Searched refs:nObjectRotation (Results 1 – 2 of 2) sorted by relevance
309 long nObjectRotation = pCustomShape->GetRotateAngle(); in Create3DObject() local310 if ( nObjectRotation ) in Create3DObject()312 double a = ( 36000 - nObjectRotation ) * nPi180; in Create3DObject()
4431 sal_Int32 nObjectRotation = mnFix16Angle; in ImportShape() local4784 if( nObjectRotation ) in ImportShape()4786 double a = nObjectRotation * nPi180; in ImportShape()4787 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()4823 if ( nObjectRotation ) in ImportShape()4825 double a = nObjectRotation * nPi180; in ImportShape()4834 nObjectRotation = 0; in ImportShape()4895 if( nObjectRotation ) in ImportShape()4897 double a = nObjectRotation * nPi180; in ImportShape()4898 pRet->NbcRotate( aObjData.aBoundRect.Center(), nObjectRotation, sin( a ), cos( a ) ); in ImportShape()
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