Searched refs:pRotateable (Results 1 – 1 of 1) sorted by relevance
567 E3dObject* pRotateable = 0; in getSceneToRotate() local571 pRotateable = dynamic_cast<E3dObject*>(pObj); in getSceneToRotate()572 if( !pRotateable ) in getSceneToRotate()579 while( aIterator.IsMore() && !pRotateable ) in getSceneToRotate()582 pRotateable = dynamic_cast<E3dObject*>(pSubObj); in getSceneToRotate()589 if(pRotateable) in getSceneToRotate()592 pScene = pRotateable->GetScene(); in getSceneToRotate()
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