Searched refs:nU3 (Results 1 – 2 of 2) sorted by relevance
700 sal_Int32 nU3 = nAudioGroup; in exportNode() local706 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()711 nU3 = 0; in exportNode()716 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()1290 sal_Int32 nU3 = 0; in exportAnimEvent() local1350 case EventTrigger::END_EVENT : nTrigger = 4; nU1 = 2; nU3 = mnCurrentGroup; break; in exportAnimEvent()1413 << nU3 in exportAnimEvent()2149 sal_Int32 nU3 = 0xe; in exportIterate() local2190 rStrm << fInterval << nTextUnitEffect << nU1 << nU2 << nU3; in exportIterate()
1467 sal_Int32 nTextUnitEffect, nU1, nU2, nU3; in importTimeContainer() local1469 mrStCtrl >> fInterval >> nTextUnitEffect >> nU1 >> nU2 >> nU3; in importTimeContainer()1489 dump( " u3=\"%ld\"/>\n", nU3 ); in importTimeContainer()2906 sal_Int32 nU1, nTrigger, nU3, nBegin; in importAnimationEvents() local2909 mrStCtrl >> nU3; in importAnimationEvents()
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