Searched refs:getSpecular (Results 1 – 7 of 7) sorted by relevance
62 bool getSpecular() const { return mbSpecular; } in getSpecular() function in drawinglayer::attribute::ImpSdr3DLightAttribute68 && getSpecular() == rCandidate.getSpecular()); in operator ==()173 bool Sdr3DLightAttribute::getSpecular() const in getSpecular() function in drawinglayer::attribute::Sdr3DLightAttribute175 return mpSdr3DLightAttribute->getSpecular(); in getSpecular()
68 const basegfx::BColor& getSpecular() const { return maSpecular; } in getSpecular() function in drawinglayer::attribute::ImpMaterialAttribute3D75 && getSpecular() == rCandidate.getSpecular() in operator ==()185 const basegfx::BColor& MaterialAttribute3D::getSpecular() const in getSpecular() function in drawinglayer::attribute::MaterialAttribute3D187 return mpMaterialAttribute3D->getSpecular(); in getSpecular()
195 if(rLight.getSpecular()) in solveColorModel()
383 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); in impRenderPolyPolygonMaterialPrimitive3D()413 const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular()); in impRenderPolyPolygonMaterialPrimitive3D()433 rPrimitive.getMaterial().getSpecular(), in impRenderPolyPolygonMaterialPrimitive3D()
249 mpCurrentMaterial->getSpecular(), in decideColorAndOpacity()273 mpCurrentMaterial->getSpecular(), in decideColorAndOpacity()
72 bool getSpecular() const;
73 const basegfx::BColor& getSpecular() const;
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