Searched refs:aCrossing (Results 1 – 1 of 1) sorted by relevance
323 B2DCubicBezier aCrossing; // curve self-intersects somewhere in the middle member in basegfx2d::b2dbeziertools392 aCrossing = B2DCubicBezier(a00 + B2DPoint(8.0,0.0), in setUp()417 aPlotter.plot( aCrossing, in setUp()422 B2DCubicBezier aSegment = aCrossing; in setUp()474 aCrossing.adaptiveSubdivideByDistance(result, fBound); in adaptiveByDistance()522 aCrossing.adaptiveSubdivideByAngle(result, fBound, true); in adaptiveByAngle()
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