Searched refs:AnimationEntryLoop (Results 1 – 4 of 4) sorted by relevance
282 AnimationEntryLoop::AnimationEntryLoop(sal_uInt32 nRepeat) in AnimationEntryLoop() function in drawinglayer::animation::AnimationEntryLoop288 AnimationEntryLoop::~AnimationEntryLoop() in ~AnimationEntryLoop()292 AnimationEntry* AnimationEntryLoop::clone() const in clone()294 AnimationEntryLoop* pNew = new AnimationEntryLoop(mnRepeat); in clone()304 bool AnimationEntryLoop::operator==(const AnimationEntry& rCandidate) const in operator ==()306 const AnimationEntryLoop* pCompare = dynamic_cast< const AnimationEntryLoop* >(&rCandidate); in operator ==()313 double AnimationEntryLoop::getDuration() const in getDuration()318 double AnimationEntryLoop::getStateAtTime(double fTime) const in getStateAtTime()339 double AnimationEntryLoop::getNextEventTime(double fTime) const in getNextEventTime()
120 class DRAWINGLAYER_DLLPUBLIC AnimationEntryLoop : public AnimationEntryList class126 AnimationEntryLoop(sal_uInt32 nRepeat = 0xffffffff);127 virtual ~AnimationEntryLoop();
1038 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impGetBlinkTextTiming()1070 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impCreateScrollTiming()1120 drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); in impCreateAlternateTiming()1169 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP); in impCreateSlideTiming()
236 animation::AnimationEntryLoop aAnimationLoop(aData.loopCount() ? aData.loopCount() : 0xffff); in create2DDecompositionOfGraphic()
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