Searched refs:m_pAccess (Results 1 – 3 of 3) sorted by relevance
887 m_xAccess = m_pAccess = new SvxPixelCtlAccessible(*this); in CreateAccessible()958 m_pAccess=NULL; in SvxPixelCtl()1019 if(m_pAccess) in MouseButtonDown()1021 m_pAccess->NotifyChild(nIndex,sal_True,sal_True); in MouseButtonDown()1169 m_pAccess->NotifyChild(nIndex,sal_False,sal_False); in KeyInput()1173 m_pAccess->NotifyChild(nIndex,sal_False,sal_True); in KeyInput()1191 if(m_pAccess) in GetFocus()1193 m_pAccess->NotifyChild(GetFoucsPosIndex(),sal_True,sal_False); in GetFocus()1203 if (m_pAccess) in LoseFocus()1205 m_pAccess->LoseFocus(); in LoseFocus()
245 SvxPixelCtlAccessible* m_pAccess; member in SvxPixelCtl
9336 BitmapReadAccess* m_pAccess; member in AccessReleaser9338 AccessReleaser( BitmapReadAccess* pAccess ) : m_pAccess( pAccess ){} in AccessReleaser()9339 ~AccessReleaser() { delete m_pAccess; } in ~AccessReleaser()
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