/aoo4110/main/offapi/com/sun/star/presentation/ |
H A D | AnimationEffect.idl | 43 /** use no animation effects. 51 /** use the animation effect 'Fade from Left'. 59 /** use the animation effect 'Fade from Top'. 147 /** use the animation effect 'Clockwise'. 227 /** use the animation effect 'Path'. 243 /** use the animation effect 'Move to Top'. 339 /** use the animation effect 'Random'. 427 /** use the animation effect 'Appear'. 435 /** use the animation effect 'Hide'. 747 /** use the animation effect 'Zoom In'. [all …]
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H A D | Shape.idl | 83 animation effect. 89 /** selects the animation effect of this shape. 121 animation effect.</p> 133 first shape in the execution order for the animation effects.</p> 139 /** This is the URL to a soundfile that is played while the animation 147 animation effect is executed. 153 /** This is the speed of the animation effect. 159 /** This is the animation effect for the text inside this shape.
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H A D | AnimationSpeed.idl | 33 /** specifies the speed values of animation/fade effects. 39 /** set the speed from the animation/fade to slow. 45 /** set the speed from the animation/fade to medium. 51 /** set the speed from the animation/fade to fast.
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/aoo4110/main/offapi/com/sun/star/animations/ |
H A D | XAnimate.idl | 40 /** Interface for generic animation. 42 @see http://www.w3.org/TR/smil20/animation.html#edef-animate 83 /** Specifies the interpolation mode for the animation. 93 /** Controls whether or not the animation is cumulative. 99 /** Controls whether or not the animation is additive. 106 /** Specifies the starting value of the animation. 111 @see http://www.w3.org/TR/smil20/animation.html#adef-from 115 /** Specifies the ending value of the animation. 120 @see http://www.w3.org/TR/smil20/animation.html#adef-to 124 /** Specifies a relative offset value for the animation. [all …]
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H A D | AnimationNodeType.idl | 32 /** This constants defines a type for an animation node. 34 It can be used to quickly identify semantic blocks inside an animation hierachy. 52 /** Defines a generic attribute animation. */ 59 /** Defines a move animation along a path. */ 62 /** Defines an animation of a color attribute. */ 65 /** Defines an animation of a transformation attribute. */ 68 /** Defines an animation of a filter behavior. */
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H A D | AnimationCalcMode.idl | 32 /** Specifies the interpolation mode for the animation. 35 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode 36 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode 40 …/** This specifies that the animation function will jump from one value to the next without any in… 44 /** Simple linear interpolation between values is used to calculate the animation function. 50 /** Defines interpolation to produce an even pace of change across the animation.
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H A D | XTargetPropertiesCreator.idl | 41 Depending on mode and content of a SMIL animation tree, animation 45 SMIL animation, it naturally has to be initially invisible for 49 properties for all targets referenced in a given SMIL animation 58 should be applied to the given animation targets, to achieve 62 Root node of the SMIL animation tree.
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H A D | XAnimateMotion.idl | 36 /** Interface for animation by defining motion on a path. 38 @see http://www.w3.org/TR/smil20/animation.html#edef-animateMotion 51 /** Specifies the origin of motion for the animation. The values and semantics 52 of this attribute are dependent upon the used animation engine.
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H A D | AnimationValueType.idl | 36 /** The animation value represents a string. 40 /** The animation value represents a number. 44 /** The animation value represents a color.
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H A D | AnimationAdditiveMode.idl | 32 /** Specifies the additive mode for the animation. 35 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode 36 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
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H A D | XIterateContainer.idl | 46 See documentation of used animation engine for supported targets. 55 See documentation of used animation engine for supported subitems. 61 See documentation of used animation engine for supported iteration types.
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/aoo4110/main/offapi/com/sun/star/rendering/ |
H A D | XAnimatedSprite.idl | 57 /** Start animation sequence of this sprite.<p> 59 The speed of the animation is given in cycles per second 63 an animation is running, the associated 74 is defined as one full animation run, i.e. the full [0,1] 82 /** Stop the animation sequence.<p> 86 with here. Once an animation is stopped, the associated 98 one. Please note that if an animation is not started, the 107 animation.<p> 120 animation.<p> 127 note that if an animation is not started, the associated [all …]
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H A D | XAnimation.idl | 51 /** This interface defines an animation sequence.<p> 53 This interface must be implemented by every animation object. It 61 /** Render the animation content at time t into the specified 70 animation once and cache the result, or repaint it via 84 The target canvas to render this animation to. 87 The view state to be used when rendering this animation to the 92 Time instant for which animation content is requested. The 94 1 the end of the animation sequence. 105 /** Request the attribute information for this animation.<p> 109 animation.<p>
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H A D | AnimationAttributes.idl | 32 /** This structure contains attributes needed to run an animation. 38 /// Preferred duration of the animation sequence in seconds. 43 /** Repeat mode of the animation sequence.<p> 45 This value determines how the [0,1] parameter space of the animation 55 /** Size of the untrasnformed animation sequence.<p> 57 This value specifies the size of the animation when rendered 60 animation content in finite-sized bitmaps.<p>
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H A D | XSpriteCanvas.idl | 51 reduce animation flicker, and cannot know the instant suitable to 63 /** Create a sprite object from the specified animation 65 independent animation. 67 XAnimatedSprite createSpriteFromAnimation( [in] XAnimation animation ) 70 /** Create a sprite object from the specified animation 74 independent animation. 84 animation runs fast enough. 96 animation. 146 after window expose events. the latter for animation display.
