Searched refs:IsActiveScenario (Results 1 – 14 of 14) sorted by relevance
395 sal_Bool bActive = pRefUndoDoc->IsActiveScenario( nTab ); in Undo()729 sal_Bool bActive = pDoc->IsActiveScenario(nAdjSource); in Redo()1003 sal_Bool bActive = pDoc->IsActiveScenario(nTabPos); in Undo()1058 sal_Bool bActive = pRedoDoc->IsActiveScenario(nTabPos); in Redo()
1502 sal_Bool bActive = pUndoDoc->IsActiveScenario( i ); in Undo()
683 if ( pTab[nTab]->IsActiveScenario() ) // auch wenn's dasselbe Szenario ist in CopyScenario()742 sal_Bool ScDocument::IsActiveScenario( SCTAB nTab ) const in IsActiveScenario() function in ScDocument744 return ValidTab(nTab) && pTab[nTab] && pTab[nTab]->IsActiveScenario( ); in IsActiveScenario()
1712 … if(pDocument->IsActiveScenario(nScenTab) && pDocument->HasScenarioRange(nScenTab, aEditRange)) in IsBlockEditable()1780 if(pDocument->IsActiveScenario(nScenTab)) in IsSelectionEditable()
2195 sal_Bool bActive = pDoc->IsActiveScenario( nTab ); in DeleteTables()2435 sal_Bool bActive = pSrcDoc->IsActiveScenario(nSrcTab ); in ImportTables()2640 sal_Bool bActive = pDoc->IsActiveScenario(TheTabs[i]); in MoveTable()2797 sal_Bool bActive = pDoc->IsActiveScenario(nMovTab ); in MoveTable()
247 if ( pDoc->IsActiveScenario(nAct) && pDoc->HasScenarioRange(nAct,aRange) ) in lcl_DrawScenarioFrames()
809 if (pDoc->IsActiveScenario(i)) in DoScenarioMenue()
759 sal_Bool bActive = aDocument.IsActiveScenario( i ); in UseScenario()
2784 sal_Bool bActive = pDoc->IsActiveScenario( nTab ); in DeleteTable()
1020 if( rDoc.IsActiveScenario( nNewTab ) ) in ExcEScenarioManager()
257 sal_Bool IsActiveScenario() const { return bActiveScenario; } in IsActiveScenario() function in ScTable
649 SC_DLLPUBLIC sal_Bool IsActiveScenario( SCTAB nTab ) const;
3835 …SvXMLUnitConverter::convertBool(aBuffer, pDoc->IsActiveScenario(static_cast<SCTAB>(nCurrentTable))… in WriteScenario()
8614 ScUnoHelpFunctions::SetBoolInAny( rAny, pDoc->IsActiveScenario( nTab )); in GetOnePropertyValue()
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