Searched refs:addEdge (Results 1 – 2 of 2) sorted by relevance
43 addEdge(rFill, a, (a + 1) % nPointCount, pViewToEye); in addArea()161 …void RasterConverter3D::addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomM… in addEdge() function in basegfx::RasterConverter3D
433 … void addEdge(const B3DPolygon& rFill, sal_uInt32 a, sal_uInt32 b, const B3DHomMatrix* pViewToEye);
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