Searched refs:aOutDev (Results 1 – 3 of 3) sorted by relevance
498 VirtualDevice aOutDev; in SgfFilterVect() local511 rMtf.Record(&aOutDev); in SgfFilterVect()512 aOutDev.SetLineColor(Color(COL_BLACK)); in SgfFilterVect()513 aOutDev.SetFillColor(Color(COL_BLACK)); in SgfFilterVect()539 case SgfVectFarb: aOutDev.SetLineColor(Hpgl2SvFarbe(nFarb)); break; in SgfFilterVect()544 aOutDev.DrawLine(aP0,aP1); break; // Linie in SgfFilterVect()547 case 5: aOutDev.DrawRect(Rectangle(aP0,aP1)); break; // Rechteck (solid) in SgfFilterVect()
988 VirtualDevice aOutDev; in SgfFilterSDrw() local994 pOutDev=&aOutDev; in SgfFilterSDrw()
303 OutputDevice &aOutDev = *Application::GetDefaultDevice(); in CreatePresObj() local304 aOutDev.Push(); in CreatePresObj()306 aOutDev.SetMapMode( aGraphic.GetPrefMapMode() ); in CreatePresObj()307 Size aSizePix = aOutDev.LogicToPixel( aGraphic.GetPrefSize() ); in CreatePresObj()308 aOutDev.SetMapMode(MAP_100TH_MM); in CreatePresObj()310 Size aSize = aOutDev.PixelToLogic(aSizePix); in CreatePresObj()314 aOutDev.Pop(); in CreatePresObj()
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