Left()++; rRect.Top()++; rRect.Right()--; rRect.Bottom()--; } else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT { rRect.Left() += 2; rRect.Top() += 2; rRect.Right() -= 2; rRect.Bottom() -= 2; } } } else { if( pWin && pWin->IsNativeControlSupported(CTRL_FRAME, PART_BORDER) ) { sal_uInt16 nValueStyle = bMenuStyle ? nStyle | FRAME_DRAW_MENU : nStyle; if( pWin->GetType() == WINDOW_BORDERWINDOW ) nValueStyle |= FRAME_DRAW_BORDERWINDOWBORDER; ImplControlValue aControlValue( nValueStyle ); Rectangle aBound, aContent; Rectangle aNatRgn( rRect ); if( pWin->GetNativeControlRegion(CTRL_FRAME, PART_BORDER, aNatRgn, 0, aControlValue, rtl::OUString(), aBound, aContent) ) { if( pWin->DrawNativeControl( CTRL_FRAME, PART_BORDER, aContent, CTRL_STATE_ENABLED, aControlValue, rtl::OUString()) ) { rRect = aContent; return; } } } if ( nStyle & FRAME_DRAW_MONO ) { Color aColor = bRound ? rStyleSettings.GetShadowColor() : pDev->GetSettings().GetStyleSettings().GetMonoColor(); // when the MonoColor wasn't set, check face color if ( (bRound && aColor.IsDark()) || ( (aColor == Color(COL_BLACK)) && (pDev->GetSettings().GetStyleSettings().GetFaceColor().IsDark()) ) ) { aColor = Color( COL_WHITE ); } ImplDrawDPILineRect( pDev, rRect, &aColor, bRound ); } else { sal_uInt16 nFrameStyle = nStyle & FRAME_DRAW_STYLE; if ( nFrameStyle == FRAME_DRAW_GROUP ) { pDev->SetFillColor(); pDev->SetLineColor( rStyleSettings.GetLightColor() ); rRect.Top()++; rRect.Left()++; pDev->DrawRect( rRect ); rRect.Top()--; rRect.Left()--; pDev->SetLineColor( rStyleSettings.GetShadowColor() ); rRect.Right()--; rRect.Bottom()--; pDev->DrawRect( rRect ); rRect.Right()++; rRect.Bottom()++; } else { pDev->SetLineColor(); if ( (nFrameStyle == FRAME_DRAW_IN) || (nFrameStyle == FRAME_DRAW_OUT) ) { if ( nFrameStyle == FRAME_DRAW_IN ) { pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetLightColor() ); } else { pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetLightColor(), rStyleSettings.GetShadowColor() ); } rRect.Left()++; rRect.Top()++; rRect.Right()--; rRect.Bottom()--; } else // FRAME_DRAW_DOUBLEIN || FRAME_DRAW_DOUBLEOUT { if ( nFrameStyle == FRAME_DRAW_DOUBLEIN ) { if( bFlatBorders ) // no 3d effect pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetShadowColor() ); else pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetShadowColor(), rStyleSettings.GetLightColor() ); } else { if( bMenuStyle ) pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetMenuBorderColor(), rStyleSettings.GetDarkShadowColor() ); else pDev->ImplDraw2ColorFrame( rRect, bFlatBorders ? // no 3d effect rStyleSettings.GetDarkShadowColor() : rStyleSettings.GetLightBorderColor(), rStyleSettings.GetDarkShadowColor() ); } rRect.Left()++; rRect.Top()++; rRect.Right()--; rRect.Bottom()--; sal_Bool bDrawn = sal_True; if ( nFrameStyle == FRAME_DRAW_DOUBLEIN ) { if( bFlatBorders ) // no 3d effect pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetFaceColor(), rStyleSettings.GetFaceColor() ); else pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetDarkShadowColor(), rStyleSettings.GetLightBorderColor() ); } else { // flat menus have no shadow border if( !bMenuStyle || !rStyleSettings.GetUseFlatMenues() ) pDev->ImplDraw2ColorFrame( rRect, rStyleSettings.GetLightColor(), rStyleSettings.GetShadowColor() ); else bDrawn = sal_False; } if( bDrawn ) { rRect.Left()++; rRect.Top()++; rRect.Right()--; rRect.Bottom()--; } } } } } } // ----------------------------------------------------------------------- Rectangle DecorationView::DrawFrame( const Rectangle& rRect, sal_uInt16 nStyle ) { Rectangle aRect = rRect; sal_Bool bOldMap = mpOutDev->IsMapModeEnabled(); if ( bOldMap ) { aRect = mpOutDev->LogicToPixel( aRect ); mpOutDev->EnableMapMode( sal_False ); } if ( !rRect.IsEmpty() ) { if ( nStyle & FRAME_DRAW_NODRAW ) ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle ); else { Color maOldLineColor = mpOutDev->GetLineColor(); Color maOldFillColor = mpOutDev->GetFillColor(); ImplDrawFrame( mpOutDev, aRect, mpOutDev->GetSettings().GetStyleSettings(), nStyle ); mpOutDev->SetLineColor( maOldLineColor ); mpOutDev->SetFillColor( maOldFillColor ); } } if ( bOldMap ) { mpOutDev->EnableMapMode( bOldMap ); aRect = mpOutDev->PixelToLogic( aRect ); } return aRect; } // ======================================================================= static void ImplDrawButton( OutputDevice* pDev, Rectangle& rRect, const StyleSettings& rStyleSettings, sal_uInt16 nStyle ) { Rectangle aFillRect = rRect; if ( nStyle & BUTTON_DRAW_MONO ) { if ( !(nStyle & BUTTON_DRAW_NODRAW) ) { Color aBlackColor( COL_BLACK ); if ( nStyle & BUTTON_DRAW_DEFAULT ) ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); ImplDrawDPILineRect( pDev, aFillRect, &aBlackColor ); Size aBrdSize( 1, 1 ); if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) { MapMode aResMapMode( MAP_100TH_MM ); aBrdSize = pDev->LogicToPixel( Size( 20, 20 ), aResMapMode ); if ( !aBrdSize.Width() ) aBrdSize.Width() = 1; if ( !aBrdSize.Height() ) aBrdSize.Height() = 1; } pDev->SetLineColor(); pDev->SetFillColor( aBlackColor ); Rectangle aRect1; Rectangle aRect2; aRect1.Left() = aFillRect.Left(); aRect1.Right() = aFillRect.Right(), aRect2.Top() = aFillRect.Top(); aRect2.Bottom() = aFillRect.Bottom(); if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) { aRect1.Top() = aFillRect.Top(); aRect1.Bottom() = aBrdSize.Height()-1; aRect2.Left() = aFillRect.Left(); aRect2.Right() = aFillRect.Left()+aBrdSize.Width()-1; aFillRect.Left() += aBrdSize.Width(); aFillRect.Top() += aBrdSize.Height(); } else { aRect1.Top() = aFillRect.Bottom()-aBrdSize.Height()+1; aRect1.Bottom() = aFillRect.Bottom(); aRect2.Left() = aFillRect.Right()-aBrdSize.Width()+1; aRect2.Right() = aFillRect.Right(), aFillRect.Right() -= aBrdSize.Width(); aFillRect.Bottom() -= aBrdSize.Height(); } pDev->DrawRect( aRect1 ); pDev->DrawRect( aRect2 ); } } else { if ( !(nStyle & BUTTON_DRAW_NODRAW) ) { if ( nStyle & BUTTON_DRAW_DEFAULT ) { Color aDefBtnColor = rStyleSettings.GetDarkShadowColor(); ImplDrawDPILineRect( pDev, aFillRect, &aDefBtnColor ); } } if ( !(nStyle & BUTTON_DRAW_NODRAW) ) { pDev->SetLineColor(); if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER ) { pDev->SetFillColor( rStyleSettings.GetLightBorderColor() ); pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(), aFillRect.Left(), aFillRect.Bottom() ) ); aFillRect.Left()++; } if ( (nStyle & BUTTON_DRAW_NOTOPLIGHTBORDER) && !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED)) ) { pDev->SetFillColor( rStyleSettings.GetLightBorderColor() ); pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Top(), aFillRect.Right(), aFillRect.Top() ) ); aFillRect.Top()++; } if ( (( (nStyle & BUTTON_DRAW_NOBOTTOMSHADOWBORDER) | BUTTON_DRAW_FLAT) == (BUTTON_DRAW_NOBOTTOMSHADOWBORDER | BUTTON_DRAW_FLAT)) && !(nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED | BUTTON_DRAW_HIGHLIGHT)) ) { pDev->SetFillColor( rStyleSettings.GetDarkShadowColor() ); pDev->DrawRect( Rectangle( aFillRect.Left(), aFillRect.Bottom(), aFillRect.Right(), aFillRect.Bottom() ) ); aFillRect.Bottom()--; } Color aColor1; Color aColor2; if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) { aColor1 = rStyleSettings.GetDarkShadowColor(); aColor2 = rStyleSettings.GetLightColor(); } else { if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) aColor1 = rStyleSettings.GetLightBorderColor(); else aColor1 = rStyleSettings.GetLightColor(); if ( (nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT ) aColor2 = rStyleSettings.GetShadowColor(); else aColor2 = rStyleSettings.GetDarkShadowColor(); } pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 ); aFillRect.Left()++; aFillRect.Top()++; aFillRect.Right()--; aFillRect.Bottom()--; if ( !