Searched refs:aPlaneEyeNormal (Results 1 – 1 of 1) sorted by relevance
409 …const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DP… in impRenderPolyPolygonMaterialPrimitive3D() local418 …aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmis… in impRenderPolyPolygonMaterialPrimitive3D()
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