Searched defs:fScaleDirectionZ (Results 1 – 1 of 1) sorted by relevance
158 double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0; in getTransformationScaledLogicToScene() local387 … double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0; in impl_calculateMatrixUnitCartesianToScene() local
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