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Searched refs:aVUV (Results 1 – 8 of 8) sorted by relevance

/aoo4110/main/svx/source/engine3d/
H A Dviewpt3d2.cxx38 aVUV(0, 1, 1), in Viewport3D()
168 …fXupVp = aViewTf.get(0, 0) * aVUV.getX() + aViewTf.get(0, 1) * aVUV.getY() + aViewTf.get(0, 2) * a… in MakeTransform()
169 …fYupVp = aViewTf.get(1, 0) * aVUV.getX() + aViewTf.get(1, 1) * aVUV.getY() + aViewTf.get(1, 2) * a… in MakeTransform()
336 aVUV = rNewVUV; in SetVUV()
H A Dscene3d.cxx419 basegfx::B3DVector aVUV(rCam.GetVUV()); in SetCamera() local
423 GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV); in SetCamera()
/aoo4110/main/svx/inc/svx/
H A Dviewpt3d.hxx58 basegfx::B3DVector aVUV; // View Up Vector member in Viewport3D
97 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
/aoo4110/main/tools/source/generic/
H A Db3dtrans.cxx800 aVUV(0, 1, 0) in B3dViewport()
823 aVUV = rNewVUV; in SetVUV()
834 aVUV = rNewVUV; in SetViewportValues()
840 SetOrientation(aVRP, aVPN, aVUV); in CalcOrientation()
/aoo4110/main/basegfx/source/matrix/
H A Db3dhommatrix.cxx393 void B3DHomMatrix::orientation(B3DPoint aVRP, B3DVector aVPN, B3DVector aVUV) in orientation() argument
403 aVUV.normalize(); in orientation()
407 B3DVector aRx(aVUV.getPerpendicular(aVPN)); in orientation()
/aoo4110/main/tools/inc/tools/
H A Db3dtrans.hxx274 basegfx::B3DVector aVUV; // View Up Vector member in B3dViewport
290 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
/aoo4110/main/svx/source/sdr/contact/
H A Dviewcontactofe3dscene.cxx192 const basegfx::B3DVector aVUV(rSceneCamera.GetVUV()); in createViewInformation3D() local
194 aOrientation.orientation(aVRP, aVPN, aVUV); in createViewInformation3D()
/aoo4110/main/basegfx/inc/basegfx/matrix/
H A Db3dhommatrix.hxx109 B3DVector aVUV = B3DVector(0.0,1.0,0.0));

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