Searched refs:bRelativeToScreen (Results 1 – 2 of 2) sorted by relevance
187 void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );188 void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );190 void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );191 void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
224 void AquaSalFrame::CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen ) in CocoaToVCL() argument226 if( bRelativeToScreen ) in CocoaToVCL()232 void AquaSalFrame::VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen ) in VCLToCocoa() argument234 if( bRelativeToScreen ) in VCLToCocoa()240 void AquaSalFrame::CocoaToVCL( NSPoint& io_rPoint, bool bRelativeToScreen ) in CocoaToVCL() argument242 if( bRelativeToScreen ) in CocoaToVCL()248 void AquaSalFrame::VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen ) in VCLToCocoa() argument250 if( bRelativeToScreen ) in VCLToCocoa()
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