Searched refs:fZRotate (Results 1 – 1 of 1) sorted by relevance
635 double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; in Create3DObject() local636 if ( fZRotate != 0.0 ) in Create3DObject()637 aNewTransform.rotate( 0.0, 0.0, fZRotate ); in Create3DObject()820 double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; in CalculateNewSnapRect() local825 if ( fZRotate != 0.0 ) in CalculateNewSnapRect()826 aMatrix.rotate( 0.0, 0.0, fZRotate ); in CalculateNewSnapRect()
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