Searched refs:aSingleRatio (Results 1 – 1 of 1) sorted by relevance
1184 if( fx<0 && aSingleRatio.DirectionX>0 ) in getPreferredAspectRatio()1185 fx = aSingleRatio.DirectionX; in getPreferredAspectRatio()1187 if( fy<0 && aSingleRatio.DirectionY>0 ) in getPreferredAspectRatio()1189 if( fx>0 && aSingleRatio.DirectionX>0 ) in getPreferredAspectRatio()1190 fy = fx*aSingleRatio.DirectionY/aSingleRatio.DirectionX; in getPreferredAspectRatio()1192 fy = fz*aSingleRatio.DirectionY/aSingleRatio.DirectionZ; in getPreferredAspectRatio()1194 fy = aSingleRatio.DirectionY; in getPreferredAspectRatio()1197 if( fz<0 && aSingleRatio.DirectionZ>0 ) in getPreferredAspectRatio()1200 fz = fx*aSingleRatio.DirectionZ/aSingleRatio.DirectionX; in getPreferredAspectRatio()1202 fz = fy*aSingleRatio.DirectionZ/aSingleRatio.DirectionY; in getPreferredAspectRatio()[all …]
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