Searched refs:nAvailableLength (Results 1 – 1 of 1) sorted by relevance
2227 const sal_Int32 nAvailableLength(aOutputSize.Width() - (4 * nDistance)); in SvxXLinePreview() local2232 const basegfx::B2DPoint aPointA2( aPointA1.getX() + ((nAvailableLength * 14) / 20), aYPosA ); in SvxXLinePreview()2243 const basegfx::B2DPoint aPointB2( aPointB1.getX() + ((nAvailableLength * 2) / 20), aYPosB2 ); in SvxXLinePreview()2244 const basegfx::B2DPoint aPointB3( aPointB2.getX() + ((nAvailableLength * 2) / 20), aYPosB1 ); in SvxXLinePreview()2254 const basegfx::B2DPoint aPointC2( aPointC1.getX() + ((nAvailableLength * 1) / 20), aYPosB2 ); in SvxXLinePreview()2255 const basegfx::B2DPoint aPointC3( aPointC2.getX() + ((nAvailableLength * 1) / 20), aYPosB1 ); in SvxXLinePreview()
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