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Searched refs:aNormalizedDirection (Results 1 – 1 of 1) sorted by relevance

/aoo4110/main/drawinglayer/source/primitive2d/
H A Dhelplineprimitive2d.cxx59 basegfx::B2DVector aNormalizedDirection(getDirection()); in create2DDecomposition() local
60 aNormalizedDirection.normalize(); in create2DDecomposition()
61 aNormalizedDirection *= fViewFixValue; in create2DDecomposition()
62 const basegfx::B2DPoint aStartA(aViewPosition - aNormalizedDirection); in create2DDecomposition()
63 const basegfx::B2DPoint aEndA(aViewPosition + aNormalizedDirection); in create2DDecomposition()
71 …egfx::B2DVector aPerpendicularNormalizedDirection(basegfx::getPerpendicular(aNormalizedDirection)); in create2DDecomposition()

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