/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __ACCEVENTLISTENER_HXX #define __ACCEVENTLISTENER_HXX #include #include #include #include class AccObjectManagerAgent; using namespace ::com::sun::star::uno; /** * AccEventListener is the general event listener for all controls. It defines the * procedure of all the event handling and provides the basic support for some simple * methods. */ class AccEventListener: public com::sun::star::accessibility::XAccessibleEventListener, public ::cppu::OWeakObject { private: oslInterlockedCount m_refcount; protected: //accessible owner's pointer com::sun::star::accessibility::XAccessible* pAccessible; //agent pointer for objects' manager AccObjectManagerAgent* pAgent; //disposed state indicator bool m_isDisposed; mutable ::vos::OMutex aRemoveMutex; public: AccEventListener( com::sun::star::accessibility::XAccessible* pAcc, AccObjectManagerAgent* Agent); virtual ~AccEventListener(); //AccessibleEventListener virtual void SAL_CALL notifyEvent( const ::com::sun::star::accessibility::AccessibleEventObject& aEvent ) throw (::com::sun::star::uno::RuntimeException); //for name changed event virtual void SAL_CALL handleNameChangedEvent(Any name); //for description changed event virtual void SAL_CALL handleDescriptionChangedEvent(Any desc); //for state changed event virtual void SAL_CALL handleStateChangedEvent (Any oldValue, Any newValue); virtual void SAL_CALL setComponentState(short state, bool enable); virtual void SAL_CALL fireStatePropertyChange(short state, bool set ); virtual void SAL_CALL fireStateFocusdChange(bool enable); //for bound rect changed event virtual void SAL_CALL handleBoundrectChangedEvent(); //for visible data changed event virtual void SAL_CALL handleVisibleDataChangedEvent(); //for interface virtual void SAL_CALL disposing( const ::com::sun::star::lang::EventObject& Source ) throw (::com::sun::star::uno::RuntimeException); virtual ::com::sun::star::uno::Any SAL_CALL queryInterface( const ::com::sun::star::uno::Type& aType ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL acquire() throw (); virtual void SAL_CALL release() throw (); //get the accessible role of pAccessible virtual short SAL_CALL getRole(); //get the accessible parent's role virtual short SAL_CALL getParentRole(); public: void removeMeFromBroadcaster(); }; #endif