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Searched refs:nIndexA (Results 1 – 2 of 2) sorted by relevance

/aoo4110/main/drawinglayer/source/primitive3d/
H A Dsdrextrudeprimitive3d.cxx231 sal_uInt32 nIndexA(nPointCount); in create3DDecomposition() local
249 if(nPointCount == nIndexA) in create3DDecomposition()
251 nIndexA = d; in create3DDecomposition()
265 const bool bIndexAUsed(nIndexA != nPointCount); in create3DDecomposition()
278 if(((nIndexA + 2) % nPointCount) == nIndexB) in create3DDecomposition()
280 nIndexC = (nIndexA + 1) % nPointCount; in create3DDecomposition()
282 else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB) in create3DDecomposition()
284 nIndexC = (nIndexA + nPointCount - 1) % nPointCount; in create3DDecomposition()
292 const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexA)); in create3DDecomposition()
H A Dsdrextrudelathetools3d.cxx145 const sal_uInt32 nIndexA(b); in impAddInBetweenFill() local
148 const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA)); in impAddInBetweenFill()
150 const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA)); in impAddInBetweenFill()
163 aNew.setNormal(0L, aSubA.getNormal(nIndexA)); in impAddInBetweenFill()
164 aNew.setNormal(1L, aSubB.getNormal(nIndexA)); in impAddInBetweenFill()

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