Searched refs:nCharacterOrientation (Results 1 – 4 of 4) sorted by relevance
121 nCharacterOrientation[ 0 ] = rSource.nCharacterOrientation[ 0 ]; in operator =()122 nCharacterOrientation[ 1 ] = rSource.nCharacterOrientation[ 1 ]; in operator =()123 nCharacterOrientation[ 2 ] = rSource.nCharacterOrientation[ 2 ]; in operator =()124 nCharacterOrientation[ 3 ] = rSource.nCharacterOrientation[ 3 ]; in operator =()235 nCharacterOrientation[0] = 0; in Init()236 nCharacterOrientation[1] = 1; in Init()237 nCharacterOrientation[2] = 1; in Init()238 nCharacterOrientation[3] = 0; in Init()
179 pElement->nCharacterOrientation[0] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()180 pElement->nCharacterOrientation[1] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()181 pElement->nCharacterOrientation[2] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()182 pElement->nCharacterOrientation[3] = ImplGetI( pElement->nVDCIntegerPrecision ); in ImplDoClass5()186 …pElement->nCharacterOrientation[0] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()187 …pElement->nCharacterOrientation[1] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()188 …pElement->nCharacterOrientation[2] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()189 …pElement->nCharacterOrientation[3] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCReal… in ImplDoClass5()
102 double nCharacterOrientation[ 4 ]; member in CGMElements
867 double nX = mpCGM->pElement->nCharacterOrientation[ 2 ]; in DrawText()868 double nY = mpCGM->pElement->nCharacterOrientation[ 3 ]; in DrawText()
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