Searched refs:aTmpColor (Results 1 – 9 of 9) sorted by relevance
308 Color aTmpColor (aAktuellColor); in CheckChanges_Impl() local310 ConvertColorValues (aTmpColor, CM_RGB); in CheckChanges_Impl()470 Color aTmpColor(aAktuellColor); in IMPL_LINK() local472 ConvertColorValues (aTmpColor, CM_RGB); in IMPL_LINK()474 rXFSet.Put( XFillColorItem( String(), aTmpColor ) ); in IMPL_LINK()629 Color aTmpColor (aAktuellColor); in IMPL_LINK() local632 ConvertColorValues (aTmpColor, CM_RGB); in IMPL_LINK()635 XColorEntry* pEntry = new XColorEntry(aTmpColor, aName); in IMPL_LINK()663 Color aTmpColor (aAktuellColor); in IMPL_LINK() local665 ConvertColorValues (aTmpColor, CM_RGB); in IMPL_LINK()[all …]
403 Color aTmpColor( nBgCol ); in InitColor_Impl() local404 Wallpaper aWall( aTmpColor ); in InitColor_Impl()1569 Color aTmpColor( nBgCol ); in InitColor_Impl() local1570 Wallpaper aWall( aTmpColor ); in InitColor_Impl()2142 Color aTmpColor( nBgCol ); in InitColor_Impl() local2143 Wallpaper aWall( aTmpColor ); in InitColor_Impl()
119 Color aTmpColor( nNewCol ); in Impl_GetColor() local120 if (aBgCol.IsDark() && aTmpColor.IsDark()) in Impl_GetColor()122 else if (aBgCol.IsBright() && aTmpColor.IsBright()) in Impl_GetColor()
185 const uno::Sequence< double > aTmpColor( aLocalState.DeviceColor ); in render() local192 aLocalState.DeviceColor = aTmpColor; in render()
355 ::Color aTmpColor( pBox->GetSelectEntryColor() ); in Update()358 pBox->SelectEntry( aTmpColor ); in Update()
447 ::Color aTmpColor( pFillAttrLB->GetSelectEntryColor() ); in Update()450 pFillAttrLB->SelectEntry( aTmpColor ); in Update()
2712 Color aTmpColor( nNewColor ); in ApplyAutoColor() local2713 if ( pCol->IsDark() && aTmpColor.IsDark() ) in ApplyAutoColor()2715 else if ( pCol->IsBright() && aTmpColor.IsBright() ) in ApplyAutoColor()
1438 const Color aTmpColor( COL_WHITE ); in TrueFrameBgBrush() local1439 SvxBrushItem aRet( aTmpColor, RES_BACKGROUND ); in TrueFrameBgBrush()
1610 const Color aTmpColor( COL_WHITE ); in WriteGrfBullet() local1611 SvxBrushItem aBrush( aTmpColor, RES_BACKGROUND ); in WriteGrfBullet()
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