Searched refs:aPerpendicular (Results 1 – 7 of 7) sorted by relevance
172 B2DVector aPerpendicular(-rNormalizedVec.getY(), rNormalizedVec.getX()); in getPerpendicular() local173 return aPerpendicular; in getPerpendicular()178 B2DVector aPerpendicular(rVec); in getNormalizedPerpendicular() local179 aPerpendicular.normalize(); in getNormalizedPerpendicular()180 const double aTemp(-aPerpendicular.getY()); in getNormalizedPerpendicular()181 aPerpendicular.setY(aPerpendicular.getX()); in getNormalizedPerpendicular()182 aPerpendicular.setX(aTemp); in getNormalizedPerpendicular()183 return aPerpendicular; in getNormalizedPerpendicular()
121 B2IVector aPerpendicular(-rNormalizedVec.getY(), rNormalizedVec.getX()); in getPerpendicular() local122 return aPerpendicular; in getPerpendicular()
52 const basegfx::B2DVector aPerpendicular(basegfx::getPerpendicular(aVector)); in create2DDecomposition() local63 … const basegfx::B2DVector aLeftOff(aPerpendicular * (0.5 * (getCorrectedLeftWidth() - fWidth))); in create2DDecomposition()84 const basegfx::B2DVector aLineWidthOffset((getCorrectedLeftWidth() * 0.5) * aPerpendicular); in create2DDecomposition()100 … const basegfx::B2DVector aRightOff(aPerpendicular * (0.5 * (fWidth - getCorrectedRightWidth()))); in create2DDecomposition()118 … const basegfx::B2DVector aLineWidthOffset((getCorrectedRightWidth() * 0.5) * aPerpendicular); in create2DDecomposition()154 const basegfx::B2DVector aLineWidthOffset((getCorrectedLeftWidth() * 0.5) * aPerpendicular); in create2DDecomposition()
1014 B2DVector aPerpendicular(-aDelta.getY(), aDelta.getX()); in createLineTrapezoidFromEdge() local1015 aPerpendicular.setLength(fHalfLineWidth); in createLineTrapezoidFromEdge()1018 const B2DPoint aStartLow(rPointA + aPerpendicular); in createLineTrapezoidFromEdge()1019 const B2DPoint aStartHigh(rPointA - aPerpendicular); in createLineTrapezoidFromEdge()1020 const B2DPoint aEndHigh(rPointB - aPerpendicular); in createLineTrapezoidFromEdge()1021 const B2DPoint aEndLow(rPointB + aPerpendicular); in createLineTrapezoidFromEdge()
2919 const B2DVector aPerpendicular(aNormalizedPerpendicular * fCommonLength); in setContinuityInPoint() local2924 aCurrentPoint - aPerpendicular, in setContinuityInPoint()2925 aCurrentPoint + aPerpendicular); in setContinuityInPoint()2930 aCurrentPoint + aPerpendicular, in setContinuityInPoint()2931 aCurrentPoint - aPerpendicular); in setContinuityInPoint()3491 const B2DVector aPerpendicular(getNormalizedPerpendicular(aEdge)); in createWaveline() local3492 … const B2DVector aControlOffset((aEdge * 0.467308) - (aPerpendicular * fWaveHeight)); in createWaveline()
288 B3DVector aPerpendicular(-rNormalizedVec.getY(), rNormalizedVec.getX(), rNormalizedVec.getZ()); in getPerpendicular2D() local289 return aPerpendicular; in getPerpendicular2D()
490 const basegfx::B2DVector aPerpendicular( in HandlePair() local493 aNewTransformB.translate(aPerpendicular.getX(), aPerpendicular.getY()); in HandlePair()
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