Searched refs:fDY (Results 1 – 2 of 2) sorted by relevance
115 double fDY = aRet.Y-aP0.Y; in getLabelScreenPositionAndAlignmentForUnitCircleValues() local116 fDY*=-1.0;//drawing layer has inverse y values in getLabelScreenPositionAndAlignmentForUnitCircleValues()119 fAngleDegree = atan(fDY/fDX)*180.0/F_PI; in getLabelScreenPositionAndAlignmentForUnitCircleValues()125 if(fDY>0.0) in getLabelScreenPositionAndAlignmentForUnitCircleValues()
181 double fDY = fHeight * fabs( cos( fAngle ) ) + in ImplDrawLinearGradient() local184 fDY = (fDY - fHeight) * 0.5 + 0.5; in ImplDrawLinearGradient()187 aRect.Top() -= (long)fDY; in ImplDrawLinearGradient()188 aRect.Bottom() += (long)fDY; in ImplDrawLinearGradient()432 double fDY = fHeight * fabs( cos( fAngle ) ) + fWidth * fabs( sin( fAngle ) ); in ImplDrawComplexGradient() local435 fDY = ( fDY - fHeight ) * 0.5 + 0.5; in ImplDrawComplexGradient()439 aRect.Top() -= (long) fDY; in ImplDrawComplexGradient()440 aRect.Bottom() += (long) fDY; in ImplDrawComplexGradient()
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