Searched refs:bRedrawRequired (Results 1 – 1 of 1) sorted by relevance
454 bool bRedrawRequired( mbForceUpdate || (nUpdateFlags & FORCE) ); in renderSprite() local495 bRedrawRequired = true; in renderSprite()507 if( !bRedrawRequired ) in renderSprite()549 bool bRedrawRequired( mbForceUpdate || nUpdateFlags != 0 ); in render() local563 if( !bRedrawRequired ) in render()
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