Searched refs:nBytesPerPixel (Results 1 – 2 of 2) sorted by relevance
1156 const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8); in convertIntegerToRGB() local1157 for( sal_Size i=0; i<nLen; i+=nBytesPerPixel ) in convertIntegerToRGB()1170 pIn += nBytesPerPixel; in convertIntegerToRGB()1209 const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8); in convertIntegerToARGB() local1211 for( sal_Size i=0; i<nLen; i+=nBytesPerPixel ) in convertIntegerToARGB()1224 pIn += nBytesPerPixel; in convertIntegerToARGB()1264 const sal_Int32 nBytesPerPixel((m_nBitsPerOutputPixel+7)/8); in convertIntegerToPARGB() local1266 for( sal_Size i=0; i<nLen; i+=nBytesPerPixel ) in convertIntegerToPARGB()1280 pIn += nBytesPerPixel; in convertIntegerToPARGB()
733 const sal_Int32 nBytesPerPixel(mnBitsPerPixel == 8 ? 1 : 4); in convertIntegerToARGB() local734 test(nLen%nBytesPerPixel==0, in convertIntegerToARGB()737 uno::Sequence< rendering::ARGBColor > aRes( nLen / nBytesPerPixel ); in convertIntegerToARGB()770 const sal_Int32 nBytesPerPixel(mnBitsPerPixel == 8 ? 1 : 4); in convertIntegerToPARGB() local771 test(nLen%nBytesPerPixel==0, in convertIntegerToPARGB()774 uno::Sequence< rendering::ARGBColor > aRes( nLen / nBytesPerPixel ); in convertIntegerToPARGB()
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