Searched refs:fXRotate (Results 1 – 1 of 1) sorted by relevance
/aoo4110/main/svx/source/customshapes/ |
H A D | EnhancedCustomShape3d.cxx | 633 double fXRotate, fYRotate; in Create3DObject() local 634 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in Create3DObject() 644 if( fXRotate != 0.0 ) in Create3DObject() 645 aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); in Create3DObject() 818 double fXRotate, fYRotate; in CalculateNewSnapRect() local 819 GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); in CalculateNewSnapRect() 833 if( fXRotate != 0.0 ) in CalculateNewSnapRect() 834 aMatrix.rotate( -fXRotate, 0.0, 0.0 ); in CalculateNewSnapRect()
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