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/aoo4110/main/svx/source/svdraw/ |
H A D | svdotextdecomposition.cxx | 1021 void SdrTextObj::impGetBlinkTextTiming(drawinglayer::animation::AnimationEntryList& rAnimList) const in impGetBlinkTextTiming() 1038 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impGetBlinkTextTiming() 1039 drawinglayer::animation::AnimationEntryFixed aStart(fDelay, 0.0); in impGetBlinkTextTiming() 1041 drawinglayer::animation::AnimationEntryFixed aEnd(fDelay, 1.0); in impGetBlinkTextTiming() 1070 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat : ENDLESS_LOOP); in impCreateScrollTiming() 1083 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateScrollTiming() 1120 drawinglayer::animation::AnimationEntryLoop aLoop(nDoubleRepeat ? nDoubleRepeat : ENDLESS_LOOP); in impCreateAlternateTiming() 1121 …drawinglayer::animation::AnimationEntryLinear aTime0(fHalfInnerPath, fFrequency, 0.5, fEndPosition… in impCreateAlternateTiming() 1144 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateAlternateTiming() 1169 drawinglayer::animation::AnimationEntryLoop aLoop(nRepeat ? nRepeat - 1L : ENDLESS_LOOP); in impCreateSlideTiming() [all …]
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/aoo4110/main/drawinglayer/inc/drawinglayer/primitive2d/ |
H A D | animatedprimitive2d.hxx | 34 namespace drawinglayer { namespace animation { namespace 65 animation::AnimationEntry* mpAnimationEntry; 76 const animation::AnimationEntry& rAnimationEntry, 84 const animation::AnimationEntry& getAnimationEntry() const { return *mpAnimationEntry; } in getAnimationEntry() 120 const animation::AnimationEntry& rAnimationEntry, 157 const animation::AnimationEntry& rAnimationEntry,
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/aoo4110/main/offapi/com/sun/star/awt/ |
H A D | XAnimation.idl | 35 /** allows controlling an animation. 41 /** starts the animation 45 /** stops the animation 49 /** determines whether the animation is currently running
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/aoo4110/main/offapi/com/sun/star/drawing/ |
H A D | TextProperties.idl | 274 /** This is the number of pixels the text is moved in each animation step. 280 /** This number defines how many times the text animation is repeated. 288 of the animation steps. 300 /** This value defines the type of animation. 307 animation. 314 animation.
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/aoo4110/main/svx/inc/svx/sdr/animation/ |
H A D | scheduler.hxx | 36 namespace animation namespace 70 namespace animation namespace 100 namespace animation namespace
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/aoo4110/main/svx/inc/svx/sdr/attribute/ |
H A D | sdrtextattribute.hxx | 37 namespace drawinglayer { namespace animation { namespace 113 drawinglayer::animation::AnimationEntryList& rAnimList) const; 115 drawinglayer::animation::AnimationEntryList& rAnimList,
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/aoo4110/main/svx/source/sdr/animation/ |
H A D | scheduler.cxx | 35 namespace animation namespace 80 namespace animation namespace 166 namespace animation namespace
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/aoo4110/main/drawinglayer/source/primitive2d/ |
H A D | animatedprimitive2d.cxx | 44 const animation::AnimationEntry& rAnimationEntry, in AnimatedSwitchPrimitive2D() 106 const animation::AnimationEntry& rAnimationEntry, in AnimatedBlinkPrimitive2D() 142 const animation::AnimationEntry& rAnimationEntry, in AnimatedInterpolatePrimitive2D()
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/aoo4110/main/sfx2/source/sidebar/ |
H A D | Sidebar.src | 102 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-large.png" ;} ; 106 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-large-hc.png" ;} ; 110 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-small.png" ;} ; 114 ImageBitmap = Bitmap { File = "symphony/sidebar-animation-small-hc.png" ;} ;
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/aoo4110/main/canvas/inc/canvas/base/ |
H A D | spritecanvasbase.hxx | 98 …::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ) throw (::com::… in createSpriteFromAnimation() argument 101 tools::verifyArgs(animation, in createSpriteFromAnimation() 107 return BaseType::maCanvasHelper.createSpriteFromAnimation(animation); in createSpriteFromAnimation()
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