Searched refs:nLuminancePercent (Results 1 – 10 of 10) sorted by relevance
/aoo4110/main/svx/inc/svx/ |
H A D | sdgluitm.hxx | 41 …SdrGrafLuminanceItem( short nLuminancePercent = 0 ) : SdrSignedPercentItem( SDRATTR_GRAFLUMINANCE,… in SdrGrafLuminanceItem() argument
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/aoo4110/main/vcl/source/gdi/ |
H A D | animate.cxx | 769 sal_Bool Animation::Adjust( short nLuminancePercent, short nContrastPercent, in Adjust() argument 783 bRet = ( ( AnimationBitmap*) pStepBmp )->aBmpEx.Adjust( nLuminancePercent, nContrastPercent, in Adjust() 788 maBitmapEx.Adjust( nLuminancePercent, nContrastPercent, in Adjust()
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H A D | gdimtf.cxx | 61 short nLuminancePercent; member 1948 aRet.Adjust( p->nLuminancePercent, p->nContrastPercent, in ImplBmpAdjustFnc() 2308 void GDIMetaFile::Adjust( short nLuminancePercent, short nContrastPercent, in Adjust() argument 2313 if( nLuminancePercent || nContrastPercent || in Adjust() 2332 fOff = MinMax( nLuminancePercent, -100L, 100L ) * 2.55 + 128.0 - fM * 128.0; in Adjust() 2365 aBmpParam.nLuminancePercent = nLuminancePercent; in Adjust()
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H A D | bitmapex.cxx | 724 sal_Bool BitmapEx::Adjust( short nLuminancePercent, short nContrastPercent, in Adjust() argument 728 return( !!aBitmap ? aBitmap.Adjust( nLuminancePercent, nContrastPercent, in Adjust()
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H A D | bitmap3.cxx | 3358 sal_Bool Bitmap::Adjust( short nLuminancePercent, short nContrastPercent, in Adjust() argument 3365 if( !nLuminancePercent && !nContrastPercent && in Adjust() 3393 fOff = MinMax( nLuminancePercent, -100L, 100L ) * 2.55 + 128.0 - fM * 128.0; in Adjust()
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/aoo4110/main/svtools/inc/svtools/ |
H A D | grfmgr.hxx | 142 void SetLuminance( short nLuminancePercent ) { mnLumPercent = nLuminancePercent; } in SetLuminance() argument
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/aoo4110/main/vcl/inc/vcl/ |
H A D | bitmapex.hxx | 347 sal_Bool Adjust( short nLuminancePercent = 0,
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H A D | animate.hxx | 235 sal_Bool Adjust( short nLuminancePercent = 0,
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H A D | gdimtf.hxx | 172 void Adjust( short nLuminancePercent = 0, short nContrastPercent = 0,
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H A D | bitmap.hxx | 862 sal_Bool Adjust( short nLuminancePercent = 0,
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