Searched refs:aOwnScreenPos (Results 1 – 1 of 1) sorted by relevance
400 const UnoPoint aOwnScreenPos( getLocationOnScreen() ); in getAccessibleAtPoint() local401 … const ::Point aRequestedScreenPoint( i_rPoint.X + aOwnScreenPos.X, i_rPoint.Y + aOwnScreenPos.Y ); in getAccessibleAtPoint()
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