Searched refs:lDispH (Results 1 – 1 of 1) sorted by relevance
131 long lDispH = ROUND(aItem.lUpper + aItem.lVDist); in Paint() local137 lDispH += ROUND(aItem.lUpper); in Paint()139 lDispH += ROUND(aItem.lVDist / 10); in Paint()143 fy = (float) lOutHPix23 / Max(1L, lDispH), in Paint()148 long lOutlineH = ROUND(f * lDispH); in Paint()
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