Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 (Results 1 – 3 of 3) sorted by relevance
273 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 ), in lcl_setLightSources()274 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 ))); in lcl_setLightSources()
209 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_1 "D3DSceneLightDirection1" macro
442 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_1), SDRATTR_3DSCENE_LIGHTDIRECTION_1 , &::getCpp…
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