((nStyle & BUTTON_DRAW_FLATTEST) == BUTTON_DRAW_FLAT) ) { if ( nStyle & (BUTTON_DRAW_PRESSED | BUTTON_DRAW_CHECKED) ) { aColor1 = rStyleSettings.GetShadowColor(); aColor2 = rStyleSettings.GetLightBorderColor(); } else { if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) aColor1 = rStyleSettings.GetLightColor(); else aColor1 = rStyleSettings.GetLightBorderColor(); aColor2 = rStyleSettings.GetShadowColor(); } pDev->ImplDraw2ColorFrame( aFillRect, aColor1, aColor2 ); aFillRect.Left()++; aFillRect.Top()++; aFillRect.Right()--; aFillRect.Bottom()--; } } } if ( !(nStyle & (BUTTON_DRAW_NOFILL | BUTTON_DRAW_NODRAW)) ) { pDev->SetLineColor(); if ( nStyle & BUTTON_DRAW_MONO ) { // Hack: Auf Druckern wollen wir im MonoChrom-Modus trotzdem // erstmal graue Buttons haben if ( pDev->GetOutDevType() == OUTDEV_PRINTER ) pDev->SetFillColor( Color( COL_LIGHTGRAY ) ); else pDev->SetFillColor( Color( COL_WHITE ) ); } else { if ( nStyle & (BUTTON_DRAW_CHECKED | BUTTON_DRAW_DONTKNOW) ) pDev->SetFillColor( rStyleSettings.GetCheckedColor() ); else pDev->SetFillColor( rStyleSettings.GetFaceColor() ); } pDev->DrawRect( aFillRect ); } // Ein Border freilassen, der jedoch bei Default-Darstellung // mitbenutzt wird rRect.Left()++; rRect.Top()++; rRect.Right()--; rRect.Bottom()--; if ( nStyle & BUTTON_DRAW_NOLIGHTBORDER ) { rRect.Left()++; rRect.Top()++; } else if ( nStyle & BUTTON_DRAW_NOLEFTLIGHTBORDER ) rRect.Left()++; if ( nStyle & BUTTON_DRAW_PRESSED ) { if ( (rRect.GetHeight() > 10) && (rRect.GetWidth() > 10) ) { rRect.Left() += 4; rRect.Top() += 4; rRect.Right() -= 1; rRect.Bottom() -= 1; } else { rRect.Left() += 3; rRect.Top() += 3; rRect.Right() -= 2; rRect.Bottom() -= 2; } } else if ( nStyle & BUTTON_DRAW_CHECKED ) { rRect.Left() += 3; rRect.Top() += 3; rRect.Right() -= 2; rRect.Bottom() -= 2; } else { rRect.Left() += 2; rRect.Top() += 2; rRect.Right() -= 3; rRect.Bottom() -= 3; } } // ----------------------------------------------------------------------- Rectangle DecorationView::DrawButton( const Rectangle& rRect, sal_uInt16 nStyle ) { Rectangle aRect = rRect; sal_Bool bOldMap = mpOutDev->IsMapModeEnabled(); if ( bOldMap ) { aRect = mpOutDev->LogicToPixel( aRect ); mpOutDev->EnableMapMode( sal_False ); } if ( !rRect.IsEmpty() ) { const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO ) nStyle |= BUTTON_DRAW_MONO; if ( nStyle & BUTTON_DRAW_NODRAW ) ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle ); else { Color maOldLineColor = mpOutDev->GetLineColor(); Color maOldFillColor = mpOutDev->GetFillColor(); ImplDrawButton( mpOutDev, aRect, rStyleSettings, nStyle ); mpOutDev->SetLineColor( maOldLineColor ); mpOutDev->SetFillColor( maOldFillColor ); } } if ( bOldMap ) { mpOutDev->EnableMapMode( bOldMap ); aRect = mpOutDev->PixelToLogic( aRect ); } return aRect; } // ----------------------------------------------------------------------- void DecorationView::DrawSeparator( const Point& rStart, const Point& rStop, bool bVertical ) { Point aStart( rStart ), aStop( rStop ); const StyleSettings& rStyleSettings = mpOutDev->GetSettings().GetStyleSettings(); mpOutDev->Push( PUSH_LINECOLOR ); if ( rStyleSettings.GetOptions() & STYLE_OPTION_MONO ) mpOutDev->SetLineColor( Color( COL_BLACK ) ); else mpOutDev->SetLineColor( rStyleSettings.GetShadowColor() ); mpOutDev->DrawLine( aStart, aStop ); if ( !(rStyleSettings.GetOptions() & STYLE_OPTION_MONO) ) { mpOutDev->SetLineColor( rStyleSettings.GetLightColor() ); if( bVertical ) { aStart.X()++; aStop.X()++; } else { aStart.Y()++; aStop.Y()++; } mpOutDev->DrawLine( aStart, aStop ); } mpOutDev->Pop(); }