Searched defs:bCreateNewline (Results 1 – 3 of 3) sorted by relevance
640 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local741 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local791 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local901 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local955 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local1012 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local1264 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local1458 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local1552 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local1590 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# local[all …]
75 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# in ImpExport3DSceneShape() local
1084 sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# in ImpExportCustomShape() local1111 const bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); in ImpExportTableShape() local
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