Searched refs:_rUnoState (Results 1 – 1 of 1) sorted by relevance
383 … void lcl_translateUnoStateToItem( SfxSlotId _nSlot, const Any& _rUnoState, SfxItemSet& _rSet ) in lcl_translateUnoStateToItem() argument386 if ( !_rUnoState.hasValue() ) in lcl_translateUnoStateToItem()398 switch ( _rUnoState.getValueType().getTypeClass() ) in lcl_translateUnoStateToItem()403 _rUnoState >>= bState; in lcl_translateUnoStateToItem()414 if ( _rUnoState >>= aComplexState ) in lcl_translateUnoStateToItem()
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