Searched refs:bRemap (Results 1 – 1 of 1) sorted by relevance
1499 sal_Bool bRemap = pObjHit->ISA(E3dCompoundObject) in MarkNextObj() local1507 if(bRemap) in MarkNextObj()1518 if(bRemap) in MarkNextObj()1533 if(bRemap) in MarkNextObj()1743 sal_Bool bRemap(pOL->GetOwnerObj() && pOL->GetOwnerObj()->ISA(E3dScene)); in CheckSingleSdrObjectHit() local1744 E3dScene* pRemapScene = (bRemap ? (E3dScene*)pOL->GetOwnerObj() : 0L); in CheckSingleSdrObjectHit()1753 if(bRemap) in CheckSingleSdrObjectHit()
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