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Searched refs:bFocused (Results 1 – 16 of 16) sorted by relevance

/aoo4110/main/basctl/source/accessibility/
H A Daccessibledialogcontrolshape.cxx87 sal_Bool bFocused = sal_False; in IsFocused() local
92 bFocused = sal_True; in IsFocused()
95 return bFocused; in IsFocused()
115 void AccessibleDialogControlShape::SetFocused( sal_Bool bFocused ) in SetFocused() argument
117 if ( m_bFocused != bFocused ) in SetFocused()
124 m_bFocused = bFocused; in SetFocused()
/aoo4110/main/accessibility/source/standard/
H A Dvclxaccessibletabpage.cxx82 bool bFocused = false; in IsFocused() local
85 bFocused = true; in IsFocused()
87 return bFocused; in IsFocused()
104 void VCLXAccessibleTabPage::SetFocused( bool bFocused ) in SetFocused() argument
106 if ( m_bFocused != bFocused ) in SetFocused()
113 m_bFocused = bFocused; in SetFocused()
H A Daccessiblemenubasecomponent.cxx161 void OAccessibleMenuBaseComponent::SetFocused( sal_Bool bFocused ) in SetFocused() argument
163 if ( m_bFocused != bFocused ) in SetFocused()
170 m_bFocused = bFocused; in SetFocused()
241 void OAccessibleMenuBaseComponent::UpdateFocused( sal_Int32 i, sal_Bool bFocused ) in UpdateFocused() argument
250 pComp->SetFocused( bFocused ); in UpdateFocused()
H A Dvclxaccessiblemenubar.cxx68 sal_Bool bFocused = sal_False; in IsFocused() local
71 bFocused = sal_True; in IsFocused()
73 return bFocused; in IsFocused()
H A Dvclxaccessiblemenu.cxx60 sal_Bool bFocused = sal_False; in IsFocused() local
63 bFocused = sal_True; in IsFocused()
65 return bFocused; in IsFocused()
/aoo4110/main/accessibility/inc/accessibility/standard/
H A Daccessiblemenubasecomponent.hxx88 void SetFocused( sal_Bool bFocused );
94 void UpdateFocused( sal_Int32 i, sal_Bool bFocused );
H A Dvclxaccessibletabpage.hxx70 void SetFocused( bool bFocused );
/aoo4110/main/sd/source/ui/annotations/
H A Dannotationtag.cxx215 const bool bFocused = IsFocusHdl() && pHdlList && (pHdlList->GetFocusHdl() == this); in CreateB2dIAObject() local
219 if( bFocused ) in CreateB2dIAObject()
243 if(bFocused) in CreateB2dIAObject()
/aoo4110/main/sc/source/ui/dbgui/
H A Dcsvcontrol.cxx119 void ScCsvControl::AccSendFocusEvent( bool bFocused ) in AccSendFocusEvent() argument
122 mpAccessible->SendFocusEvent( bFocused ); in AccSendFocusEvent()
/aoo4110/main/sc/source/ui/Accessibility/
H A DAccessibleCsvControl.cxx155 void ScAccessibleCsvControl::SendFocusEvent( bool bFocused ) in SendFocusEvent() argument
157 if( bFocused ) in SendFocusEvent()
1314 void ScAccessibleCsvGrid::SendFocusEvent( bool bFocused ) in SendFocusEvent() argument
1316 ScAccessibleCsvControl::SendFocusEvent( bFocused ); in SendFocusEvent()
1321 (bFocused ? aEvent.NewValue : aEvent.OldValue) <<= in SendFocusEvent()
H A DAccessibleSpreadsheet.cxx1427 sal_Bool bFocused(sal_False); in IsFocused() local
1431 bFocused = mpViewShell->GetActiveWin()->HasFocus(); in IsFocused()
1433 return bFocused; in IsFocused()
/aoo4110/main/svtools/source/toolpanel/
H A Dpaneltabbar.cxx156 const bool bFocused = ( ( i_nItemFlags & ITEM_STATE_FOCUSED ) != 0 ); in postRenderItem() local
157 if ( bActive || bHovered || bFocused ) in postRenderItem()
166 ( bHovered || bFocused ) ? ( bActive ? 1 : 2 ) : 0 /* hilight */, in postRenderItem()
/aoo4110/main/sc/source/ui/inc/
H A DAccessibleCsvControl.hxx90 virtual void SendFocusEvent( bool bFocused );
498 virtual void SendFocusEvent( bool bFocused );
H A Dcsvcontrol.hxx284 void AccSendFocusEvent( bool bFocused );
/aoo4110/main/basctl/source/inc/
H A Daccessibledialogcontrolshape.hxx76 void SetFocused( sal_Bool bFocused );
/aoo4110/main/sw/source/core/access/
H A Daccmap.cxx1484 sal_Bool bFocused = pWin && pWin->HasFocus(); in DoInvalidateShapeSelection() local
1529 if( bFocused && 1 == nSelShapes ) in DoInvalidateShapeSelection()

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