Searched refs:nCharacterHeight (Results 1 – 4 of 4) sorted by relevance
168 pElement->nCharacterHeight = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()170 … pElement->nCharacterHeight = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize ); in ImplDoClass5()171 ImplMapDouble( pElement->nCharacterHeight ); in ImplDoClass5()172 pElement->nCharacterHeight /= 18.0; in ImplDoClass5()
120 nCharacterHeight = rSource.nCharacterHeight; in operator =()234 nCharacterHeight = 327; // text parameter in Init()
422 aFontDescriptor.Height = ( sal_Int16 )( ( mpCGM->pElement->nCharacterHeight * (double)1.50 ) ); in ImplSetTextBundle()834 aTextPos.Y -= static_cast<sal_Int32>( ( mpCGM->pElement->nCharacterHeight * 1.5 ) / 2 ); in DrawText()841 aTextPos.Y -= static_cast<sal_Int32>( mpCGM->pElement->nCharacterHeight * 1.5 ); in DrawText()
101 double nCharacterHeight; member in CGMElements
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